I don’t. But then almost no timers in game currently are a hard “complete by this time or you are kicked from the instance”. M+? can still get loot for completing even over time, your key just decreases.
Visions? if you die, you are out, if you run out of sanity, which kills you, which drains naturally and can be damaged by mob abilities, you are out. However, you get 3 resets (orbs) more time (cloak upgrades), partial resets (+200 sanity on mob kills) and time freezes (gift of the titans).
Maybe the casuals that don’t have issues with timers either don’t worry about it or have it set up so it is a virtual non-issues unless they play really bad or have to go AFK a lot.
Even in those days, you could have rooms where speed was the key. Most of my RPG experience before WoW was console, I recall sections where you had timers. Now one can argue that they were minor or not a key part, fair enough, but to act like there were no timers in any old RPG is a bit of a misconception.
Ditto. To me, a timer is mostly fake difficulty. Or at least that’s what we used to call it back in the day. I would prefer challenges that are so difficult, they do not NEED a timer to make them hard. If that means limiting the 5 minute cooldowns to charges instead, by all means, do so. The only time I’m waiting around in a dungeon is when someone is afk or when I’m RPing. I do want the option to just wait around for a bit, though. WoW’s playerbase is getting older. Real life is happening more and more frequently. Let us old people be, y’know, old and need to see to things that don’t involve gaming.
I’m not doing that. I am all for timed -bonus- areas. Make them extra, optional challenges that do not take much time and where every single move has to be on spot or you lose precious seconds. But the regular gros of the content should have other means of assigning difficulty.
If your punished for not going at some predetermined speed. It’s a timer, doesn’t matter what fancy name they give it. If I have this long, to do this ,I’m being timed, thus it’s a timer.
Just off the top of my head: Final Fantasy 3/6 (US 3, Japan 6)=Opera house, keeping Celes from getting squashed, rescuing Realm from a bruning building, escaping from the floating island (tighter if you wanted to save Shadow), and the only optional one was saving a child from a collapsing house.
It also had a soft timer in saving Cid, soft because you had to feed him good fish at a decent pace, but if you fed him a bad fish, he got worse.
Even Zelda games have had timers, most of them optional, but the main one that was not was escaping Gannon’s tower at the end of OoT. However, if you went too fast, Zelda got scared and froze for a bit.
Which is all great for bonus levels. I just don’t need it in my regular levels. To me it’s all about what is going to be the most fun for the most people. If you put it in bonus levels, people who like timers can still nab the extra rewards and -nothing- is prohibiting them from speed-running the rest of the content anyway.
But in regular content, they might be able to take a break to take that one important phone call they probably should take without being penalized for it by the clock.
Ahem, all but one of what I listed was a “bonus” area. You say you are fine with timers in bonus areas, but what about singular rooms or events that are required to progress?
In the case of the tower, it could be say a trap makes the floor collapse and you have to get to the next before it overcomes you. The floors before or after could be free of timers, but they threw in a few floors where you have to run to make it.
Depends on how long I have to run, tbh. I mean, if it’s five minutes, tops, it’s a small window I can easily fit into my IRL. If it’s a 30 minute countdown, though, it’s kind of ridiculous.
Nah, it’s more, I can put off a phone call or something that crops up IRL for five minutes, possibly 10. I can not put it off for as long as a 30 minute timer is running, which is the entire issue with the soft timers in the first place. Small timers = good. Big timers = bad.
And as you rightfully say, they seem a tad unnecessary if you’re actually using the timer to assign a feeling of difficulty. Mostly, you fail timers that long because something cropped up irl. Which is where the majority of my failed visions runs come from, because the sanity bar just keeps ticking and a full clear takes…a while, depending on class and spec.
Well, keep in mind that there are those of us, myself included, that feel like, with big timers, you should be able to take small breaks. Using the phone call example, like it was a wrong number or just a quick answer was needed. You just can’t do something like go cook dinner without feeling the pinch.
and you can do exactly that, in fact you could even go and cook dinner if you wanted, so long as its between floors.
think of each floor like a boss encounter. once you pull the boss, if the phone rings or someone knocks on the door, you either accept the consequences of going afk, or you wait for the pull to be done, and since it looks like each floor doesn’t actually take that long, unless its urgent it can probably wait till a rest area. and if it IS that urgent, well IRL is more important than a game, sucks that the run is burned but thats life sometimes.
The question for me is if I can go back there and rest or not. If I can double back when I have an emergency irl, all good. If not…well, it’s gonna suck if Torghast is as gated as visions is.
I certainly hope that Torghast isn’t designed around a “perfectly-efficient” anything.
I want it to be designed around a completely, average competent me because the chances are really high I’m going to do these solo just like I’ve done 95% of my horrific visions. Average competent me with above average gear should be able to solo above average Torghast.
I don’t want to see the divide that exists today in Visions where specific classes and specs have massive advantages over other classes and specs because they are faster, have stealth, have massive AOE bursts, or have so many defensives they can pull the whole floor and kill everything.
well then floors 1-10 are for you, which its been indicated are the only floors you will “need” to do in order to get your legendary progress for the week. no timers, no effects, can clear them at your own pace.
anything beyond those floors is entering “challenge mode” where you need to actually buckle down and push hard at it.
since you brought up visions, thats actually a good example. you don’t actually NEED to do any mask runs, like at all. you can lvl your cloak to 15 and get your weekly corruption boost just by running full clears with zero masks, and while it is easier for some classes than others, at this point there is no reason why anyone can’t get that done.
now if you want an extra challenge for some better rewards, yeah you can do masked runs, and if you want to clear 5 masked runs every week, you are gonna have to put some work and strategy into doing it as efficiently as possible. but you don’t “need” to do it.
same deal with torghast, if you want the extra challenge, then push on into the challenge floor modes. but everything you “need” to do can be taken care of in the first 10 floors at your leisure with no timers of any sort.
I’m going to say this again, for probably the 6th time in this thread:
Torments start at floor 1 on alpha right now, depending on the tileset you rolled.
Further, Floors 1-18 ARE NOT A CHALLENGE. Floors 1-6 are like fighting over world enemies, and by the time enemy difficulty starts to ramp, you have collected a bunch of anima powers and can still steamroll everything. My last run I had 50ish anima powers by the end and I killed the Floor 18 boss in under 10 seconds.
I’m getting really sick of elitist jerks (pun not intended) trying to gatekeep here, patting me on the head, and telling me that I won’t need to worry about the timers anyway because clearly I’m so bad at the game I’ll never see them.
I’ve played it, and that isn’t how it is.
If you have alpha access, go play it (you can roll a premade and get scaled up to test Torghast, the whole process takes maybe 20 minutes to get in), then comment.
If you don’t have alpha access, go read feedback on the alpha forums from people who have actually played it, then comment.