So again, Dungeons don’t matter… there difficulty don’t matter. Realistically you run a dungeon because you HAVE too… No one Dungeon-logs. lol… why so much attention to the dungeons… blows my mind… can we talk about removing the ICC raid wipe buff?
Blizz mentioned slightly increasing the difficulty of heroics in a recent blog post, however, keep in mind that the current beta client is missing a lot of content including things such as the DR on avoidance and raid content, it’s almost certainly not got any tweaks (read: buffs) to heroic difficulty yet.
What people are clearing now is not representative of what the real live difficulty will be. That being said, it will still be easy, heroics are designed to be entry level content to help players prepare for raids, and the raids are not hard…
While I’m not upset or at all surprised that they’re this easy, I wouldn’t mind a little tuning up to at least make lvl 80 a necessity.
Wrath Heroics are supposed to be easy, but 10 minute clears weren’t widespread until people were in raid gear. A few dungeons/bosses were even kinda hard with a fresh geared group. I remember Skodi the UP and Moorabi giving quite a few groups some trouble.
Almost everyone on the beta currently, especially those pushing to 78 and testing heroics, are strong players in SWP gear. SWP gear is equivalent to raid pre-bis and you can easily clear naxx in it.
This is not representative of the average casual group.
That being said, heroics are not designed to be hard.
I think heroics in TBC were arguably too hard for the average player.
I mean, I outgear them by a substantial sum and still find them pretty challenging to tank. Especially Blood Furnace. Some of those trash mobs hit almost as hard as Magtheredon.
BF was one of those places that I only ever managed to get a group together for once or twice – because there were comparable drops in Kara, and Kara was substantially less fuss to run. I think people walked in there in the opening weeks and like… walked back out.
I thought that heroics had a minimum level of 80.
on beta they currently do not, this is likely a bug, there are many bugs and many things not implemented properly yet.
Making judgements based off the current beta client is quite foolish.
Then why call them ‘heroic’?
Because they are harder than normal dungeons. It’s just an assigned name, a more creative and wow-esque version of ‘hard mode’.
When i say ‘its not hard’ this is relative to current player knowledge, skill and difficulty of other content such as raid hard modes (firefighter, 0 lights ect).
keep watching your beta streams
It sounds better the normal+.
The symbol “+” has taken on meanings in gaming you see. Like me in games like dishonored. New game +…get to keep what you had off old save that beat the game to make the new run fun and interesting.
you arent a casual. you want to tailor the game for yourself when you could easily increase your own difficulty. remove/downgrade some armor. bring less people with you. There are many ways to do it, you have to be willing to actually think and use a little effort. Dont be a Karen. Think of the children.
We already told people this was how Wrath was even before the BETA came out, because it was recent enough to point out that Wrath is and was known at the time to be the easiest version of WoW ever made; its so comically easy and bad in a lot of ways regarding its tuning, that there is no way to go with it but to buff the PVE content. During actual Wrath when players were allegedly “Bad” (they were not bad), we were literally running at full speed from one boss to the next AE’n the the trash down as we ran to the next boss fight.
Another way to put it, the only thing Wrath was good for was PVP and even that was not exactly the greatest because it’s got gear gating; something that drives casuals away.
If you’re a gamer looking for a PVE challenge, Wrath is just not it; only a couple fights and achievements are in the ballpark of what you may consider “hard” while the rest is just pitiful; its so weak that it makes post nerf Molten Core look challenging.
So suggest a solution. It’s already the case that the gear from heroics has been nerfed (Blizzard blue post). The solution cannot be one that changes content for people who want to just do them for rep and like the easier mode.
They have said they will make them harder in later phases. I’d prefer an extra level of difficulty without nerfed rewards (lets call it heroic+) and keep heroic as it is. Running constantly for reputation should be easy. Running for the challenge and better gear I have no problem being harder.
no, what im looking for is right here in tbc and was great, I don’t want my wrath experience to be worse than the good experience I had in tbc.
So then why does having RDF matter?
this game is designed for casuals in mind. Anyone who thinks it’s hardcore is on something.
WOTLK pleases everyone. Also easy content just make it easier to parse, and GDKP started to be popular in original Wrath so I expect them to be even more popular this time.
Sorry, didn’t realize we had people like you entering the conversation.
Spamming Dungeons doesn’t matter. Dungeons are a means to an end. At a certain point, EVERY Character no longer needs to run them. The rewards they give do not matter after you attain pre-bis, rep… The only people hurt by making the content harder (either by tuning the dungeon, or making it hard to group) are casual players. People like me and people in good guilds will have our own groups…
My whole debate and fighting for RDF is for healthy server populations… not so I can run dungeons via RDF.
That’s a very noble inspiration.