This is actually in place. The more players kick others, the more of a cooldown they get for kicking future players. Eventually, if they kick players quite often, their ability to kick players will be gone.
No one said they didnât like you. You already gave the cause:
You went a different way and weakened the group. In the opening weeks of a new expansion, where players are not endgame geared, groups need to work as a team. You did not work as part of that team. Quite frankly, while I probably wouldnât have initiated the Vote Kick, I wouldâve happily slammed Yes if I were part of that group.
There are no âresumesâ, and there are certainly no âresumesâ in the first week of the expansion. We are all learning the new dungeons and boss mechanics. Having experience in previous expansion content does not matter in a brand new dungeon, introducing new mechanics and nuances.
See, hereâs the problem with your suggestion: as with many suggestions made in the heat of frustration or anger, you are simply ignoring the big picture. There used to be no debuff when getting kicked. Tanks would then hold parties hostage until the group willingly kicked them. Not only did the tank get to insta-queue into a different dungeon, but the aforementioned cooldown above? That gets âchargedâ to the group that was being held hostage, through no fault of their own.
Now, everyone is treated equally, and quite frankly, itâs much better. There is no haggling over what is a âvalid reasonâ or not. There is no haggling over if someone âdeserved itâ or not. For ANY REASON, if you do not finish the dungeon, thereâs a debuff from queuing randomly. You can still do anything else in the game, INCLUDING MAKING YOUR OWN GROUP or doing a Follower dungeon to complete the quest, except queue for a random group.
The debuff is not going to be removed.