Blizzard ignoring faction imbalance: Why?

Yeah. I think people are forgetting what happened when Blizzard offered free transfers from high pop to low pop realms in the past. Nothing.

I did it, and a few others I know did too. It happens more than people realize.

Some of us dont play for logs, parses, world firsts, ranks and all that other stuff. rerolling is easy impulse sometimes.

Doesn’t this:

Counteract this:

I mean, if they’re not even taking the free transfer, what makes you think they’ll pay for it?

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Thats not entirely fair, to assume PvPers roll with an informed sense of balance.

Recall the patch blowing up our ability to do so.

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Correct. If friends want to play with each other then they can make new characters and join a different realm.

Now you know how it feels being on the receiving end of that argument. It’s ridiculous isn’t it?

Well it’s the same as people suggesting to start again on a lower pop server because “tough luck”.

Even if you do not read up before you roll, you find out rather quickly what the faction balance is on your server.

People may want faction balance, but they want to easy pvp wins more than that.

show me 1 example of a PvP server where the playerbase (through action) showed they ever wanted Balance. It doesn’t exist.

It’s hard to vocalise a concern for faction imbalance in game. How would you propose one would do that?

The forums make the most logical place to do so, as one can come and express their opinions through a thread.

by not intentionally making the balance worse via free/paid transfers or by rolling all one faction on a server.

It doesn’t exist because, as I said, they want easy pvp wins more.

They say they want balance, though. I’m not going to call them liars.

It would be more appealing to open transfers from a full server to a high/medium pop server rather than having full server to a low pop server, which we have now.

That one and his friends/family would have the option to transfer free to a server where they would not have a queue.

I pushed for them to have such mechanics at release. :man_shrugging: PSs managed to successfully have them years ago.

Of course it would be expected, and the expected result would be them taking to option to avoid the queue.

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Only allow transfer’s to the faction that is overpopulated.

Only allow transfer IN to the faction that is underpopulated.

PROFIT.

this is more a retail problem than a classic problem

Because there was zero incentive offered for them to do so.

What exactly do you expect Blizzard to do? Forbid Horde character creation on PVP realms?

This is not a new phenomenon. Almost all vanilla PVP servers had significantly more Horde on them than Alliance. Why do you think it is mostly Horde that enjoys World so-called PVP?

Suck it up until BGs or reroll on a PVE server.

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How many people are going to leave a server where they are winning? Especially for a server where their faction is losing…

Exactly, however that’s not what you said:

I mean, you’re basically proving the point that players (generally speaking) want the advantage. They’d rather go Medium Pop than Low. I still feel like you’ll have the same problem.

I play - a lot.

How is it so easy to determine??

It takes a long time scale, and being 60 in certain zones to differentiate between perceived and actual, meaningful imbalance.

The /who or random anectide of dying 1 v 3 is really not the best gauge, and certainly doesnt come without a serious investment of time to know for sure.

I roll on both sides sometimes and still dont get an accurate sense.

The old boards, some guy had a cool breakdown if how you need 7:1 ratios of same cap to feel the imbalance due to map size, zones…

I bet Blizzard disables exact numbers to counter the perceived imbalance deficiencies player create in their heads.

Retail is a different ballgame as heavy factions equate to better raid opps

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They aren’t ignoring it; there is just absolutely nothing they can do to “fix it”. They tried warmode on retail and look what happened there lol.

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