Au contraire. Outdoor content is the point of the game, instances are just a side content.
But it’s a side content that’s frequented by people obsessed with squeezing every last bit of optimization out of the game. By removing covenant abilities from that content that’s one less choice they’re forced to make based purely on numbers, so they can pick whatever they think looks fun without being “wrong”
Look at torghast. there are a TON of like, game breaking abilities. You wouldn’t take them outside of torghast…
also, who said all new ability have to come inform of covenant powers? add power from legendary, conduits or whatever. or even bring old, cool spell back.
It won’t be fun if you’re not using it /shrug. I just wouldn’t pick a covenant (though I’d probably just charge back the expansion, and we bought 7 copies)
I care far more about whether my class as a whole is fun, whether the content i do is fun, whether the instance is fun, where the content and classes are well balanced and viable, than any single ability.
I am willing to give up my big red ball if the game as a whole is more fun and healthy.
and i am certain that by your standard, the big red ball is pretty god damn fun.
I like #1 because I don’t like the idea of other players being punished for wanting to play the game the way they enjoy when it has absolutely no impact on my gameplay and enjoyment of WoW from an RP perspective.
IMO, covenants should be permanent. Not just a shadowlands feature. Also, changing covenants should be a RMT that rests all covenant related progress. Just like characters.
I think yoI should choose a covenant on the character creation screen and it’s locked there.
There’s a lot of confusion about what a covenant is supposed to be, and I think between YouTube personalities muddying then water with sensationalism and people just plain assuming the worse without research, it’s going to get more frenetic before launch.
If covenants where chose in the same matter as the base class, it might remove some of the confusion. No one is out here making threads like “I want to play a mage, but I also want to have fear and vampiric embrace”. No one is asking for a talent row to choose between shroud, hero, and battle Rez. Why? Because they already have experience in those systems.
This is something new, and alien, and it’s confusing people as to the intent of the system.
I would like to seem the keep saying that they are semi-permanent before raid gets released to watch the top end squirm and then just switch it when raids come out lol.
That would be option 1. and the “Best” option, if it weren’t for the fact that it requires blizzard to change how covenant works. It might have implications with quest, story, and a pretty big step away from what they have planned.
I fear that option might be too much for blizz to swallow. hence option 2 imo is the most realistic, and imo best compromise option.
They’ve already said option 1 is on the table if they can’t balance. Sounded, the way that Ion explained it, is they would be separating cosmetics and story from abilities.
There’s no need to impose another restrictive component to a game with so many combinations of class/role/content/difficulty.
As a casual/RP player - I lose nothing for others having the choice to swap things round.
Like Wirt and I have both stated - we’ll still be playing the same way regardless. But with the restrictions, many players will be negatively impacted.
That doesn’t feel good even to people like myself on the RP side of the line.
As much as I do believe a choice should have a lot of meaning to it and I wish we could keep the current system it just shouldn’t happen. Option 1 is the best way by all accounts, people can still play through their favorite story and get their favorite mog but won’t have their power hindered based on them wanting to play through a story.
I know it wont happen, but ideally I’d just like to see another row or two of talents added to the classes. It wouldn’t be any more of a mess to balance than the Covenant system will be anyway.
I also don’t like the idea of abilities not working in instanced content. I already hate that my PvP talents just shut off the moment I walk into a dungeon.
Meaningful choice is important, but the choice about our characters should also occur at the character level and be spec independent.
Borrowed power doesn’t really feel like a good system unless you do it like Legion where it’s custom tailored to each spec anyway and could easily just have been at the character level.
I still think the best option is for them to lock you into the covenants as they are now, with the grind to return one and such, in order to keep that RP flair, but allow us to choose the “loadout” of any of the covenants we want.
So far example, I want this guy to go Mal for story/mog reasons, but I like the gameplay/class changes of the Night Fae, so I still get the Mal armor mounts and everything, but now I get the night fae ability, legendaries etc. Give the abilities a different texture to match the covenant you are aligned to.
The xpac basically has a tower and covenants.
The tower, for now, looks fine. But we still waiting to know how they will create a way to make you don’t play the tower.
Covenants are a bad idea since day 1 and they will never fix it.
Not seeing any great xpac so far.