@Blizzard Did you not watch MDI? Did you see a brewmater there?

So rather than having a sensible tank balance patch, you think tank players should just spam reroll and pray?

BDK goes under the radar because it’s so good in lower keys, once you get to serious content they’re pretty trash :frowning:

Everyone can always just pull up RUO and check every bracket 10 and onwards.

Unique players in 10/11.
305k paladins
250k warriors
180k DK
140k Bears
130k DH
65k Brews

If we look 13 and up.
30k paladins vs 1k brews.

14+
11k paladins vs 244 brews

15+
4k paladins vs 56 brews.

Yes, 2 digits. 56.

There is absolutely no bracket where Brews are superior to any other tank class. Zero. Not even on par.

The overall population of Brews is at ALL TIME LOW right now, solely due to how bad they are.

You say reroll- people did reroll. In SL S4 , brews made up 12% of all tanks in keys.

Just open up RIO and look for yourself lmfao

Also. here.
I wish i could legit just post images here instead of the link.
https://imgur.com/a/zgQ1VT4

I struggle to get into 10’s man. With my RIO. Look at it.

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BDK is also the top raid tank, by far, and has been for many years, now.

That was shadowlands, also I’m not asking to be the best, I want them to do what I was told they were going to do, make damage less spiky in the grand scheme and they made it worse for both tanks. Running into a pack of mobs and getting two shot should not happen as a tank.

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I don’t know why people say MDI and RWF are not relevant but then say the 6 Brewmasters in title ARE relevant and aren’t “Outliers”. Are we balancing for the top play or not?

Either way people are arguing that Damage is why prot paladins are not going to push keys after the nerfs, not survivability. So if you buffed Brewmasters survivability and gave them utility to be able to get into non static groups, that doesn’t mean that the 6 brewmasters that are in title range are going to be able to push high keys, because maybe they have that utility already or dying is not a problem for them. Maybe the lack of control on a Brewmaster requires the coordination of a static that say DH and Prot Paladin don’t require as much, though I would also trade mystic touch for chaos brand or Brez any day.

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Except a brewmaster in a +9 apparently.

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That’s all Athernon does on here is troll. Ignore the clown.

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This was a +9 Mists MDI. And it highlighted the massive power disparity between VDH and Brew. In a 9 key.

The title problem isn’t a TWW problem. Blizzard doesn’t pay attention to the spec on a regular basis:

Season Raiting Requirement Highest Brewmaster Brews with title
Dragonflight S4 3653.96 3639.1 0
Dragonflight S3 3688.18 3753.6 5
Dragonflight S2 3225.12 3748.4 *148
Dragonflight S1 3378.85 3506.8 *10
Season Raiting Requirement Highest Demon Hunter DH with title
Dragonflight S4 3653.96 3930.1 *372
Dragonflight S3 3688.18 4033.1 *764
Dragonflight S2 3225.12 3871.1 *686
Dragonflight S1 3378.85 3506.1 *6
  • *I did not check the regions for players
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The only way they’ll ever have the razor thin balance that monk players are demanding, is if they make all of the tank specs the same. I personally don’t want that, I prefer if tanks have distinct flavors.

Monk has never had good representation, not since they were overpowered briefly in MOP. Most people don’t like their class design, or at least like something else better. It’s one of the least played classes, and it’s hard to reconcile the idea that people play based on how good their class is, when Aug has been free ticket to runs since it debuted, and it’s just as unplayed as monk, even less when you consider most are playing dev and pres.

How is that even logical? brew does less dmg and takes more damage

Making brew take less dmg and deal more dmg makes it like prot pally how?

Edit: I guess if they over buff it will make it kinda like pally in the sense they’re both broken op caused my incompetence

It isn’t damage dealt / damage taken that ever makes a tank OP, though. It’s always utility.

Prot Paladins reign supreme because of their utility and control.

Same reason that VDH was on top.

The reason Brewmasters are never top dog is because they don’t bring anything.

The Brewmaster spec tree has NO utility whatsoever. Everything a Brewmaster brings, you can get from any old monk. The spec is just that badly designed.

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Brew already has a nearly guaranteed raid spot, not sure how making them even more overpowered in raid is a good thing.

Root of the problem is that stagger is a broken mechanic. It nullifies a lot of big singular hit mechanics, making them wildly overpowered against bosses and singular trash mobs that otherwise suck to tank (those stupid rock guys in grim batol for example), but is way less good against constant high damage(big trash pulls).

Monk will never be fixed for mythic plus without a substantial overhaul (and probably loss of stagger as a mechanic).

Wasnt the Brews fault.

This is one of those watch to understand and not watch to enjoy scenarios. That was simply a case of not killing the pack fast enough before and running out of CDs on massive pulls

All tanks go splat under those conditions

In the first SECONDS of the pull, VDH is already at over 1.5M DPS, then about 10s in, he’s at 4M dps with over 1.25M HPS.

On the other hand, BrM who’s doing the same pull in about the same time is doing barely 1.25M DPS and not even 600k HPS.

1/4th the damage, half the healing, even less survivability.

The PEAK dps VDH is getting before his pack shrinks is about 4.5M
The PEAK dps BrM is getting while his pack isn’t even shrinking is 2M, and that takes so long to reach that VDH at that point is already back down to 3M.

This is one of those cases where you have to watch to understand and not watch to enjoy.

It’s an interesting tactic to tell a mass of people something this sad, but you do you.

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What a sad thing.

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Sure, and Paladins do more DPS than VDH on massive pulls, yet people aren’t out here making those comparisons, because that’s not what this thread is about. (is now that the OP went and edited it to make it about damage after the fact).

I feel like the people that say this, say this about everything.

“Game shouldn’t be balanced around high keys.”

“Game shouldn’t be balanced around low keys.”

“Game shouldn’t be balanced around raiding.”

“Game shouldn’t be balanced around PvP.”

Everyone thinks the game should be balanced around the content they most participate in, so there’s never going to be a unanimous take on the matter.

No, the game shouldn’t be balanced around MDI directly, but MASSIVE outliers should definitely be considered.

these statements are correct when taken in conjunction with the other: balance classes around mid-level keys.