Go watch Chinese MDI and roll on the floor laughing how bad Brews are in comparison to VDH in Mists9. VDH was pulling triple the damage on AOE and required practically zero healing.
We just had another set of tunings happen today and Brews are still not in it,
What else do you need to see? Tell us and we will show it to you.
They are ignoring absolutely every single metric there is. MDI should have been the final straw.
While I do agree with most comments here that the MDI is kind of irrelevant, we shouldn’t let this distract us from the fact that Brewmaster does need some love, and is very often the spec with the least tuning made to.
Blizzard has been ignoring absolutely everything there is to Brews in keys.
They have all the numbers.
They see brews got the lowest self sustain.
They see that our CB is weaker than spammable Ignore Pain.
They see that Brews make up less than 3% of tanks in keys.
They see that Brews got the worst damage output in AoE.
They see we got the worst threat.
They can’t even buff Keg Smash radius.
I bought up MDI because they have ignored everyhing else. Even BEST PLAYERS don’t want monks, let alone everyone else.
It is most definitely relevant, just not how Blizzard should balance the game. Obviously uncapped aoe specs are going to be better, you need less survivability etc etc.
But an MDI tank dying in a +9 on pulls other tanks do with ease, explain how that is not relevant to brew suvivability?
Brew is probably never going to be great in MDI just because of the nature of the spec, it prefers biggers slower hits rather than fast little ones. But brew doesn’t see play in any dungeon content.
I’m not super dooming on brew because it IS capably of high keys, even higher than BDK, which has its own problems with getting 1 shot.
The problem lies with outliers like Prot pal and prot warr because basically anything you play compared to them is on hard mode
You got to be a part of their super secret “data” and/or “feedback”.
This is just an easy thing that people say. This is like saying “War is wrong”. Give you lot a Nobel.
If it didn’t matter it wouldn’t be a competition with a monetary reward that Blizzard refuses to make any tuning changes while the competition is ongoing. Tuning changes which then appeared with major nerfs the moment the MDI concluded… what a coincidence I guess.
At most it shows class specific strengths and strategies outside of normal gameplay. At least it shows cheese certain class mechanics can preform. In that entire range, nothing is available to Brewmaster to give any advantage.
Just another point of argument you see the same thing in raid, at minimum the last two expansion’s. They don’t tune mythic raid around you or I, they tune it around the race to world first. Meaning they tune for the top play, not the middle. They expect a majority of their players to fail. If the RWF brought 6 ret paladins, what you think Blizzard is going to be like “Oh that’s fine we don’t need to balance that because that’s not normal raid composition”. No, it gets nerfed.
I don’t think “non-viable” is a good line to draw for when to say a spec should see tuning. If one spec has a worse experience in +10s than other specs of the same role, there’s no reason they shouldn’t see some buffs even if sure they are capable of doing them.
Yeah I’m not sure if you’re agreeing and adding to what I said or if there’s a misunderstanding here cuz your reply looks like it’s phrased as a counter argument or I’m just reading it wrong.
I agree with you, there’s a lot of issues with brewmaster and Blizz not doing much about it. Also I like that you bring up the Keg Smash radius issue, I don’t hear about it enough and it’s one of my most hated point about this spec, why is keg smash not the same radius as blood boil? Blows my mind half the packs in this season are bigger than keg smash if you target the mob in the middle there’s 2 mobs on each side that don’t get hit, that’s so silly and unnecessary, and we can’t even work around this issue with gameplay because spinning crane kick does 17 dmg lol.
It looks like blizz wants us to play like this: tell everyone to stop dpsing, go in with spinning crane kick, wait for mobs to be packed enough, now keg smash and tell dps they can go ahead.
I would bet my left nut no one at blizzard plays brewmaster in any serious manner. That would explain the pretty lackluster changes we got during beta.