Blizzard, if you don't make your next blue post about how sharding is NOT going to be in the game

Well, Vanilla WoW isn’t designed to have that many people online on 1 server at a time. If Classic has a player cap that high, then they will have to add dynamic spawns which is not something Vanilla had.

I’d be lying to myself if I said I wouldn’t play Classic if they added any form of sharding. After waiting 10+ years to play again, I like to think I’m more reasonable than that.

In retrospect, did I really want queues during launch back then? No. Did I want server instability during launch back then? No

Was it forgivable? Yes, it was. If it wasn’t, I doubt I would have had all the great memories to share beyond launch.

But I also believe, now, that if sharding had been implemented zone wide, my experience would have been much different. It would never have been vanilla.

So why wouldn’t I forgive Blizzard for using sharding to eliminate queues and stabilize the server in the launch area?

But that’s my line.

Wait three weeks until the initial rush is over to start playing.

TA-DA!!!

You can have your convenience and classic does not have to have the game cancer that is sharding forced upon it.

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I mean, we don’t even really know how long they intend to have sharding on, if they decide they have to do sharding at all.

Actually it would be two changes… more than the 2000-ish people allowed to be logged in at the same time AND dynamic spawns.

But which is more vanilla like? A server where people phase out to another shard with mobs spawning “Vanilla like”… or a bunch of people in a zone killing mobs that spawn in a way that FEELS like it’s as much as vanilla spawned with 2000 people on it?

Which would feel like a more exciting launch? A massive number of people running around… or people you were chasing down for a kill being phased out mid fight?

No, we do not. I chose three weeks because that was the amount of time chosen by the person to whom I responded.

Why is it perfectly acceptable to expect those that desire a true, non sharded classic experience to wait to begin playing, but unreasonable to even suggest that those who want the convenience that sharding provides wait until the initial rush is over?

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Good thing Vanilla’s concurrent player cap is around 3k then.

Ah, the old “I’ll spam the forums to be heard tactic” Good thing Blizzard has a report for spam option.

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Yeah. Being from larger private servers, I’d be fine with anything around 5000. I’m used to the larger caps and the insane zergs at this point. Most people won’t be able to handle it.

It’s a big reason why I don’t have a lot of issue with sharding. I believe it is against the spirit of the game to have a situation where you are engaging a world boss and having multiple shards, some of which show up and are forced into a PvP engagement while watching another group buff up without any resistance.

It’s a tough call to be sure, and it’s why I’m glad they are keeping it to the starting zones, or hope they do. Spending the first 2 weeks to adjust and regulate the potential insane zergs is smart on Blizzard’s side. And they know long-term, players would be furious to have it happen down the road when people are spread out.

First, define “starter zones” and a time limit for “temporarily”.

Second, are you going to come back here and publicly apologize if Blizzard EVER uses sharing outside those “starter zones” or beyond that “temporary” time limit? That includes the AQ event, BTW.

If there are 1000 people in Silithus for the AQ event and Blizzatd shards Silithus, then sharding wasn’t just in the starter zones or “temporarliy” at launch, was it?

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You going to do a roll call for that event.

If there’s 1000 or two shards of 500. It won’t be noticed.

Not that I am saying the should keep shard but to use that as a way to attack sharding is a stretch.

Other than at launch, if they allow 12k people on a server without any kind of sharding, will you have about 2000 people in a zone at 1 time. And dynamic spawns will never feel like vanilla, because having mobs just respawning constantly to be able to complete quests without ever having to stop and wait for them to respawn is not vanilla.

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To be honest, it’s not likely that the servers will have such a high (10k+) population cap. I could be wrong, yeah. I would really like a post talking about how servers are going to work, actually. Everything from population cap to names and number of servers.

That said, I’d bet that they’re not using physical servers anyway and can almost materialize new ones out of thin air if they need them. Not literally of course, but now I wonder how long it takes for them to spin up a new dedicated virtual server.

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Battlenet’s run through a cloud now so maybe. But the technology running that cloud, if I’m not mistaken, is from when cloud server tech was in its infancy.

You miss the point entirely.

Show us all where Ion said anything about sharding outside of the “starting areas” or beyond that brief time at launch.

Those that do not trust Blizzard to limit starting only to the starting areas and for that brief time at launch are being told that they are being “unreasonable” by mot trusting Blizzard.

Well, which is it?

Will sharding will be limited to the starting areas for a brief time at launch, in which case the AQ event cannot be sharded?

Or

Will Blizzard use sharding whenever they feel the population in a given area is “too high”, in which case they were not being honest when they said only in starting areas for a brief time at launch?

Neither Blizzard nor you can have it both ways.

Are we rightfully concerned about sharding being used throughout the game or will things like the AQ event be sharding-free?

Except it’s not that simple because they’ve promised to use “limited” sharding before and flat out lied about it.

It’s not a cut and dry answer either way and it really IS that complex.

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Why would I show you anything when I specially stated I wasn’t supporting the idea.

What you are not getting is 500, 1,000, 100,000 in zone isn’t going to change anything. They’d have render drops based on draw distance long before that . People are not going to care.

It’s makes for easy demagoguery though.

What I do have to ask. Is, if you don’t trust Blizzard to do what they say. Why would you expect them to listen in the first place.

What Blizzard does today, no matter how much the stamp it as a done deal, can and will change tomorrow. Trust in that. So worry about today’s promise not tomorrow speculation.

When exactly did they do this? Not that it has anything to do with classic WoW because retail changes all the time but either way, when did they do this exactly?

You’d have to search the forum - it’s been posted and addressed ad nauseam, it also is 100% to do with Classic because it goes to credibility of the claims around “limited”.

Nah you can’t just say stuff like that and not know when they did it man. Everything I have heard has been proven incorrect. Now what instance and you referring to exactly.