Oh, well definitely not intentionally. Sorry if it appears that way.
It may not actually even be worth consideration, but my point was that with WoW Classic, we have idk the actual number, but maybe hundreds of thousands of players in our population, and changes to Black Lotus spawn times could affect migration patterns.
It’s possible that that would cause other undesirable effects. It’s also possible that the number of people who would transfer wouldn’t make much of a difference, but I’d imagine posts like the Stalagg would would suggest otherwise.
Perhaps. I suppose I still wonder what the issues are really. Is it that there aren’t enough Black Lotus to go around, or that the prices of them are out of whack in comparison to the amount of gold in circulation? Or is it just in comparison to prices on other servers, such as DD for example, which I assume has no issues with the amount of Black Lotus, due to its population?
It is a #change to raise the server caps and not commensurately reduce spawn times for things.
These numbers I’m about to say are all hypothetical but illustrate my point. If the original server cap was 5000 players, and black lotus was on a 24 hour respawn, and the server cap now is, say 15 000 players, then the black lotus respawn time should be 3x shorter since the player cap is 3x higher, and be 8 hours, not 24.
To increase the server cap and NOT reduce spawn times of things by an equal amount is ACTUALLY a #change.
Black Lotus spawn rates were balanced around the population cap on servers back in Vanilla. Classic increased the population cap, but left the spawn rate the same. This means there are less Black Lotus per capita in Classic than Vanilla because there are more people per server. It isn’t a hard concept to understand.
You think you can continue to farm 500g a week right now, but watch when the Black Lotus cost 500g each, then what? There is not enough Black Lotus to sustain the population limits on Classic Servers. This will become even a bigger issue with AQ 40 and Naxx…
But I’d go a step further and say the respawn timers on everything from copper ore to Kazzak should be reduced by the same amount that the server population cap was increased.
This would keep the economy in near-perfect parity to what it was in vanilla.
No, if they just fixed AV to have herbs spawn, there’s no issue at all.
They gave us a BS AV with no herbs at all, which is NOT how it was in vanilla. In vanilla, there was a black lotus spawn in the center of every AV, as well as Dreamfoil, Wintersbite, Mountain Silversage, Ice Cap, and Golden Sansam all over… They screwed us hard.
Initially I was against any kind of change like this. But currently black lotus on my server are at 100g, and slowly climbing. I don’t ever remember seeing them above 30-40g on Rexxar back in Vanilla.
I think I’d support having the spawn rate be slightly increased, and make it more random than it is currently. As it sits black lotus node camping is a legit issue. Instead of having the spawn rate be 1 of 10 nodes per zone at exactly a 60 minute interval, make it 1 of 10 with a random spawn rate ranging from 40 to 50 minutes.