Blizz Confirms Torghast DOES NOT Have Timers!

I’d love to know if its just a token few or a more 50/50% mix.

I don’t really have a dog in this hunt, but your response here is odd. What torment type thing happens to me in say the Stockades if I just stand around doing nothing between pulls (besides auto log out from inactivity)?

We asked for a place that could give mythic plus rewards without the mythic plus timer.

Blizzard said NP we will create a ever changing tower for you, no timers, we promise.

We said great, thank god we can get away from mythic plus.

Then they make the tower into soft mythic plus 2.0.

The point was missed. People who love timers have places to go and get good gear. People who don’t like timers, have now had their ONE place ripped away before it’s even launched.

Blizzard never said Torghast would be this. Can you point to any interview where they said Torghast would give mythic plus rewards?

Bosses have enrage timers. If you twiddle your thumbs during the fight, the boss gets upset with you and wipes your group.

Think of Torghast as one big fight.

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Yeah, I really think each floor ought to be viewed as its own “encounter”, rather than each pull on a floor.

Read again. I didn’t say anything about bosses and enrages. I’m talking about just simply standing still after I clear a trash pack.

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I understand what you mean, but with the way Torghast is designed, a floor is closer to a boss than it is a garden variety dungeon.

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Look up the original sales pitch for the tower.

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dude there’s such an easy solution…put this wonderful “feature” to the lovely boys and gals used to mythic plus by making torments apply to groups only and with a certain ilvl. We know blizzard can do both things because it can already restrict dungeon entrance based on ilvl and it already changes loot rules based on solo or group. So let them have their timed fun, and leave it open for the rest of us.
Everyone’s happy, provided they are being honest with their motivation for implementing the feature, and are not actually trying to force mythic plus rules down our collective throats.

What would having that information matter? Everyone has a different definition of ‘casual’ anyway.

Within the Maw looms an immense structure known as the Tower of the Damned. Inside, players will discover a new kind of experience to take on and explore.

Torghast, Tower of the Damned is an instanced dungeon scalable from 1 to 5 players, with difficulty that adjusts to the size of your party. As you ascend the tower, both you and your enemies will grow in power. You’ll also encounter new challenges with increasing complexity to overcome.

The tower will change each time you enter it, providing variability in your experiences and encouraging you to explore. Where you may have turned right during one foray into the tower, you may find you that you can only go left the next time. Not only do the floorplans change within the tower, but so too do the monsters you face, the traps, the bonuses, and the rewards for overcoming each new challenge.

As you climb, you’ll need to be wary of the fast rate at which your enemies become more difficult on each new floor. The Jailer will send more and more deadly creatures to thwart you and your party. Each floor will also become more complex. To overcome these challenges, you’ll need to search out and collect Anima.

The tower is not a timed experience, so exploration of each level could make the difference between success or failure, as that’s how you’ll discover the powers that can help you as you ascend. Anima in the Maw presents itself as a form of potential energy that you’ll come across, which offers you a choice of how you want it to benefit you. As an example, you might be given the choice between something like Obleron Endurance, which increases your maximum health by 10%, or Obleron Talisman which increases your mastery by 5%. You could stack lots of damage this way, but you may find that you’re still dying to the challenges of the tower if you don’t also choose to bolster your survivability too.

As another example, you could find an ability like Corruption Antenna, which gives your attacks a chance to curse your target, dealing 35,440 Shadow damage to your target over 8 seconds. Later, you might find Shadowed Iris, which makes it so when you deal Shadow damage, it has a chance to blind the target, reducing their chance to hit by 75% for 12 seconds. These abilities could work well together, creating a synergy that makes your attacks more effective.

Within the tower you’ll also find epic powers to use, such as the Golden Idol, which grants the ability to see which enemies are carrying Anima. This provides you and your party with the ability to determine which enemies will be most beneficial to kill, helping you determine if your party should take them on or leave them be and move on.

The abilities your party acquires through Anima can lead to a wide variety of interesting experiences as you play through the tower. You’ll want to try to coordinate between your allies to maximize your effectiveness as a party—but beware becoming overconfident. Powers that may work well on one floor may not benefit you on another. As an example, you could take Bloating Fodder, which will cause Mawrats within the tower to explode on death, dealing 10,631 Plague damage to all other nearby enemies. With enough stacks of this ability on these annoying creatures, you could do a massive amount of damage to anything nearby. This is useful when you’re on a floor with plenty of Mawrats to put to your use, but not as useful if you progress to a floor without any crawling around.

The tower is always changing from run to run—but it is also changing over time. As you press further into the Maw, the Jailer may change his tactics against you.

Within the first couple of weeks of the Shadowlands expansion, the Jailer will unleash a horde of monstrosities into the Maw and the tower itself in an event called The Beasts of Prodigum, changing the experience. During this event you may gain some new powers that can help you counter these beasts, such as the Chain of Command, which calls forth Horgul, a powerful Shade Hound that can stun individual enemies and draw their attention. You might also come across a Shade Essence-Lure that calls forth Valloc, a powerful Soul Eater that can inflict area damage and silence enemies.

Where does it mention mythic plus rewards?

I’m beginning to think you have completely invented promises about what Torghast is - and was meant to be.

Here’s the original sales pitch. No mention of m+ rewards without m+ timer.

So can you provide the actual quote, or blue post, or interview, where anything different is said?

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But you said that every dungeon and raid that has been in the game is designed that way. They aren’t. There are no torment type things that happen to me if I just stand around between pulls in a dungeon.

Thank you for confirming the exact same information that originally set the forums off to begin with.

Personally, I’m only here to watch as the fun ensues.

Most high level dungeon bosses have an enrage timer. Low level dungeons like Stockades don’t because they’re meant for leveling and learning… different purpose.

As I said before, a Torghast floor is analogous to a regular dungeon’s boss. If you’re not in the floor’s safe room, you’re fighting the “boss”.

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Wow check it out, a human male paladin that does not fit the meme! he’s the exception that validates the rule!

god bless.

Umm thanks for proving my point about the TIMER…but I will give you the loot thing.

Blizz contends that debuffs do not constitute a hard-timed experience. I agree with that, but that’s irrelevant to your claims that Torghast was meant to provide M+ rewards without the M+ timer.

I responded only to this argument:

And the simple fact is that you’re flat-out uninformed, because Torghast is not and was never meant to be a primary source of gearing.

Could you just engage in a way that isn’t disingenuous, like, once?

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You still aren’t making any sense. Since you are hung up on a distinction without a difference in my random choice of stockades, how about any 5 man dungeon you want to name.

What torment is going to hit me if I just stand around after clearing a trash pull? I’m not even talking about pulling a boss.

What’s Disingenuous. I was wrong and admitted to it. It’s not like I am still pressing it still. However THEY DID SAY NO TIMERS!!