Beta is nerfed version of classic yes?

More daze on retail.
Damage to players seems reduced.
Players not missing or being dodged enough. or resisted
Beta all have rested xp toggled on?
Agro range reduced?

6 Likes

Dunno?
No.
No.
No.
No.

1 Like

I’m not noticing that on the streams i’m watching.

Aggro range varies depending on the mobs and zone. The murlocs will chase you down for sure.

Currently watching streamers and they don’t have rested exp.

When attempting to attack a mob 3 levels higher then himself it was massive amounts of misses.

I can’t definitively answer to the current tuning of Beta but it doesn’t look nerfed to me.

If only Blizzard had a 1.12.1 client and server they could compare Classic to…

13 Likes

Would be nice for blizz to communicate what type of bugs they know about that we are seeing and commenting about such as damage, agro range, lack of daze etc etc
is this beta with an xp buff and damage reduction?

Keep in mind that private servers were not 100% accurate either, did they try? Sure. But they had to hack their way to make some of it work and not all of the items, aggro rates, spawn times, etc were 100% accurate.

The only way to really do that would be to hopefully have a backup of their old database…which I would expect them have probably deleted after over 14 years.

…or a time machine.

Beta is seeming pretty much in line with vanilla at this point. Other than maybe the odd display issue everything seems pretty good.

The things I’ve personally doubted about I’ve gone back to watch old Vanilla videos and they’ve confirmed that the Beta is right. And no, my perception isn’t influenced by private servers since I’ve never played on one. So in terms of number tuning, regens, etc they have a reference client. They’ll get all the right.

Doesn’t mean there isn’t bugs though. And we’ve seen a few. The strafing one, for example, is very offputting.

I honestly want to know where people are getting these “isn’t it suppose to be x?” Memories from. Every single thing I’ve seen people say that they thought it was “xx value” in vanilla have been proven wrong with evidence from vanilla footage.

If you have played any private servers then you really need to just step back and accept all your memories are muddied.

Beta…its in the name.

Do you not understand the concept.

A few mobs aren’t hitting correct. But they are far and few between. Overall the numbers look right.

Haven’t noticed anything that felt out of place so far. I attacked a mob just a few minutes ago who resisted my spell, then proceeded to parry/dodge my next 4 auto attacks. It was a yellow, same level mob and my weapon skill is up to date. Sometimes you’re lucky with hits, sometimes you’re not.

That’s just how probability works.

People are butt hurt from not getting invites so the concept is lost on them at the moment.

Aggro range should be very wide. You could pull mobs way lower level then yourself back in the days. When it comes to dodge or parry, you had to had the stats on your gear and reach a certain type of % threshold to get your 100% dodge or parry. Only geared players or stats nerds in the days could pull it.

Rested XP was only given to players that had logged out in the inn otherwise it was a joke what was given to you at the time. eg: 100% logged out in the inn but 10 or 15% i think if logged out in the world. I remember getting something like 2 bubbles of xp for logging out in the world back then but 1 level and a half of rested xp if logged out for 24hrs in the inn. Yes it was base on real time not play time.

Some of the numbers here i am giving are on the top of my head but 1 thing is for sure is the fact that you had to rest in a inn when logging out otherwise you where missing on lots of xp bonus.

1 Like

If only the client had that kind of data. We’d all have access to it then.

1 Like

This depends on your definition of accurate in terms if privates.

Private servers got their info not from a 1.12 server, but various guides, videos and memories of playing the game - most of which wasn’t 1.12.

1.12 was the final patch meant to catch everyone up quickly before TBC. Dungeons nerfed, damage/regen rates retuned, etc.

Not to a great degree, but enough of a change that many who did play Vanilla for MOST of its life won’t remember what 1.12 actually felt like.

If only hooked on phonics had worked for you.

Here’s a question. If the players have too many hit points, it can also be perceived as stuff being nerfed. It may not just be mob damage. Do the hit points add up?

I’ve gone back and read the patch notes, all the way back to when I started played, right before ZG came out, and I don’t see any specific notes in the patches about tweaking regen rates and mob damage, etc. across the board. Just minor nerfs to certain dungeon bosses and some world npcs, but not a sweeping “everyone gets caught up!” nerf.

Vanilla wasn’t a single patch over a couple months. Many folks played over the course of the entire game, through various patches and thus, will have different memories.

Stuff changed in every patch and 1.12 was the cumulative of all of those. There weren’t sweeping changes, just changes throughout 1.1 to 1.12

At any point someone was playing the game they are more than likely to remember the game from the point fo reference through the patches they played.

At one point, fear never broke on damage. Then it did. Then that threshold changed. Then we got diminishing returns.

None of those came in a single patch.

That’s my point. Everyone remembers highlights. 1.12 is a cumulative of every change since the game’s launch and the majority of folks played at different times so they recall things differently. 1.12 was the final patch before TBC and folks knew it was coming - many folks kicked their feet up and just casually played or got alts up to 60 without paying much mind since none of it would matter in a few months anyhow. During the 1.12 time folks weren’t really creating new memories as they did throughout the life of the release.

There’s so many different moments across slices of the game that there’s no one moment where everything is locked, so memories skewed.

Also, let’s not forget hotfixes and ninja nerfs and buffs that never got a peep in any patch note or even forum post.

1 Like