@Blizzard Did you not watch MDI? Did you see a brewmater there?

Maybe I am misinterpreting peoples speech here, but stagger isn’t bad. If you’re full stagger and full health and your thought is to press Purifying Brew, maybe read a bit of Equinox’s google doc instead.

I don’t lean towards the defensive buff side of the discussion. I think we need other things for other reasons.

  1. Our DPS suffers immensely by how much maintenance we have to do on ourselves comparatively to other tanks. Our snap threat also makes us want to do dumb things like use exploding keg before having our weapons of order stacks ready. A defensive buff solves many problems, but mostly around our low threat and damage not our survivability.
  2. We bring absolutely no utility to the group and we need something here more than defensive buffs. If they gave us, for example, the equivalent shaman buff for critical strike chance we’d be broken (which also wouldn’t be a good thing). Or Brez, or be the 1 tank with Lust, etc. I’m fine to see mystic touch go away completely, it helps no one in mythic+.
  3. They should specifically target buffing Celestial Brew to get the 2 for 1 bonus of making MoH more viable by doing so, with its extra charges.
  4. Healers need to be able to see how many ox orbs a BrM has. This needs to be an Aura type buff for the API. How is a healer supposed to know when we are actually in danger with how spikey we can be or when I’m intentionally letting myself dip to build a higher stagger pool?

These aren’t big changes. They may push keys higher for high brews, largely because of DPS not survivability, but they wont satiate anyone learning the mechanics of the class either.

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I mean cmon man, either you’re trolling or insanely dull

Either way it’s just not worth talking to you

  • Exceptionally large

There is an exceptionally large portion of people that enjoy pushing keys past a 10, there’s entire communities completely based around it

I don’t know what you think massive means, and I honestly don’t care.

Pretty sure this is the opposite of what anyone is suggesting. What matters is how Brew is outside of that context. As you noted, performance gaps become more significant as you push more and more difficult content. This is exacerbated by the inherent positive correlation between players on the bleeding edge and meta slavery.

I’m just starting 7s so I’m still probably a couple weeks from knowing about the spec in 10s, but so far the spec seems fine to me. It’s more complicated than my warrior to be sure, but that’s also what I enjoy about it the most. That’s kind of the point of different specs. I’m not even sure it’s the most complicated either. Blood is way more of a ride than Brew is. I also hate healing the former more than the latter.

I do agree that their utility is relatively barren though. I would love for the movement speed buff in the class tree to become something more significant and baseline. Maybe the healing from Chi Burst could also be more significant.

You really ought to wait to weigh in on the issue. Brew is the worst tank in the game, has been all expansion with no changes, but I still cleared a 10 on week one.

We’re playing different games, and right now you’re playing the more fun one. For the rest of us in the 12+ range, we are playing the game of queue to get denied. You’re also playing a different class and muddying the waters hard.

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No there isn’t. There is a very, very small population of people who enjoy pushing keys past a 10. Very small. Absurdly small. It is the (relatively speaking) gladiator population of M+.

I think it means what it means. I just don’t spend so much time spelunking through my own colon that I have deluded myself into thinking an incredible minority could be defined as “exceptionally large”.

Minorities can’t be exceptionally large?

That’s your take?

:clown_face:

If you take into account raiders, pvpers, M+ pushers, collectors, completionists, rpers etc

a braindead trashcan moron may be a pretty big minority

Before I put you on ignore…, ill provide you this:

https://raider.io/mythic-plus-rankings/season-tww-1/all/world/leaderboards/110000#content

There’s a very “small” population of at least 4,400,000 runs (each with 5 people) above a 10 (ack some duplicate entries in here). That’s about 22 Million people in keys +10 and above over the course of about 10 weeks.

So just to make this fun… If everyone in New York City, joined with everyone in Los Angeles County, they’d still be 4 million people short…

Edit for 11 and above:
https://raider.io/mythic-plus-rankings/season-tww-1/all/world/leaderboards/30500#content
about 1,200,000 million runs or 6 million people.

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Nah. The forum community has been wrong about more or less everything PvE-related so far. Delves were hard, except they weren’t. Ok but doing delves as a tank is hard. Except no. Ok you play a warrior tank, so just wait until you play something else. Except, again, no, they’ve been easy on every tank so far, including Brew. Oh but tanks experience so much toxicity in mythic, which is why there are no tank players! But that’s not true either. Druids were apparently terrible earlier in the season, except for the fact that they weren’t.

Most gaming communities generally produce a communal knowledge of what they’re doing that is relatively accurate, but the M+ community so far seems to be an exception to this. M+ players are very poor at judging the value of utility and throughput, and don’t seem to entirely understand their actual purpose in a given dungeon. The meta has had months to morph and perfuse and it just hasn’t.

I’ve done enough M+ now to be reasonably confident in my ability to predict my future capacity. I’m not going to say emphatically that Brew is 100% fine (in terms of pure function as a tank), but it’s definitely trending in that direction. Happy to acknowledge if I end up being incorrect, but I’m well past the point where I need to wait and see until I’m literally playing 10s instead of 7s.

Why force your incredibly ignorant opinions on people on a topic you clearly no nothing about, haven’t done, and are unable to do because of such poor gameplay

Rofl. These are global statistics and the majority of runs are likely duplicate individuals. You’ve also dishonestly presented 10 and up as “over +10”. If you properly sort it the number of runs over 10 is just slightly less than quartered. I’m sure the data could be found on precisely how many unique individuals have completed an 11 or higher, but for the sake of argument let’s say that every individual player that has done an 11+ has averaged 4 per week (obviously many just timed their first yesterday and many have done far more than that per week), which lowers the count of individuals to ~300,000.

If I had to bet I’d say that I’m inflating the number pretty significantly, as the type of player to do above an 11 at all is going to trend towards being significantly sweatier than the average. But even at this generous figure of 300,000, that’s an incredible minority for a global count of a subset of the most popular end-game pillar.

Depends on the type of minority we’re talking about. A technical minority can be as large as 49% of a population. This is not one of those cases though, lol. The 11+ crowd is a small % of the WoW population, and only a slightly smaller % of the M+ population. They are an irrelevant population when it comes to balancing concerns.

My opinions are only ignorant in the technical sense on this topic. The bridge between my actual experience and the relevant keys is low enough that the absolute worst Brew could be is slightly underpowered. Perhaps the worst tank in the game (because there’s always someone in that spot), but definitely not trash.

Perhaps you’ve mistaken experience with skill? I suppose it would be frustrating to have someone overtake you in your domain, on your class, as your spec, while you’re actively throwing yourself a pity party, and do so in a handful of weeks during their first season of M+.

This is the toxicity that you’re bringing. You’re right and I’ve corrected my Grammatical error as I was collecting data for 10 and above, however no changes in the rather astonishing number of people running these keys. You’re right though it is quartered. This is still well over 6 million people. Why would anyone keep playing after they get portals if there was no effort to balance the competitive play?

At least acknowledge that even if it were a small percentage of people, you’re playing for fun or for portals, and the small percentage of people you are speaking about are playing competitively (different goals). You’re running keys at +77% health/damage arguing class balance with people running keys at +214% health/damage. What makes you qualified? Why even enter a topic that has MDI in the title other than to troll? It’s clear the thread was about the competitive side of M+.

They held off on class balance until after the MDI ended. And made balance changes immediately after it did end. They also balance against the competitive raid. Blizzard doesn’t balance for their mean audience.

day and night difference in damage intake. And even what buttons you press. Do you spin to win now?

You really have no idea what awaits you in 10’s and 11’s.
Damage intake is vastly different and your entire playstyle changes drastically.

Doing 7’s and claiming to know that monks balance is fine is like me trying to teach a physician some physics.