My power fantasy was taking a female tauren, arming her to the teeth, then killing everything that any NPC wanted dead for a handful of coins and some second hand equipment. I wanted to murder my way across a fantasy world where violence really is the answer to every question. That NPCs in WoD started calling a hero a character who did nothing by rent out its murdering skills to anyone who was paying and never questioned the ethics of the endless murdering this game had me do was… awkward. Maybe it was for the poop quests I endured rather than the murdering.
And that’s even before the recreational murdering that I did just for fun. Not all murder was on the clock.
Didn’t you say Mass Effect and The Witcher are Power Fantasies?
Brains are composed of 73% water. But i don’t think you shouldn’t tell other people what to think and neither i should do the same by saying “oh it’s silly to think so”. I personally think it’s fine to make a Power Fantasy MMO, but that’s just me. You can think whatever that suits your better.
Nathanos does his best to keep Horde adventurers humble and grounded with constant smug condescension and belittling quips “hmmmph, speaker of the Horde…”
It’s only a shared world in terms of gameplay, not necessarily in terms of story. And even with gameplay, you can wait to outlevel a content and solo it later. The story does not care if you beat a fight in a raid or solo, so you can have a power fantasy in an MMORPG. In fact, it can make for a consistent story that can acknowledge your contribution to the game but does not have to account for your raid party (which may or may not exist or even consist of different people each time). And it does this for each individual people in the raid, so they have their own story and are not left out in the process.
Unless you want to play an old school MMO every one has you as the hero now, sorry.
Power fantasies are the norm and if anything WoW/BfA has now been inspired by XIV and how high they lift up the player. This last cinematic is the first one where your character landed the final blow, something players complained about not happening in the past, with lore characters “kill stealing”.
You harp on how much you hate World of Warcraft more than probably any one I’ve read on here in a decade, yet, you are still subscribed, you still support Blizzard financially. Doesn’t matter if it’s with gold or money, you are one of their, “metrics” that they supposedly care about.
I understand being passionate about a game you like or love, but wow, I would’ve quit a long time ago if WoW made me half as miserable as you always sound in here.
SWTOR is awful though in every sense of the word, but hey, you like what you want.
Swtor has
Superior gearing system where everyone gets access to top gear
Superior classes unlike the pruned mess that is wow
Therefore superior pvp
And obviously superior story.
But hey, keep telling yourself how great WoW is while the amount of negative threads increase every week and population nose dives : )
And I’m not even playing WoW. Only reason I have a sub is because I was planning on playing 8.3 and then it was trash so I am simply taking advantage of my sub before it expires on feb 10 through the forums, I ve been playing Swtor more than a month now : )
Why wouldn’t the player character being a protagonist work?
If the real character can only be NPCs like Jaina, then why would Kul Tiran humans be locked behind the full allied race requirements when Jaina became leader of Kul Tiras? The entire reason for “befriending” them goes out the window when that’s accomplished by Jaina through the story alone.
Is Jaina helping with Heart of Azeroth? Did Jaina help with the mage order hall? Did Jaina lead the forces in Draenor?
When every story involves the player character while NPCs can come and go, it makes sense for the player character to be a protagonist.
We have basically become the main protagonist with the whole HoA thing…
You really took the one example of many uh?
Jaina is just ONE example, theres Thrall, theres Anduin, theres Tyrande, theres Sylvanas (aka Mary Sue), etc
Theres a huge difference in being a high rank soldier and then being a protagonist
Thats why WoD still worked since we were just leading one garrison, but we werent the only one, remember that Taylor also lead a garrison, etc
In Legion it started to give us way more importance by making us leader of the class order and in BFA we are basically the main protagonist has the one that wields the freaking Heart of Azeroth
Theres some games where stuff like this can work because they are designed like that but not really on WoW who has always being centered around the story of the characters with us following them
Jaina is one example, sure, but you can put all those NPCs together and the fact remains that the player character is the only one that is constant throughout all the stories that we (the players) experience, especially if you only play one faction, because that would relegate the other faction’s NPCs as supporting characters at best and antagonists at worst.
Having the story acknowledge our characters’ presence rather than making them disappear all of a sudden in cutscenes that don’t start until our characters arrive (outside of flashbacks) would make sense.
EDIT: I would say WoW’s story has been inconsistent in that regard, and the more they acknowledge the player’s presence (like with this recent cutscene, although it may have its own problem), the more consistent it can be. (Whether or not it’s good storytelling depends on them and what kind of story they want to tell and how they tell it; it’s an entirely separate issue.)
That’s fine, but considering the amount of work our player character does, if the story would focus on them and let them be more prominent in the story, it would still work. That’s my point.
That would have its own issue, considering people don’t always play together. The best compromise is everyone is their own protagonist in the story and the other players, if you play with them, are your companions, etc. The story can acknowledge them that way, but still keeps the focus on your singular character.