NoT tHiS cAsUaL I liked it better when I was basically a high fantasy special ops agent.
Said no one
For a lot of people, story does trump gameplay sometimes. Heck look at the ending of 8.3’s raid, i already feel demotivated of doing the raid, but what about somebody who might be motivated enough to do the raid for the story and then they just got that end cutscene?
Lets not pretend that anything in a game can’t affect your experience (which despite, gameplaying being a main factor in a video game, it’s still an entertainment medium and experience is it’s main factor as well), i had enough of that with the “It’s just cosmetic” crowd and it’s disingenuous defense. I rather the same not happen to story either. But i digress.
Not the last part, i can tell you this now.
Maybe the sacrifice part is fine, maybe in his dying breath, he gives us an optional quest to return his body back to his home.
Well nobody is denying that you everybody can join in and give their hand, i can promise you that not everybody will beat him.
Maybe i should elaborate on that. I want the story to reflect on the things i exactly did. So if i killed the Lich king, the story would reflect that. And if i don’t, i don’t.
Well seeing Blizzard leaning a bit more towards having the named characters be a focus in the newer expansions to a point where they come to the raid with you, I mean Thrall and the Dragon flight taking the credit for Deathwing, Taren Zhu for putting Garrosh away, Illidan finishing Gul’dan off.
There are some raids where we go in and finish the bosses our selves and get the killing blow and it feels pretty nice, Archimonde from WoD comes to mind, and Anub’arak from Wrath.
Mind telling me what the reason is then? Cause i actually don’t know.
Maybe cause actually changing wouldn’t work out well in a multiplayer game like this, which is understandable, hence i said Illusion of a changing world and hence why i bought phasing up.
We all saw this with SWTOR and WoW to some extent with certain phases, MoP, WoD, Legion and BFA especially, since we have areas we don’t see until we do that quest, but the same time, the other players who did, can see them.
It was a question that popped to mind, considering some people pride themselves on defeating difficulty bosses, especially on games like Dark Souls. You also talk about just going after Accomplishments in one raid boss.
Maybe explain to me how it’s a strawman? i’m open to the explanation given to me.
I still have to put in effort in to get my loot. It’s not like i can just stand there and expect the Loot to magically appear on my lap. I understand your using the term as in a way of saying “this is easy”, and i do agree that it’s easy to do. But it still takes effort.
It was a little tangent.
I wasn’t asking a lot of people. I’m asking you, specifically. What’s the difference between you, who let the story outcome tarnish your accomplishment, and me, who was there for the goal, not the presentation?
I explained it right after I made the point. The accomplishment of doing it first stands out when it’s accessible to everyone.
You still didn’t answer why the player needs or should have this. Why give the player the impression they’re changing a world that doesn’t belong to them?
You asked me if killing a boss wasn’t special when I never implied that it was the only thing in the game that was a worthwhile accomplishment.
You want to be recognized for something you admit is easy, but still takes some effort? Why should you be put on a pedestal for not doing anything noteworthy? Why should the world be affected by what you do when you’re not the only one in it? Why should the game do anything to help you pretend?
Here’s what I want to know: Do you consider World of Warcraft a shared world or not?
This here?
Ahh. Apologies, i might have missed that.
I actually did in my previous quote.
and what i do want to elaborate on is actually changing stuff (as in permanently changing stuff around) to suit each individual player’s need would be a mess, hence i bought up Phasing.
Why would players would or need this? Wouldn’t it make for a dynamic world that changes depending on what you did?
Fair enough, Mea culpa.
When i said it “it easy to do”, i mean it’s “effortless”, you can have something easy and still take effort to do it, and even beat it. LFR comes to mind, thnaks to random unpredictable nature of pugging, actually come to think of it, Heroic dungeons as well.
And let’s make that clear, And i’m not asking for that. If anything, i’m leaning on making it harder. I don’t want to be recognized for every mundane kill of some random mob.
It’s a personal pet peeve of mine to say something is “effortless”… But i digress.
Yes, it’s stupid. Yes, it ruins the story.
But damn if it isn’t hilarious seeing this transmog in all these super serious cutscenes. “Yer Azeroth’s hero, champion!!!” Meanwhile this guy is in there looking like a retired steelworkers union guy rolling off the beach after a day of French fries and Margaritaville.
But you want to be recognized for killing the Lich King.
When you’re not the only person to kill him.
Not exclusively, i fully understand theirs 39 other people, or 9 other people, or 24 other people.
And Again, I know this sounds strawmanny, but i’m honestly curious. Killing the Lich King isn’t special? The major villains of Warcraft 3, that practically made death knights, destroyed like a good chunk of the lorderon, and killed 90% of high elves…
I get it from a gameplay perspective it’s nothing special, but from a story stand point, don’t you think it’s worthy of some recognition the game should at least aknowledge??
The game should acknowledge that he has been defeated. It does not need to tell you that you were responsible.
I didn’t say “You alone”.
If you don’t want the game to congratulate you personally, what are we arguing about then?
You mean the character blizzard wrote for you. You didn’t make a choice past what class and race you are.
A power fantasy is the entire point of an mmoRPG lmao, are you high? You play to grow your characters POWER to feel STRONGER.
Also, its not really that hard to implement a power fantasy in mmos, it just shouldn’t be tied to story. Thats when it becomes shallow and condescending
It was about Power Fantasy in MMO’s until we moved something about Participation trophies or something.
Because i understand it’s a multplayer game and not singleplayer game, and i still firmly hold that a power fantasy can exist on a multiplayer, and i would love to see a good written one.
Agree to Disagree i suppose.
Ehh, personally i think it should, feels more fullfilling in a way, knowing your powers and such has an impact on the story, but to each their own really.
RPGs are about power gains. Power fantasies are when the entire world and story revolve around just you. They don’t have to be the same thing and it’s water-brained to think so.
You can’t have a power fantasy in a shared world.
Ow. I had cataract surgery this morning, and you made me roll my eyes really hard.
I know several who have said that.
Not this cAsUal either! Unfortunately, retail WoW’s story has become:
Chuck Norris: The Epic MMORPG
- Its all about you, Hero…and millions of your friends pretending to be Chuck Norris right next to you!
- Form groups of up to 40 Chucks and take on Cthulhu himself!
- Level-up your pocket Death Star so Chuck can vaporize that cosmic squid!
- Even use Transmog on your Chuck alts to create disguises of truly unique characters!
Hehe that’s a lot of Chucks
That is depressing