Nerf this by 50% Just Means Don't Use That Anymore

They have literally said that before. To Demo locks. So I wouldn’t be shocked to see them take that stance again. Fast tanking = more fun for tanks = more tanks = faster group forming and runs = faster progression = less time played per reward.


Whine thread about prot warrior pvp nerfs and nothing more.


I’ve been told to just stick through it and don’t worry since “nerfs only effect the high end content”

Then I remembered enhance healing getting nerfed to the ground in legion throughout bfa and having an absolutely terrible time in open world and pvp content as I just kept dying and having no fun being a melee with no survivability or escapes.

Damage nerfs are one thing but survivability nerfs 100% make the class less fun to the point of not wanting to play.

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I agree OP, tanks do need another 50% nerf.


Really? It says to me this talent was over-performing compared to others so it was brought back in line. Then I do some research (if it is a class and/or specialization I play) to see the actual effects of the tuning then reevaluate my initial reaction.

It’d be wonderful if it was that way, but the devs are subservient to the game leads and the game director, who are in turn subservient to the Blizz president and ATVI executives. Statements like the following makes it very clear that they have “intended power advancement curves” and if players are observed to be ahead of the intended design curve, they will implement nerfs (or more rarely buffs) to remedy that.

If it’s overperforming then nerf it by 10% and buff something else by 10% to bring it in line. That is how you balance.

If you nerf something by 50% effectiveness you should just go ahead and remove it from the game instead. Cause after that type of decimation to a talent we just aren’t going to use it anymore and use something else.

This is the cycle and it’s a bad one. It doesn’t have to be this way and only leads to less people playing the game because it’s not fun. Destroying builds is a bad approach. Period.

So if one talent is increasing damage per second by 100% and another by 50%, you would rather Blizzard makes it so the first talent now increases DPS by 90% and the second by 60% instead of both increasing DPS by 50%?

yeah everyone is on the hate train against prot warriors and tanks in general right now

but when it’s their class’s turn to get nerfed they will be screaming bloody murder :joy:

it’s almost like all these people that praise nerfs want everyone to quit playing the game

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I just use the nerfed stuff more out of spite

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That is not how you balance. If something needs to be brought down in line with the rest of the pack, it needs to be nerfed. Nerfing one thing just to buff another will leave the outlier overtuned. Just let the video game makers do their jobs and you go back to being a stain on PVP.

Seriously, then need to removed tanks from PVP entirely.

My Protection Warrior alternate character, as well as my guild’s two Guardian Druids, are on the “hate train” against Protection Warriors and tanks in general.

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When they have to nerf something that is overperforming by 50%, you know that you are still in BETA, they should let people play for free until they get things together. You not only test things for them but waste time and money on something they can destroy in a single patch notes every week.


The Devs set the rules, rules tell you how to play the game.


congratulations :partying_face:

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You made me this way!! :laughing:

Booming voice going from 20 to 10 percent isn’t really what I would personally call “massive” but you do you I guess. Enh shaman nerfs were massive, just 25% across the board to everything. DK nerfs were massive and now they aren’t even really viable compared to the other classes. Compared to that this is almost nothing.

Blizzard has said that tanks are overperforming in PvP and that’s not something they want. I don’t think it’s something the majority of the players want either. Taking booming voice from 20 to 18 percent like you’re suggesting is too little of a change to really make an impact. 10% does make an impact but I don’t believe it kills the spec.

I think tanks should be viable in pvp but I think they should be more in line with DPS specs in terms of damage and survivability. I don’t think they should actually be able to truly tank a ton of damage the way you would in PvE. Might be fun for you but it’s not fun for everyone else. Like, I love fury and ngl, it’s been really fun to just zug zug people, but I also recognize that it really sucks to be on the receiving end of that, and I think the nerfs we got were pretty warranted. Blizzard is looking at the game from a much broader point of view than just trying to personally ruin your idea of fun.

edit to add: with the fury nerfs, I still find the class fun to play because it’s not a change to my actual gameplay. Even if I could never just mindlessly zug zug anyone again I’d still play fury because I love the class fantasy and the play style of the spec.

Is this another “why are they nerfing tanks” thread?.

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Tanks in bgs are overtuned they need more nerfs imo next guard druid plz

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No its a “why are they nerfing tanks in pvp,” thread.