Blizz Confirms Torghast DOES NOT Have Timers!

I’d buy that for $1.

But the skill part, a casual may be very skilled, but not wanting to bother with the grind involved with something, and not because they are not skilled to do the grindy thing.

Its a matter of how much work they want to put into something that is supposed to be a recreational activity.

Yup,it is. The odd thing is, casuals don’t have to be bad at the game. WoW’s gameplay is neither unique nor particularly difficult if you’ve played similar games before. All you’re missing is nuance, and that comes with time to casuals as well. I’ll still take my buddy who plays once a month when he can over most people, because he’s just that good and I know I can rely on him. But right now? He’s definitely casual.

Not per se, no. But other casuals may have frequent afk periods because of things happening around the house involving pets, parents, grandparents, infants, etc… I do not expect a mother to let her child cry while in a dungeon. I expect her to check on her kid and go take care of it. Timed content takes that option away from these people and effectively locks them out of content.

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I don’t expect a mother in that situation to do group content or timed content when they are the only one around to take care of a child. There is lots of other activities in this game that can be started and stopped that that person can do. Why do they have to do this type of content when their primary responsibility is taking care of a small child?

Having a negative pressure while trying to have fun is not something a casual wants. They prioritize other responsibilities in real life over the recreational activity they are doing, so something like a timer becomes a negative aspect of their recreational activity. Plenty of posts describe why, won’t repeat it here.

Its coming up on 2:30am, so won’t be able to continue the conversation, but I think my previous posts state where my thoughts are on casual vs non-casual activities.

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No that is someone you don’t want. There is nothing in any definition of casual that says that. You don’t talk for everyone.

Life has lots of unexpected moments in it, especially when you have responsibilities.

You don’t stop living, you work with and around your responsibilities, and multitask.

Hell, sometimes you just need to answer the door.

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Because your baby is a baby 24/7. It’s not going to take a day off from being a baby. I see enough of this with my sister and her husband. They’re still grateful for the rare time they have to do something else, but, the moment the kid starts screaming, it’s abandon activity and check on the kid. Kids are unpredictable when they’re older, too; ditto on 70+ year old people you may be responsible for caring for. Anything can crop up at any time. The more timed content you have, thusly, which you can’t just set down and interrupt, the less content you can do without annoying a lot of people or coming back to “content over, better luck next time after you’ve monotonously farmed the gatekeeping costs!”.

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Its been my experience that most casuals I have interacted with don’t want a video game telling them what they can and cannot do, vis-a-vis their real life.

Good night.

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This game isn’t living. There are lots of activities in this game you can do where you can do just exactly what you describe. Why does every activity in the game have to be made for people who don’t even care if they play - which is basically the definition of casual you quoted.

Well in my experience most casuals I have come across don’t have any problem whatsoever with timed content. So I guess we really can’t rely on anecdotal evidence.

Group content is possible (premade group), timed content is not. Which brings us all back to the question why Torghast has a timer and at what point will Blizz be satisfied stuffing timers into everything

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Didn’t say the game is living, but that human beings have to live outside of just their responsibilities. They need fun too, recreation. Its a requirement, and a desire.

People care if they play, just want to have the flexability to fit in their recreational activity with their responsibilities, and not the other way around, since its just a video game, and not as important as real life responsibilities.

And our $15/month is just as profitable to Blizzard as yours.

Ok, seriously, good night! :slight_smile: /waves

I doubt that highly. Just look at the ratio of forum posts here if nothing else.

I used to run a WoW guild, kind of know what casuals want, I had a bunch of them that I had to manage/help.

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They don’t have timers in everything. Pet battles, dailies, mission board, questing, leveling, professions are all things people do that don’t have timers (typically).

They have timers in more challenging content because it helps prevent people from ‘cheating’ the content.

Sooo basically blizzard is punishing casual players because a small amount of hardcore minmaxers exist yeah nice one not like the majority of the games player base leans more towards casual you know

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Why not? Going underground 100 floors in Diablo 1 was always different, with different chest rooms and layouts, was fun to go through.

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So basically you want to punish the people who can’t set aside that kind of time by limiting those players to … not even be able to watch the whole story.

And what point did challenging content need a timer? I’m fairly certain not only did Blizz not need a timer for many years, but popularity of WoW peaked when there was no such timers in the game

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lol, so posts on a forum are supposed to mean something. Do you post in every thread on this forum? Why not? Why did you come to post in this one? Consider those questions before you start claiming the responses mean something.

Also, running a WoW guild is not something a ‘casual’ usually does because guess what that takes commitment to being on a certain amount of time. Something you claim you aren’t interested in.

Back when RPGs simulated an adventure and not a speedrun :slight_smile:

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Well it’s true. I often wonder where people come from because I constantly see people pulling out experience of past games out of nowhere and with wrong facts that often did not even existed.

Like RPG pillars are all about adventures and riddles and exploring and hitting your head against a wall until “HALLELUJAH” a revelation hit your face and you unblock.

Like this is why FF11 Online is one of my all time favorite. I could spend hours trying to figure out to open a dungeon door. It made me angry often but I only have good memories and giggle at thinking back to those days.

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