BFA was better than Shadowlands

BfA is like if you took the anima grind and locked class breaking powers behind it. Then you restarted that grind every patch.

You’re delusional if you agree with the OP that Shadowlands is more grindy than BfA.

This is actually an interesting point. There’s only 2 paths I can see to solve it. Either all conduits and legendaries stay at 9.0 ilvls for the remainder of the xpac or allow you to craft legos and acquire conduits at 9.3 mythic ilvl in 9.0. Personally I think both options are terrible and see upgrading throughout the xpac to be the only viable path forward. But I’d be interested to see what others think.

If you mean for cosmetics, then yea. in that case, MOP has every exp beat by a mile for a lot of people. I know quite a few that have been trying to get the tusks for almost a decade.

Agree. Granted also agree with the raiders out there in that WQ gear probably should not of scaled up to heroic, and mythic quality. Tbh thought that by getting rid of titan forging, war forging that would of solved the problem, and stopped the whiners from complaining constantly that wq gear was to good. But yeah had a lot more fun in BFA, and played a hell of lot more, than I am Systemlands/Shadowfail currently.

At least BFA rewarded your time. The grinds in Shadowlands are extremely annoying and don’t reward you for your time.

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Someone hasn’t tried the anima grind for cosmetics. Lol

I always thought the ilvls on conduits was bad. The essence system from BFA had it correct. When we grinded out our rank 3 essences in 8.2 they carried over to 8.3. So the only essences we needed to grind out were the ones introduced in 8.3. That is how conduits should have worked as well.

True and real

I genuinely enjoyed BFA. I hated azerite gear but really liked the HOA far far more than covenants.
Azerite grind improved your character. Made you a tiny bit more powerful each level. Anima is useless.
The pvp was betterr and also more rewarding.

Sl has to be the most unrewarding itteration of WOW to date

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See I miss BFA

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I agree with your title but I still have yet to see this “grind” people complain about. They complained about in BfA and WoD also. Anyone who complains about these “grinds” in today’s WoW and the past few expansions have obviously never played Vanilla, BC nor MoP.

But, back to the topic, I loved BfA. It is in my tops for expansion list for WoW.

This expansion’s AP is Soul Ash, not Anima. Anima is just an extension of the rep grind. I never felt like I had to grind AP, it came from everything. Only min/max crazies farmed AP for those extra 1-2 neck levels.

But everyone actually has to farm soul ash for even semi-casual raiding, and it comes from only one source. Far more grindy.

Anima is just side stuff for cosmetics.

LOL IS THIS A JOKE?

I literally had to play vast hours every single week the entire expansion to keep upgrading all of my stuff cause all the grindy systems they put in to stay competitive with raiding.

Where as shadowlands I’ve been raidlogging for the last 3 months. They’re not at all the same. ESPECIALLY compared with the first 2 patches of BFA with the azerite grind for the azerite armour. It was absolutely awful. Then the patch after that brought the essence grind, almost as awful as the azerite. But 5x worse if you played alts.
Then the patch after that brought vision and assault farming for sockets and corruption powers.
The grind was never ending dude.

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Don’t forget all the daily/weekly grinding we had to for essences on top of the azerite grinding to even use said essences.

A grind is when you do the same content repeatedly not because you enjoy it, but because you need to accumulate some sort of currency or rep, or you are trying to unlock something gated behind low RNG.

People aren’t killing hundreds of inquisitors because it’s fun… or doing the same world quests dozens of times on multiple alts because it’s fun… or standing around in the Maw waiting for souls to respawn because it’s fun.

So by your definition is Torghast not a grind in 9.0 because there is a weekly limit on soul ash?

Shadowlands is the grindiest expac WoW has ever known. The underlying design concept is to keep people repeating the same activities for six months without ever actually accomplishing anything. If Shadowlands is not grindy to you, then WoW has never been grindy, and most MMOs are not grindy.

Many expansion features and rewards are locked behind anima, and if those are your personal goals, then anima is not optional. For me, Mythic raiding is the “optional content”. Everything in the game is optional if you think about it.

I had more fun with BFA simply because the game was grounded in Azeroth, and everything hearkened to old lore, or touched up on it. Shadowlands feels too alien, disconnected - it could have been in any other game and I would not have known the difference.

The necklace was a pain, but not entirely without its rewards - I did think the azerite powers were fun, and interesting, just not the method they went with unlocking them. Warfronts were somewhat intriguing, and I think with some work they could have been really enjoyable. I loved fighting the different generals, and seeing how they interacted with one another, and how the units changed depending on who you were fighting with and against.

I don’t think Shadowlands is terrible, but it certainly feels like it has no “soul” as ironic as that sounds.

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I think the big difference is that in bfa all those grinds improved your toon. the SL systems dont improve your toon very much, expect renoun, which is really more of a gate than a grind.

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  1. “I swear, baby, they didn’t mean a thing. I love you. It’ll never happen again.”

  2. “O-Okay…”

  3. Profit.

That’s how these relationships go until someone changes their behavior.

BFA was fun for me. SL is not.

corruptions doing 40-60% of your dmg was one of the worst systems ever devised

bfa sucked

devs just keep going bottom rung huge power upgrades to keep people on the excessively long boring treadmills instead of trying to make fun reasonable grind treadmills