What little utility monks had was made very inferior to other options with the stops change. Previously we were pretty good at locking down a trash pack but now everything just recasts. Mystic touch is in need of the skyfury treatment I think – convert to an actual stat buff that everyone can get some usage out of (and do the same with chaos brand). I really think the raid buffs should be more general use.
You can still have unique tanks… Just buff BrMs damage, Celestial Brew, give higher magic stagger, increase PB value, rework mastery if you need to and increase our armor.
Being equal in mitigation power =/= same play type.
You’re not making any sense whatsoever.
Check my comments above. I’ve linked M+ class populations in SL and DF. Monks were in a MUCH higher popularity rate before.
They are dog now and this is why no one plays them.
Has nothiing to do with the class/fantasy itself.
Warrior got same utility as Brews do. And yet they are hella higher. They also do triple damage and require practically ZERO healing any run in 10’s=11’s.
First of all, this is a keys discussion.
Secondly, Yes, we got a raid tank spot because WWs and MWs are EVEN WORSE in raids to get 5% mystic buff. So Brew is the only slot left and we do somewhat okay’ish vs Tank busters due to Ox talent.
This is a conversation about M+ and M+ alone. and its current state, not Shadowlands from 6 years ago.
This is like the dumbest thing you’ve said today.
VDH pulling 5mil DPS and BrM pulling 1.2m on the same pack wasn’t Brews fault?
VDH health never dipping below 80% and Brews going UP AND DOWN with healer pumping out 1.5mil+ HPS, meanwhole VDH’s healer did 200k healing…
Are you trying to insinuate that BrM are even close to the power of a prot paladin? Maybe Mordrim doesn’t run aug because he needs the extra kicks, whereas prot paladin launches a kick every half second and therefore doesnt need the help.
Maybe I’m off base, but I’m pretty sure warrior utility still beats out BrM. Battleshout buffs AP, which, I think, is generally worth more than mystic touch because there are very few specs these days that do purely physical damage, and even on those they’re valued about the same. But all the DKs, rogue, etc all see more value from BS. And that’s not even talking about rally or intervene.
I love these people defending brew saying its fine because mdi or whatever… Its a 9 and you can see Brew getting destroyed by VDH and VDH is a bad tank.
This is where brew is at right now. A bad tank spec is still miles ahead of it.
Why do people keep saying “any spec can do +10s”. Obviously… Any spec can probably do a whole lot more than just 10s. The entire point of Mythic+ is to give players a high scaling challenge to push into. 10s aren’t pushing anything, the real M+ doesn’t even start until +12s for people who want to move into the high level scaling offered. It’s irrelevant if a class/spec CAN do something when the game is massively in favor of a meta by such an extent.
Why the hell would anyone invite off meta from LFG when there’s 10x shamans, Frost DK etc that are going to be massively over tuned and overpowered. What a spec CAN do is irrelevant when the devs make specs irrelevent.
100%. I’d love to sit in on a balance meeting one day just to hear what they’re thinking. Having seasons extremely heavy on magic dispels like DF season 2 and blasting priests from orbit instead of fixing the core issue boggles my mind. They make some really strange decisions.
I don’t know if AP buff from warriors is stronger or weaker than 5% mystic touch for physical attacks alone.
But like you said, Warrs is AP buff and I think even like Hunters scale all abilities off of AP, rather than just Physical from Monk’s mystic touch. (DKs/ Rogues etc)
But I also referring to
Shockwave = Leg Sweep (tho lower CD afaik)
Leap = torpedo/roll
Difference is those can change frequently. In an mmo most follow what is “the best” and it becomes samey really fast. Best tank, best dps, best healer, best route.
Not alot of variety or change in the play. Neither things you listed are mmos. They are entertaining to watch. MMOs usually work better being played. They aren’t that interesting to watch.
Ummm…what? Almost all sports are (and have been for decades) played the exact same way, with only which teams are better changing. I’m not sure what “those can change frequently” even means in this context.
I’m just upset after I found out that most tanks have to spend 0-1 talents to get their bread and butter mitigation (ignore pain but not shield block, marrow rend but not deaths trike, dh just has spikes baseline)
Meanwhile brewmaster tree has to spec into purify, shuffle, celestial and multiple keg smash multipliers. Kinda absurd.