Having a system that just penalizes your honor is boring. This was apparently the original idea for Dishonor Points and sounds a lot more interesting:
Dishonor Points
Even among enemies as bitter as the Horde and the Alliance, there is honor. If you flaunt this honor and engage in objectionable PvP play, such as killing new players vastly inferior to you in level, or killing essential non-combat NPCs such as flight masters or quest givers, you will earn dishonor. If you accumulate enough dishonor through your criminal actions, you will be branded an outlaw. As a consequence, you’ll suffer experience penalties, lose access to your own faction cities, and become so hated even by your own kind that every faction NPC will attack you on sight.
Imagine being branded a traitor and essentially becoming your own faction. Obviously this is extremely far and away from being authentic and has extremely large implications on gameplay, so I’d like if the Vanilla DHK system was just omitted from Classic.
I actually think I remember being paranoid to group with people to do World PvP, because their DHKs would hit me with it as well. Though, I could be wrong about that and you might have to actually damage a civilian NPC.
That sounds pretty cool actually. I remember reading something very similar if not the exact same text from very old game manuals/guides for World of Warcraft.
In other MMOs of the era, that kind of thing is possible. Grinding out reputation with a faction means you aren’t killed on sight when you try to enter their city. Losing enough rep (something rare in WoW) can make you kill on sight or at least unable to do anything in those places as well.
Getting DHKs while ranking certainly suck. They have no affect on your character though when done with your ranking or if you just don’t care about it in the first place. Below rank 5 or so, they don’t have much of an impact at all to be honest because the real work hasn’t begun yet.
I’m generally against games on rails where you can’t fail, make mistakes, screw up, get a DHK etc. In the example of a major city raid it’s pretty simple. Do not join the raid if ranking. Choices with consequences in a video game!
Okay all that said I think the NPCs they choose as “Civilians” are often silly. DHKs can come from killing an NPC that sells cats but not the Auctioneers?
Whatever.
I’m still #teamnochanges on this though. There is little point in doing overhauls on minute details for an established game to be re-released.
DK were an objective flaw of Classic, and flaws aren’t needed in Classic. Flaws don’t make the game good, if the game was only flaws, nobody would play it.
We play it because we enjoy the game despite of it’s flaws, but that doesn’t mean the flaws itself are good.
The game would be better off without flaws, and DK’s are one such flaw. Support making Classic better by removing DK’s, at least from PvP servers.
All of these “flaws” are really just game effects that change the end-game meta. Players rally around preserving all of these flaws not because they like them, but because they want to recreate that meta.
I think most people in the #NoChanges crowd would personally like to eliminate a few of these flaws but we realize that doing so would change the end-game meta in unpredictable ways. Because, let me tell you, flying mounts were tremendously popular at TBC launch and now they are generally reviled by those same Vanilla players because of how they unexpectedly changed the endgame meta
The endgame meta was changed by the implementation of DHKs. It was something put in to combat the “flaw” of NPCs being killed.
Blizzard needs to think long and hard about how long they want classic to be viable gameplay.
Disposable AV version? (“fixes” long AVs) Short shelf life
DHKs? (“Fixes” NPCs being killed) Thwarts open world PVP. Shorter shelf life
1.12 threat management? (“Fixes” difficult content and need for CC) Nerfs endgame content. Shorter shelf life
No RPPVP servers? (“Fixes” what Ion perceives as a “niche”) Basically a snub to arguably the players who most enjoy the actual game content over the rewards. Short shelf life
Many are “rallying” around these things because it is an easy mode troll tactic.
Of course DHKs changed the meta. So did the introduction of battlegrounds… Dire Maul… new raids… PVP gear vendors… connected flight paths… etc
That’s the point. Every change will affect the meta, sometimes in unpredictable ways.
Blizzard has said that it considers the 1.12 version to be the “best” version of Vanilla and therefore that’s the meta they are attempting to recreate. This is why they have gone out of their way to restore things like spell batching and debuff slots.
It’s why they chose the 1.12 version of AV, and it’s why DHKs are going to be in the game.
A 1.12 version of Vanilla without DHKs has literally never existed. The meta for that game is unknown. The devs are not going to go out of their way to create it.
A version of 1.12 without the D2 set questline did not exist.
A version of 1.12 without ZG, BWL, AQ did not exist.
A version of 1.12 without BGs did not exist.
A version of 1.12 talents were not in when MC was released.
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