You don’t think so? Horrific visions have a blatant timer, as does M+. Arena doesn’t allow for certain cooldowns, and there’s the element of another player stopping you from performing a coordinated go provided they’re smart enough to stop you.
The only thing in this game without regulations of some form or another is raiding, which has the logistical war of finding 10+ people, and casual content such as world content, heroics, mythic 0’s, and bg’s - all of which mean nothing. Every high form of content in this game has a form of regulation that we have to adhere to, whether it be a timer, enrage, etc.
I don’t want to leave either. But not much in BFA has held my attention, and the only thing in SL that was looking good has had the Blizzard touch put to it before it went live. They could have done surgery with a scalpel, but chose to go with a sledgehammer instead.
Because if you design a game/content where the most effective way of playing it is by sitting idle for 10 minutes followed by 1 minute of action, rinse and repeat, you failed as a designer.
Timer are everywhere in this game, daily has timer, weekly has timer, arena has timer, BG has timer, raid has timer.
I don’t have a dog in this fight, I’m just trying to understand why Blizzard feel the need to regulate this behavior. Some people choose to engage WoW by playing the Auction House for 15+ hours a day and Blizz doesn’t seem bothered by it.
I was under the impression that Torghast was meant to be infinite content engaged for as long as the player wants to do so. Sounds like this is not the case after all, that they don’t want players spending any lengthy amount of time there, which is definitely not how they sold it at Blizzcon.
It’s a ever changing dungeon, ummm everything. perhaps I will take the time to read the powers and ponder them before I pick them up. Perhaps I will get up and feed the cat before she eat’s my leg. Perhaps I will just be lost for a few or want to go back and click on a pot that I missed.