Are they being attacked from behind? IIRC, you can’t be dazed if you’re facing a mob so if you strafe past it as you run, it’s only hitting your side, not your back (a tactic a lot of people have learned to do since vanilla) and thus you won’t be dazed but still run at full speed.
Except you said, and I quote, “1.12 was the final patch meant to catch everyone up quickly before TBC. Dungeons nerfed, damage/regen rates retuned, etc.”
And then I countered with the fact that 1.12 and 1.12.1 patch notes show no damage/regen rates being retuned, and only minor changes/nerfs to specific dungeon bosses. Damage/regen rates wouldn’t have been a hotfix, nor a stealth nerf. They would have been added in a patch, with notes on it. Hotfixes were for unseen consequences of changes, or when someone finds a way to use something not intended by blizzard (Reck bombing Kazakk, Reckoning nerfed within 24 hours).
if only they had a 1.12 client from august 2006 designed 21 months after launch and 3 months before TBC with scuffed catchup mob difficulty they could pass off with other 2006 scuffed videos for authentic 2004 2005 launch vanilla difficulty and fool all the low iq bfa clowns that adult neck beards didnt exist in 2004 and couldnt possibly know how to use a keyboard or mouse therefore the damage in classic must be right.
And that would be me. Private servers at least based off of what we’ve seen were inaccurate as I said. However, it turns out they were way harder not easier. Jokes on me.
There used to be this manager that worked downstairs from our IT department where I did QA. He was in charge of retail sales for the product the company I worked for sold.
He had a very annoying habit of showing up to our cube area just after we got out of our daily scrum meetings. He would constantly try to get information about his particular app that we were developing and if testing was going good. He would pester us for a good 15 to 30 minutes keeping us from getting to testing. We had 5 teams and several projects to test each day and try to find bugs and report them to the developers so they could get fixed.
I tell you this story to tell you this. Do you want the game fixed or do you want them to stand in the cubicle with you drinking coffee shooting the breeze about YOUR particular want and keep them from doing the job they have limited time to do?
Report the bugs. KNow they are getting logged and being triaged every morning.
Everyone praised them for the blue posts that started flowing a few months ago. Now we see posts daily saying they are not communicative. I am sure we will learn more details as time goes on.
TLDR: Report the bugs you see and experience if you are in the beta. If you notice something in the stress test, put it in the forum post they provided. If you see something on a stream, mention it in the forums.
Then the bestiary book must be all wrong as well.
Devlin Agramond, for example, hits less on classic than what the Bestiary book says but matches a certain “server that shall not be named”.
To be honest, my experience is that all those books and guides were seen as “newb books” and inaccurate or not useful. I personally have no experience with them so i don’t really know. It was always a lot of scoffing.
In some cases yes in some cases no. For example it was just proven that private server had feral base damage completely off, also ret Paladins had a glitch forever that gave them too much damage.
But on that same note there has been numerous things that private servers straight up admitted to making harder so that is true.
But the point I was making is that no one really should be arguing about values as their memories are almost always based off private servers which have been proven idk how many times wrong.
It’s accurate for 1.12, but the problem is 1.12 is not an appropriate patch to copy-paste values from when it was designed around Naxx being the highest raid tier.