Blizz, take some time, idc if its a raid tier

Genuinely curious.

When was the “place the portal down that will pull the raid to it, so you want to put them around in a circle to balance the pull” done?

Outside of new expansion leveling, a ton of leveling is done while avoiding as many quests as possible.

never said it did but you cant deny that a sizable portion of the player base does participate in it.

no their not. in fact they pulled away from the mentality in this expansion by making it so the story line will only take you to like 67. dungeon spam is probably the most popular way of leveling.

but you can access dungeons.

um no i didnt. i never said a majority or minority only that a big chunk of the playerbase would quit since alot of people only play for m+.

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lmao no, we literally just saw Wrath Classic and they had to nerf DKs because Unholy would’ve gapped everyone by a country mile if it worked the way it did back in OG Wrath.

And in the Wrath Classic we did get, Arcane was doing nearly double a similarly geared Subtlety Rogue’s damage and over double a geared BM Hunter’s damage and Demo/Destro were throw picks in ToC. In Ulduar Arcane was over 10% better than anything else and did well over double a similarly-geared BM/Sub’s DPS to boot.

LMAO. No, Frost Mage is literally unplayable in Cata (it does nearly half a BM Hunter’s damage on logs right now) and BM Hunter is the worst non-Frost Mage spec by a large margin to boot. And in OG Cata there were multiple unplayable specs because they did not have the burst damage to do Spine of Deathwing, and we’ll likely see a repeat of this.

Cata balance was atrocious.

LMAOOOOOOOOOOOO

No, this was dominated entirely by Warlocks for the latter half of the expansion. Affliction in 5.4 was incredibly powerful, and Destro/Demo were insane throughout 5.2/5.3 (Throne of Thunder) as well.

Say what you will about current class balance, but we’ve had M+ seasons that were incredibly balanced. The end of Dragonflight Season 1 was the most balanced WoW has ever been, in raid and M+ alike.

I’d take you a lot more seriously (no I wouldn’t) if you knew how many hero talents a class has.

Honestly, this. Classes and specs have always been about as balanced as they are now. What’s changed is the community’s temperament and the rest of the game, not the state of class balance. And anyone who thinks class balance was better in the old days is suffering from nostalgia and/or recency bias. In the old days there were specs you literally weren’t allowed to play because they were so bad even for casual content, nevermind what meta chasers were doing.

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It’s pretty clear they don’t really balance, but shift metas as they want them to be

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Is that so.

We do actually, I believe Blizzard recently did a poll and it showed M+ was the most participated in form of content, but it’s also the most hated simply because of the timer and stress involved. Raiding I believe was dead last in content.

But if so many people hate M+, why did they do it? Simple answer is; while it’s the most stressful content to do, it was also the most rewarding, lots and lots of folks did something they didn’t like simply for the payoff.

It’s why so many people moved from M+ the last month or so to 8+ Delves…same albeit slightly lower loot…but without the environment most found tolerable at best.

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That wasn’t the question, the question was “favorite”.

And while M+ was 1st, it only got 19%. Dragonflight PvP was 2nd with 16%.

No, dead last was Wrath classic dungeons. Followed by “other”. Followed by Classic PvP.

It was also a snapshot in time. “hardcore” classic was 13%. Do people even do that anymore? I know it was getting a lot of hype at the time.

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ooohhh, I’ll sacrifice a raid for, well just about anything really.

Can we have jump jump ride on the top of our backpacs?

or

glyphs for our cooking campfire?

I’d certainly trade one for a chance to have my cat pets to be able to ride my mounts with me.

Kitteh shouldn’t have to walk or run trying to chase me :frowning:

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The sad reality of WoW is there’s a tooooooon of basic QoL improvements other MMOs almost always have standard in 2018 that I’d Warlock sacrifice a raid tier for… for example:

Body type sliders like Dracthyr have (especially for races that are too big or small to fit armor), armor actually fitted to new and especially OLD core races, player housing, armor customization, expanded mog/equip of certain armors and weapons that make sense in class lore but are still restricted to Vanilla WoW, better animations and emotes with ACTUAL voice lines/animations because 50% of ours are unfinished or do nothing, etc.

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I’d LOVE if we got some BDO outfits.

What is the point of adding these things if people are just going to ignore them anyway?

DS had a couple take “portal to avoid mechanic”

I believe you may have misinterpreted my post. I wasn’t saying that they are or ever were actually balanced, but that balance overall has never really changed. The most that really happens is specs move around depending on what tuning occurs, but the gap between top and bottom is always wide enough to get people hot and bothered over.

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Heh.

“But it’s always been terrible.”

True dat.

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portal may be the wrong word. They just look like portals. I am talking about spreading out the nether rifts on the Ky’veza fight. Each rift will vacuum/pull people to it. Spacing them out in a equal circle will have that pull negated. Putting too many on the same side will make the pull worse.

I hope no Warlock player reads this.

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They’ve never been balanced, but they’ve also seldom been as unbalanced as they are right now.

Honestly, if they only balanced classes around raiding and let m+ go wild then the game would only get better. Nerfing shamans for being too useful is a bummer.

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