You’ve seen what this community does… no matter how impractical, if an advantage can be had by burning ridiculous amounts of time, some number of people for some reason feel obligated to do that, as if it’s a requirement. It’s also just not a healthy attitude to encourage.
No, but there are still regular dungeons in Shadowlands which will let you do that. They said the version without the key will give only cosmetic rewards.
That actually is too long for my liking. I play really slow normally that 30-40 minutes means I will be in there over an hour and that means I just won’t do that content.
I, who very much enjoys dungeon diving runs, and rougelikes, would like to be able to play the new rougelike feature in SL and gear up doing so.
I don’t see a reason why it has to be isolated behind a key, since at the end of the day, its just a dungeon.
In BfA, we have both normal/heroic/mythic/+ dungeons, all that drop loot (at appropriate iLevels). I don’t see why we can’t have the same thing with Torghast, why it has to be “mythic” only for gear.
Bull. If you get either of the add spawn Torments, if you walk away to grab a snack, you come back dead. The mobs aren’t even hard, they are an AFK check. Same for the stacking fire DoT.
Right now, on alpha, depending on which tileset you get, they start at floor 1. Maybe this is bugged, maybe it isn’t.
Wondering where you got your info because it sure seems like it isn’t from actually playing Torghast in the build that dropped Tuesday.
Timers actually effect everyone and how they think, It effects if they perceive information and how they react. So a person who deals with them all day in RL and does not want to see them in a video game they want to un-wind with is perfectly normal.
What is not normal is the obsession with keeping them out of a fictional idea that it makes things harder. Things can be hard without timers.
I understand what you’re saying, and I don’t mean to belabor this point. But most reasonable people will engage the content to what their patience can stand…some obsessive driven people will push it to the absolute limit (which can be argued is at least partially the point of Torghast or any content). Most people will not do that because they don’t have the patience.
That’s true of all of WoW’s content and was true until M+ except for like Weekly resets.
Torghast isn’t going to give anyone a supreme advantage if they get a few extra levels than they probably should compared to any other comparable content (unless the reward structure is out of whack, in which case timers of some kind are appropriate, but then I would argue the reward structure should change).
If you aren’t being unfairly rewarded and you choose to spend an unreasonable amount of time at it, I don’t see what the fuss is about. But maybe I’m being too flippant about it.
I mean, that’s fine, but your argument is more for Torghast to be fundamentally different from its intended design from inception. Which is, again, a fine position to have, it just ought to be acknowlegded.
I also wanted to point out, since you’ve consistently complained about healers and tanks being unable to complete content as effectively, Paul Kubit, in an interview, claims that Torghast automatically scales mobs based on both spec and role.