I was agreeing with you. I do think that gear itself is a lot easier and faster to obtain which makes it less rewarding, but essences arenât a good answer for that.
We used to wait patiently for gear on alts, sometimes not getting a piece for weeks, but people arenât waiting patiently for essences, theyâre just bothering.
Character progression needs to come from content that we decide we want to participate in. Just like how it worked in 8.1.
The problem with 8.1 was the same as it would be now if essences werenât that grind though. I would literally log in, see if my friends were on, if they were run some mythics, if not Iâd just log or level my millionth alt or work on legion pathfinder or farm transmogs etc. Yes, those are more fun than some of the activities weâre doing but it doesnât progress my character any and there will be a point where i just log in, see no one is online and then log back off and play something else. I like wow. I want to play wow. Spending too much time not physically progressing my character doesnât keep me playing though. They design these things so that you will be able to keep yourself busy until the next patch cycle drops, and even if gear dropped slower thereâs still only so many mythics or even mythic raids you can do until youâre just absolutely topped out. Even on alts. This slows that progression down and i know you guys donât think thatâs a good thing but personally i donât play an mmo to feel like Iâve beaten the game.
I think for alts they should do what Nazjatar Essences do and just make it so after you complete your first R3 every other essence for every other spec or on a alt has itâs costs reduced by 67%, so say once you unlock the 30k honor essence, 3.3k honor gets rank 2, 10k honor is needed to get r3 etc. Same with reps, but take it down further and say put exalted and revered essences at honored.
Letâs be honest, players will be outraged at about 4 dozen different things during 8.3. It doesnât matter what happens or doesnât happen in 8.3 there will still be outraged players insanely mad at Blizzard about things. These players will feel that they are rightfully upset and that Blizzard wronged them somehow.
However this is not the full story. I disagree with the notion that gear progression is completely dead.
If you have a group of geared players to feed you gear yes you can get an ok item level quickly but you will quickly also find that there are limits to this. Weekly loot limits to be specific. For M+ you are limited by the amount of keys you get done and if the gear drops that you need. Furthermore secondary stats, gem slots, bis rings and bis trinkets are still very hard to come by and can have drastic changes in power which makes them a grind on their own that can last weeks/months.
420 is not much considering I ended BOD with 415 item level and we get 415 gear from emissaries from this season.
Getting to 440+ with BIS trinkets, rings and azerite traits with level 67+ neck is still a grind. Its also challenging and therefore engaging.
Essences have no challenge and all grind. I would prefer to grind out those essences as a currency via any content I want to do instead of the content Blizz tells me to do. The content they currently have for it is so boring that forcing me to do it over and over again instead of logging in to play what I enjoy is just feeding my disdain of Blizzard.
Character progression via gear worked for what 15 years? Now that they made changes to this via essences its only natural for people to be upset and voice what they dislike about it. For me its the fact that I cannot use the precious few hours of gaming to be entertained and do what I enjoy because Blizzard says they like to see me fall asleep in front of my computer for $15/month.
They should skip the middle man and on day 1 of the new patch give every character rank 1 essences.
if they want more, got to grind for it but atleast there not horribly gimped
Boggles my mind that they arenât account wide on ptr. Itâs turning players away.
If it was challenging or fun to regrind for essences people would do it. But itâs not. Thatâs blizzards fault. So blizzard should make em account wide.
the subscriber count from launch to mop can tell you that
Funny how the sub count literally always proves exactly whatever everyone wants it to prove
Your claim doesnât make sense because the game is much harder now than it was in MOP. So by your own idiotic reasoning the exact opposite of what you are claiming is true.
Nothing in TBC was time gated by long grinds. You got gear from killing raid bosses. The end.
Your arguments canât even reflect basic reality.
There has never been a time in the gameâs history where BIS gear was locked behind a 2 month rep grind. 8.2 is literally the first time itâs ever happened.
Really edgy stuff but players have every right to be outraged over a system that basically gimps alts and gates being effective in PVE behind a 2 month rep grind.
Itâs just totally stupid and you need to accept that sometimes systems are just bad.
Or, players come back when 8.3 hits, see the grind is still there, and their character wonât be competitive in PvE until they spend 2 months grinding essences. So they just log off and donât bother logging back in again until 9.0.
Youâre still horribly gimped with rank 1.
They need give everyone rank 3, or even better just abolish the entire system. But giving everyone rank 3 for a nominal price at a vendor is the minimum that is needed to have 8.3 not be a massive failure.
People just are not going to come back from their breaks if the essence grind is still there. All those people who have quit until 8.3 will simply not come back.
retail wow is about artificial goal posts moving forward that dont matter the the entire expansion.you can pretty much play on launch day then not log in until the last patch and yep that same artificial grind that doesnt mean anything is there.