There won’t be 10 million playing classic on the first day.
I doubt that there will even be a million.
If you are going to give up that easily, you might as well leave the forum.
There won’t be 10 million playing classic on the first day.
I doubt that there will even be a million.
If you are going to give up that easily, you might as well leave the forum.
So basically, a few months after launch when the sharding isn’t a factor. You’ll be back.
Gotcha.
No, if there is sharding in the game at launch, I won’t be playing it, ever.
And the reason why is that is blizzard puts sharding in the game, they are being lazy.
Sharding only benefits Blizzard itself.
If players want sharding, they dont’ want classic.
#nochanges.
Wait 3 weeks until after launch and sharding is removed.
Ta-da! You can have the ‘authentic’ experience without the sharding.
Sharding does not only benefit Blizzard. It benefits the players.
I played on EQ’s Tallon Zek when they opened the team PvP servers. The server was so overflooded with players, navigating your way out of Neriak was impossible. Finding a single mob to kill was nearly impossible, as there were 80 other newbies trying to kill that same mob.
It was not ‘the experience’ . It sucked. If I want another ‘experience’ like that, I’ll kick a chair with my toes.
I said that I wouldn’t play the game at all if sharding is in it. that included sharding on day one.
Oh FFS, cut this dramatic BS.
The ONLY thing this kind of post is going to accomplish is getting you a forum ban.
If I takes getting a forum ban to get something across, then i’m willing to endure it.
Lets clarify this some. How are they being lazy?
Or is it that there are differences between launch 2004 and launch 2019
Simple, they didn’t have sharding in 2004, and yet somehow they dealt with whatever problems arose.
There is no reason why they can’t do the same today, without sharding.
Another person the game would obviously be better off without threatening not to play if he doesn’t get his way.
That will surely be effective.
At this point I hope sharding is in the game just on the off-chance that all the people throwing tantrums about it don’t play. Though I suspect a lot of these people are just alts.
Ok, compare this then. In 2004 the solution was add more servers (which splits players more than sharding by the way).
Why, now, in 2019 would Blizzard not want to add more servers?
I don’t want sharding either, but I want a playable game at launch more than I don’t want sharding.
Because WoW Classic is not the main game and is only for a niche group of players, i.e. a much smaller amount. And it’s not making them any money.
It’s not about launch. It’s about not having 3 decently populated servers and 47 dead ones three months after launch, when 90% of the population is gone.
It’s about both.
I don’t know, but adding more servers would be better than sharding.
At least that way it would be more like vanilla.
If you actually want classic, then you want classic, whether or not it’s playable. Long queue times are a Feature.
they would be getting sub money from it.
There is a thing called server merging.
Yeah, well, I’ve got news for you – Blizzard’s operating on an early version of cloud server hardware. They can’t run WoW without sharding. If they could, they’d have shut it off on RP servers ages ago.
And no, the old server blades are NOT coming back just for this one tiny project that is NOT making them any money whatsoever. The retail sub is what allows access to Classic; Classic doesn’t have its own sub.
And server merging is a worse solution to this temporary problem than sharding.
Did you reply to the wrong person because your post didn’t address my question at all.
There is a thing called server merging.
You believe sharding is worse for the game than server merging?