@Blizzard Did you not watch MDI? Did you see a brewmater there?

They took a minimal amount of ideas and just spread it super-thin over the whole tree.

Ox Stance (the latest “addition”) is a perfect example.

There’s no reason for it to be split into 3 separate nodes like it is. Except they had to create the appearance of a full tree. So it is with the entire tree.

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Seeing how prot paladins bubble + aoe taunt thing works was a bit rage inducing. Comparing that to Zen Med is like… WHY?

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I don’t even know how much ox stance does because it seems so vague! Or why we need to spend a second talent to make it activate for 40%. Other tanks often just get talents that are amazing and standalone, but we have to drop a second point to make it not suck?

Not even getting into how brewmaster just feels like it isn’t fully online until you’re pushing mythic raid/ksh content and you can finally actually get heavy stagger regularly.

You might not like what I said, but it doesn’t make it dumb. Stagger is a bad mechanic, and makes it impossible to balance brew for both mplus AND raids.

They’re extremely good at taking tank busters, to the point that they let you trivialize them. The only reason they’re bad in mplus, is because mplus being about doing big trash pulls, which stagger is less good at. It’s fantastic at eating one big hit, less good at sustained mitigation, which causes them to fall over during trash parts of mplus.

Anything that improves their sustained mitigation to the point they’re as good as another tank in that situation, would just make them the absolute best mitigation tank. Describe how you’d get around that, without gutting stagger somehow, and no, just increasing all of their stats so they’re OP isn’t a real solution.

They fell into the same mechanic trap as death knight. They’re amazing right up until the point their self heal can’t outweigh their damage intake and they explode.

Different tanks scale differently. Sometimes differently based on sustained damage vs big spiky damage. Normally that doesn’t matter, until you hit the very edge of what’s possible with given ilvl, then the disparity becomes

The better solution is for them to stop with the .5% title nonsense, and set reasonable goals like 12-13 for any seasonal rewards. The absolute bleeding edge is always going to be a small subset of meta specs, which isnt healthy for the game at all.

Lol actually yes to both

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Increase armor by additional 10%
Increase PB value by 10%
Increase magical damage stagger
Add increase AoE effect of keg smash and increase threat multiplier.
Increased Charred damage multiplier applied to Crane kick.

That’s a false narrative.
Here. Perfect example. EDNA in 15. Warrior takes zero damage.
https://youtu.be/V7I6zG2Igss?si=LK-gc7En-DWI8k-O&t=206

Here is Brewmaster in a +12, Not only Brew takes more NON-stagger damage, you can actually see the stagger generated - his entire health bar.
https://youtu.be/LLORvaT1SPM?si=0YcNxxyBIyG1H8HU&t=404

The whole “tank buster” requires 5-6 extra talents into very specifc set of talents that ONLY worth picking up in Raids.

Just watch the run…Just WATCH IT. SEE THE DIFFERENCE. Holy crap you can’t possibly be this ignorant.

Whaaaaaaat?!?!??!
Holy crap…wow…im actualyl blown.

There is A MOUNTAIN of evidence to say with 120% confidence that brews are ExTREMEMLY underpowered in comparison to warriors and paladins and you think lowering threshhold for title is the solution???

what on earth are you smoking? Must be whatever is left on biden’s head. Berceuse no pot could possibly do this much damage.

you’re a full time clown.
You’re legit either clowning or you don’t even play the game and here just to waste everyone’s time cuz you nothing going on IRL. The severity of your condition requires an urgent medical attention.

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Do you play at MDI level in M+?

Do you play the game? Or do you read? Evidently, the answer is no to both.

MDI video linked above is a +9 key. This was the only monk spotted in MDI across all regions and that team lost by like 8-10 minutes. The difference between VDH and BrM couldn’t even be highlighted any better.

Videos linked above are POV of a warrior in SV15 and BrM in SV12. First pull damage intake is day and night difference. And warrior is in 3 higher and still takes zero damage, meanwhile Brew is fighting for his life and even has to kite in +12

Just watch.

But you can just put a totem down and let the mobs beat it up

smh

Mmm you figured out my UI. The stagger is dark green on my UI.

But now I feel on blast I felt fine in there ><. I don’t think I had to “fight for my life” in that, until we tried to pull something unreasonable for the key level at the time and the whole group was dead so I was the one target left for all the spells.

FWIW I think Bilros only healed me 33% of the key (67% of which was attonement), I don’t feel overly squishy as a brew I just think we need utility (like a raid buff, Brez, lust). A CB buff, which many are asking for, would also make MoH really strong. To that point we don’t even bring as much utility for the group as a warrior does, in the form of shouts.

The only thing worse than the current state of m+ would be watching “pros” play it.

Oh you should. It was actually hilarious. Not be a jerk or anything, but the Chinese teams were just not that good compared to EU/NA. Some of matches, both teams were battling it out for the most wipes, a few got up to the high 20 death count. Just when you think one team would win, they’d wipe and the other team would get in the lead, only for them to wipe too.

Again, do you play the game at MDI level? You do understand that the competion is more than just the level of the key right? Also, do you do 15 to 20s?

Just like how pro League of Legends isn’t the same as ‘normie’ League of Legends,

The same is true of MDI.

As a BrM, I share your frustration, trust me.

But, I’m never really gonna use what the biggest meta-chasers use as an indicator to what I should play.

Personally, I’ll stick with the classes I enjoy, through thick-and-thin, because that’s how much I enjoy their aesthetic and playstyle.

Obligatory Buff Brewmaster, it’s still very underrepresented.

What if I told you that you don’t understand what the word “massive” means?

Troll bait

Trust me i’de get banned so fast if I said what I want

Well leave it there

smh
:man_facepalming:

The question is not whether or not a Brewmaster can do a 10 or an 11. Ofc they can. As we can see, they can even do 15’s. But that’s as high as they go, as the world’s #1 brew is at that level, meanwhile Warrs/Palads are pushing 18’s.

The question is why should it be so much harder for a brew to do same content as for all other tank classes?

Why should any group take a tank that requires MOST healing?
Why should any group take a tank that has the lowest damage output?
Why should any group take a tank that has the lowest/worst self sustain?
Why should any group take a tank that offers the least amount of utility?
Why should any group take a tank that has the worst threat generation?

The more healing tank requires, the less healing can be done on the group. This is really just to elaborate it to as I would it to my 3 year old niece. You two seem to be on a roughly similar level.

The only reason Brew is taken into raids is to bring that Mystic touch. Not as MW or WW, as Brew. No one even wants other 2 specs either.
WW Is also the one worst DPS class for keys atm.

Do I have to play MDI level to seek a healthy game balance? Because, and here is a big one to digest for you, there is no bracket where Brew is even remotely on par to any other tank class in the game. And the higher you go, the higher the performance gap gets.

Sadly, when it comea to Brewmaster, the keg has been kicked. And Blizzard is asleep at the tap.

We’ll leave it at you being an idiot trying to look tough by yipping with his tail tucked between his legs? Ok.