If the dungeon is so bad that across the entire player base there’s not enough people who are queueing for it specifically or have used their blacklist for something else that’s a pretty good indication the dungeon is utter
It doesn’t matter if people don’t want to do X dungeon just suck it up and deal with it.
No this isn’t my job. I don’t have to deal with anything. It’s a game that has 1 requirement which is to be fun. Or we can just play another game. You are delusional and hilariously wrong.
If it’s not fun. We aren’t doing it. The Devs have a job which is to create a fun environment for the players or the players will go somewhere else. It’s not complicated.
So the majority of players will keep leaving these atrocious painful Dungeons and BGs because we have every right too. We don’t have to take it. Hopefully when the Devs see how many people are getting Deserter debuffs they say hey how can we fix this and just give the players more agency such as Blacklisting!
Lets make the game better for EVERYONE. We can have better participation, better loot, better rewards. Lets do it! Lets have fun! I rather provide solutions then tell people to deal with a terrible situation because that never works.
So you can que for specific dungeon instead of adding blacklists
That’s fine and all but OP doesn’t want the heroic lockout to affect him…
You get extra rewards, faster grouping, and no Heroic lockout because you are filling a need for a group.
Basically skirting the lockout.
He may as well ask for that to be removed instead of a blacklisting nightmare. I’m guessing there was a reason Blizzard discontinued that feature.
I’m guessing there was a reason Blizzard discontinued that feature.
History is always interesting because it’s there to explain the facts. Blacklisting was a massively successful feature that not only gave players agency to enjoy the game but it gave the Devs Data to make changes.
The top Blacklisted BG was SotA because it’s not a PvP BG and PvPers aren’t interested. So they removed SotA BG from the game. The next top Blacklisted BGs were IoC by an overwhelming amount. Who would of thought that PvP players wanted to PvP instead of mess with cannons and Sieges. Third Blacklisted was AV because it’s PvE and not PvP.
So they moved IoC and AV to it’s own Que and created Epic BGs for those that wanted to do those non PvP BGs. So the Devs literally changed the game revolving around how Blacklisting was used and removed the worst one from the game and moved the other 2 BGs to a separate Que.
After doing this Blizz said well we don’t need Blacklisting anymore because it did it’s job and allowed us to make the proper adjustments. So yes there is a reason why the feature was discontinued and that is it did it’s job for many years till a long term solution was made.
Blacklisting was in the game 5.0 to 8.0. The problems in 5.0 are actually in the game now so why not get Blacklisting here sooner then latter and improve the game for everyone.
Games aren’t only about fun though, they can be about challenges and forcing yourself to overcome something you don’t want to do is a worthy challenge.
Games aren’t only about fun though
They mostly are. If you are not having a good time you won’t play for long. This is a fact.
they can be about challenges and forcing yourself to overcome something you don’t want to do is a worthy challenge
This is a contradiction and most people get this confused.
There is a massive difference between “Challenging” and “Annoying” Mechanics. If something is “Annoying” that doesn’t make it challenging, it’s just annoying.
If there is a worthy challenge you will want to do it because it feels good to step up to a challenge and be rewarded. If you don’t want to do it then it’s likely not a challenge and most likely is just bad game design and annoying.
Forcing yourself to do something you don’t want to do is just a sad way to live and makes you sick.
Except that in the clip that Tsaga posted, they stated only 20% of players used the feature.
Apparently it wasn’t as popular as you indicated earlier.
time to bring back Blacklisting which was a very popular feature.
All of this because you want to skirt the heroic lockout and get the extra rewards. Life is about choices friend. You need to decide which is more important. Picking dungeons you consider ideal or getting a bonus for taking the dungeon that’s rolled.
Good luck.
Except that in the clip that Tsaga posted, they stated only 20% of players used the feature.
At that time years latter in an expansion where this wasn’t a problem and why they removed it in BFA. Trying to cherry pick something that isn’t relevant never works. Keep in mind even years latter Holinka says that Blacklisting didn’t effect Que times. It was a massive success for many years.
When Blacklisting came out 100% of the players used it.
Apparently it wasn’t as popular as you indicated earlier.
Except it was and already has been proven. The Devs had stated years before that interview how successful Blacklisting is and a massive success not just for the players but for the Devs. This allowed the Devs to get enough Data to remove SotA from the game the most Blackisted BG. Then the 2 and 3 most Blacklisted BGs were moved to a separate Que out of Random BGs.
So you are wrong. It was massively popular and this has been proven. You have to look at it’s total history and how successful it was.
All of this because you want to skirt the heroic lockout and get the extra rewards. Life is about choices friend.
There is no extra reward and there is also no choice. Which is why a feature needs to be added that gives the players choices while allowing the Devs to also get Data on how to make better changes to improve the game.
At that time years latter in an expansion where this wasn’t a problem and why they removed it in BFA. Trying to cherry pick something that isn’t relevant never works. Keep in mind even years latter Holinka says that Blacklisting didn’t effect Que times. It was a massive success for many years.
Mate that vid is from April 2014, Warlords came out in November of 2014.
The video and question were asked at the tail end of MoP, the expansion that added black listing to BGs.
At that time 2 expansions latter in an expansion where this wasn’t a problem and why they removed it in BFA.
Doesn’t matter. They didn’t like it and it’s gone.
The Devs had stated years before that interview how successful Blacklisting is and a massive success not just for the players but for the Devs.
Link it.
So you are wrong.
Right, it was so popular that it was removed. Okay…
There is no extra reward
For randoms? You’re wrong.
I disagree that you need this feature added back since you merely want to choose ideal dungeons and avoid the lockout that goes with that. I don’t love the remake of Deadmines either, but I’d go ahead and knock it out if that’s what the RFD rolled. The dungeon isn’t all that difficult.
Again, you can queue specifically, or not. It’s your choice pal.
Doesn’t matter. They didn’t like it and it’s gone.
It does matter. It was eventually removed because they fixed the issues. I guess you can’t read.
History is always interesting because it’s there to explain the facts. Blacklisting was a massively successful feature that not only gave players agency to enjoy the game but it gave the Devs Data to make changes.
The top Blacklisted BG was SotA because it’s not a PvP BG and PvPers aren’t interested. So they removed SotA BG from the game. The next top Blacklisted BGs were IoC by an overwhelming amount. Who would of thought that PvP players wanted to PvP instead of mess with cannons and Sieges. Third Blacklisted was AV because it’s PvE and not PvP.
So they moved IoC and AV to it’s own Que and created Epic BGs for those that wanted to do those non PvP BGs. So the Devs literally changed the game revolving around how Blacklisting was used and removed the worst one from the game and moved the other 2 BGs to a separate Que.
After doing this Blizz said well we don’t need Blacklisting anymore because it did it’s job and allowed us to make the proper adjustments. So yes there is a reason why the feature was discontinued and that is it did it’s job for many years till a long term solution was made.
Right, it was so popular that it was removed. Okay…
It was a huge success for several expansions and many years and as pointed out above the Devs got information from Blacklisting to make adjustments to the game and fixed the most Blacklisted BGs.
You can’t deny the facts. You can try to ignore these facts but they are still facts.
If Dungeons had Blacklisting the Devs could use that information to fix those Dungeons just like they did with BGs. At least in the meantime until the Devs fix them the players can Blacklist them as a temporary solution. Win/Win.
For randoms? You’re wrong.
There is no extra reward for Randoms that is correct. There is a Valor reward but that isn’t extra as it’s the ONLY way to attain it from Heroics. Now if the Devs start giving each Heroic Boss 50 Valor per kill (which they should do) Then and ONLY then will the Random Valor reward be “Extra”.
That’s how this works.
There is a Valor reward but that isn’t extra as it’s the ONLY way to attain it from Heroics
In other words, it’s extra bonus for queueing random. You don’t get the extra bonus if you queue selectively. Thanks for straightening that out, we can agree that it’s indeed a bonus. Also known as extra.
I’ve read the entire thread and you haven’t convinced me that your request is necessary. Any further comments won’t change my opinion. Do as you will and …
Good luck.
They need an option to blacklist classes I don’t want to play with so my time isn’t wasted
They need an option to blacklist classes I don’t want to play with so my time isn’t wasted
This is why we needed RDF in the first place because players couldn’t get into groups.
You don’t get the extra bonus if you queue selectively.
If you Que selectively you don’t get any reward. Which is why you are forced to Que random because it’s the ONLY source. It isn’t extra. So if we are forced to Que Random why not use the best QoL feature to improve the game giving players agency and giving the Devs vital information to make the game better.
We can make this game better, lets do it!
I’ve read the entire thread and you haven’t convinced me
I don’t have to convince you anymore than I have to convince a flat Earther that the planet is round. It’s irrelevant and it’s crazy that you think I need to convince you.
I’m here to help improve the game and for the Devs to utilize what is in their basket of tools to do so. The game can be a far better place for it’s players. There is no argument against what I have said in this thread. There has been only side chatter of please don’t improve loot, rewards, fun and player agency. Which is honestly just trolling.
You can do better. Good luck.
Eat your peas.
This is why we needed RDF in the first place because players couldn’t get into groups.
Yep, and also it was hard to run dungeons that weren’t the most efficient for farming badges
I’d rather have a black list of players and servers not to be matched with. The dungeons are fine most players from Pagle and Benediction are not.
I’d rather have a black list of players
Putting someone on ignore should prevent them from being in your groups via RDF. Servers not so much.
I echo your distaste for those realms as well.
I may not agree with Abom on most things and I’ve only ran 5 heroics since I hit 85 3 weeks ago, but I’d use a dungeon blacklist.
If they made a single daily outside of a dungeon that gave VP you’d never see me in a dungeon again because most aren’t fun for me, but since I want to get my 4-piece sometime before Firelands I’ll have to run some, and I’d prefer to do the ones that I find enjoyable.
All of this because you want to skirt the heroic lockout and get the extra rewards.
A blacklist option doesn’t let you skirt heroic lockouts.