Easy dungeons have nothing to do with LFD, you’re basically projecting your outrage of no LFD into other aspects of the game. If anything easy dungeons makes it so it’s even easier to make groups because there’s no restrictions and can be done eyes closed.
When my friends and I started running Wrath Dungeons back in the original release we were shocked how easy they were compared to how TBC Dungeons felt at the same level of gearing so I’m not surprised.
Someone already pointed out the flaw to your thinking… No RDF and easy dungeons means you’ll only find a group for heroic Gundrak… that will literally be the only heroic you run everyday… cause why do anything else? Next argument please.
Yeah think of a better argument because that was pretty lame. You obviously didn’t play Wrath before LFD existed.
Yeah it’s crazy how these people are delusional thinking LFD is that important, it’s really not…
You talking about when people were still majority clickers? When they weren’t watching youtube videos of how to best maximize their time? Yeah I played then, and played WoW since its release… dunno why thats any thing to brag about… but ummm yeah… everyone is about being optimal now days… so 100% its going to be Gundrak 24/7… get used to you it… you fought to make it a thing.
Not really
I love this straw-man.
RDF and Dual Spec would have kept more subs in Classic and TBCC… this is a fact… why… BECAUSE DUNGEONS DON’T MATTER.
BECAUSE GEARING UP AN ALT AND PLAYING IT IS SOMETHING TO DO OUTSIDE OF RAIDLOGGING.
BECAUSE NOT SPENDNING 50g EVERYTIME YOU WANNA DO SOMETHING ELSE, IS SOMETHING TO DO BESIDES RAIDLOG.
Acting like RDF is couldn’t fix a lot of issues that Classic is suffering from: Exclusion, Deadrealms - is Mindblowing to me… clearly a fix to these problems but for some reason… we have these children throwing their hands up acting like they are the majority or have any common sense.
Its like going to my 10 year old whos trying to ride is bike with no wheels… I’m like here’s a wheel dude try it out its a lot more fun… and he’s like “NO THAT WOULD BE TOO EASY and ruin the emersion of my struggle!!!” lol
You don’t get it… people have anxiety… they want EZ… it’s fun!
Your post history really says otherwise.
My post history is about how horrible of idea launching wraith without RDF is.
Because at the end of the day… Dungeons Don’t Matter… Raids do. Arena Teams do.
RDF wasn’t even in the game until halfway through wrath, so to assume that wotlk dungeons were designed with that in mind is asinine.
That’s like assuming that MC was designed with the 1.12 talents and balance in mind; it just doesn’t work.
Sooooo again, RDF was announced at the end of TBC… it was delayed until 3.3 because of issues… But when it launched it revived subs, and was so popular that Blizzard thought Raid Finder was a good idea.(it wasn’t).
So again… YES… WOTLK DUNGEONS WERE DESIGNED TO BE EASY FOR RDF.
Nobodies is gonna run Heroic Gundrak “all day” or as the only instance, first because you can only do an heroic once a day, they gonna run most of them except Oculus unless it’s the daily.
All day*= every day … at a certain point you just run one heroic daily… if you even care to do it… that will be Gundrak… World of Gundrak.
That’s a pretty bold claim to lay entirely on RDF considering 3.3 was the most anticipated patch of the expansion. (And china finally got wrath during 3.3s lifetime)
And I say that as someone pro-rdf, people keep thinking it’s gods gift, no, it just makes things easier to get done.
Soooo, do some research… and pretty bold claim that you think China got Wraith in 3.3 and their subcounts to blizzard for that year.
Anticipated by who? People who were like I’ma just take a break from TOC and Ulduar and wait for ICC… gamers aren’t the same as the ones right now… So no… I disagree with your bold statement.
Sorry, mixed up my years, china got wrath just after 3.3.5
BTW your post is wrong anyway, wow didn’t get it’s 500 million boost til Oct 10, nearly a year after 3.3 (and conveniently in the first report following wrath being released in china Aug 2010), it held steady at 11.5 mil 3.0 through 3.3 til 3.3.5
I wish you could provide a proof for this (like a Blizzcon video, blue post or wow dev diary book)
Because i can’t understand why they would design dungeons so many time before the actual feature instead of just rework them when the feature goes live.
The luck of the draw buff is the big proof that dungeons weren’t designed with RDF in mind. Else, they wouldn’t have to add it with the tool.
bruh did u not play wotlk? there were like thousand page theorycraft threads by meganerds about the deep mathematics behind abilities and stuff. official forums were dripping with sweat. one of the original “hunter auto shot macros” from early tbc patches was like this indecipherable code gibberish made by some basement dwelling Merlin-type dude.
the overall knowledge base just progressed over the years with 10+ years of pservers, where the sweat was crystallized by europeans on welfare programs who could play even more than americans in mom’s basement