When the Vault of the Incarnates raid opens next week, enemies inside will occasionally drop Bind-on-Equip loot, as in previous raids. For early Season 1 play, we’re putting a restriction on BoEs that drop in Mythic difficulty.
For the first few weeks of Dragonflight Season 1, items that would have been Bind-on-Equip in lower difficulties will drop as Bind-on-Pickup items in Mythic difficulty.
One of our goals with rewards has always been to primarily make the best loot in the game come through gameplay, rather than spending gold. Bind-on-Equip items from raids have long been exceptions to that, but they provide something unique to raiders: when raid groups don’t need the BoEs for progression anymore, they can be sold to fund consumables and repairs. In Dragonflight Season 1, Mythic difficulty is opening at the same time as other difficulties, a full week before players will have even opened the Vault for the first time, and Mythic BoEs represent more of a power increase than we wish to see available for gold.
Once a few weeks have passed, we’ll revise the items to drop as BoEs in Mythic difficulty. Please note that the second adjustment will not change already-acquired soulbound gear back into Bind-on-Equip. After that time, only new drops will be BoEs.
We’ll see you in Vault of the Incarnates next week!
This change only applies to mythic difficulty. If an item is a BoE drop in Normal/Heroic, then in Mythic it will be BoP for a few weeks. After the “time limit” new items from mythic will be BoE like the lower difficulties.
Sorry if I misunderstood but “doesn’t this extend to mythic” made me think you believed that normal/heroic BoEs were changed to BoP, but mythic BoEs were still possible, which is not what’s happening.
It’s worded very weirdly. It could mean either mythic will still drop BoEs the others will only drop BoP, or it could mean the opposite. (as evidenced by other people also reading the same thing as me lol).
If the philosophy of this design is to restrict powerful items being traded for gold, what is the design philosophy for the new and extensive crafting system? Dungeon / raids are still the source of all real power despite the focus this expansion on crafting and trading?
I think that buying items with gold is totally legit and it should be viable.
Currently there’s absolutely nothing worth buying with gold and there will be even less when the season starts.
This is really lame for players who grind gold and want it to be useful. Like I said, there’s nothing to buy at all in WoW currently and that is really boring. There’s nothing to do with gold except buy flasks/phials/food/augment runes. Really really very lame.