(BETA) Dragonflight Priest Talent Tree Feedback Thread

Dude your drunk again lol.

I literally agree with what you said about having a mana version of Power Infusion. Now you are saying who cares what I said.

WTF you want here? Get off of your rocker.

1 Like

yes :slight_smile: but use what we had, which isnt op, broken etc and stop dreaming things up that wont get used.

like smite absorb crits… when mind blast absorbs in DF are quite substantial already. does my head in :stuck_out_tongue: and for the love of god go quest and gets some levels. still lvl 50 :slight_smile:

Stay in your own lane my friend.

I am providing feedback. If you don’t like it then that’s fine. I am not doing this for you. I am doing this for how I think would overall help the class.

Priest is in a terrible state atm regarding talents. If you cant see this then your delusional. If you can then you provide feedback the way you want, I’ll provide what I want.

Stop trying to gatekeep ideas… you keep doing this.
You are not the arbiter of all that is priest.

There are reasons I am not playing, I think the fact that I played constantly for over 10 years then stopped almost entirely after the failed Void theme redesign shows that I don’t like it so much that I refuse to play.

If people still play it then it shows that there is some reason people find to keep playing it. I am not playing it on principle mainly because I really see it being terrible and I am voicing my concerns and feedback.

You do you and Ill do me.

Edit:

BTW…
Since I started building and sharing these Talent trees with the TTM builder. I have well over 200 views between the Class and Shadow talent trees. Its about a 40/60 split between Class and Shadow.

Clearly people are interested enough to take a look.

Your opinion does not hold a candle compared to that number of people.

2 Likes

sigh

you dont have a lane. Your lane would be i dont currently play at any meaninful level

Thats a boring comment and a airy fairy comment. Plenty of people on here can do 20 keys in varying specs. Thats not a “terrible state” stop being dramatic. We arent the after tea womens club

I deal more in reality. you deny reality. But as i said with PI, its already there. you were just to blind to see in your desire to appear clever by thinking up charile and the chocolate factory ideas.

Cool, when you come back give me your wisdom,

or bored in season 4 with nothing going on and DF close and nothing coming out about priest. dont confuse nothing to do with interest.

yoour opinion holds no weight at all cause you dont play. you are a dreamer

off to do a key… want to join? oh damn

2 Likes

You really are drunk.

Again you constantly belittle peoples opinion or views based on what they are currently doing or their current “level” yet at the same time when people call that out, you then deflect and say you play drunk and are constantly annoying your buddies as your messing up.

Get off your high horse that you claim your not on.

I might as well ignore you on the forums as you are just annoyed not at the ideas… but at the person behind the ideas. With that being said, you will never have an honest conversation because you are constantly appealing to authority.

Go and follow the masses like the sheep you are lol.

People don’t belittle you because you don’t play the class. It actually shows in your comments/idea that you have no idea what you are talking about when it comes to current priest…

2 Likes

Is that right?

Then go ahead and quote an example of your claim and then explain exactly how this statement…

Is backed up by your follow through.

I would love to see what you come up with.

This is my initial take on Shadow Priest Talent Tree for 10.0 using Shadow Orb’s as a resource

Baseline Maximum Shadow Orbs

5

Rotational Abilities that generate Shadow Orbs…

Baseline

  • Mind Blast

Talents

  • Shadow Word: Death
  • Void Bolt

Other Shadow Orb generators and interactions can be seen below in the talents…

Shadow 10.0 Talent Tree - Shadow Orb Resource variant…
Imgur

Imgur

New / Modified Talents…

  • Devouring Plague
    3 Shadow Orbs
    Afflicts the target with a disease that instantly causes (49.036% of Spell power) Shadow damage plus an additional 4 Shadow damage over 6 sec. Heals you for 50% of damage dealt.
    If this effect is reapplied, any remaining damage will be added to the new Devouring Plague.

  • Void Eruption
    3 Shadow Orbs
    Releases an explosive blast of pure void energy, causing Shadow damage to all enemies within 10 yds of your target. Extending the duration of Shadow Word: Pain and Vampiric Touch by 3 sec.

  • Orb of Darkness
    When you consume Shadow Orbs, you have a 15% chance per orb consumed to empower your next Mind Blast or Shadow Word Death to Deal 50% additional damage and generate an additional Shadow Orb.

  • Shadowform
    Assume a Shadowform, increasing your spell damage by 15%, reducing all damage done to you by 15%.

  • Dark Infusion
    Consuming any Shadow Orb increases your haste by 15% while in Shadowform for 6 sec.

  • Dying Light
    Your Shadow Fiend generates 3 Shadow Orbs per hit.

(Switch) Choice Talent)

  • Embrace the Void
    Your Mindbender extends Dark Archangel or Voidform by 3 sec per hit.
  • Spectral Shift
    Gain 1 charge of Spectral Guise and you have a 20% chance to cast Spectral Guise upon getting hit with a melee attack. Cannot occur more than once every 30 sec.
    This effect does not consume a charge of Spectral Guise.

  • Binding Shadows
    Your Living Shadow and Spectral Guise replicate your next 3 single target Shadow spells on targets your currently in combat with. Spectral Guise now last 6 sec or until killed.

  • Sanguine Teachings
    Vampiric Touch and Devouring Plague heals you and your group or raid for 25% of the damage dealt.

  • Dark Contagion
    While your Devouring Plague is active on a target, every target afflicted by your Shadow Word: Pain & Vampiric Touch deal an additional 50% of their damage to all targets within 5 yards.

  • Dark Archangel: Death
    While under the effects of Dark Archangel, your Shadow Word: Deaths cooldown is reduced by 50% and does 100% additional damage to targets afflicted with Shadow Word: Pain, Vampiric Touch & Devouring Plague.
    If Dark Archangel is known, also grant 20% Mind Spells damage and 5% Haste.

  • Unleash the Shadows
    your Shadowy Apparitions now explode for 50% additional damage within 5 yards when they hit the target.

  • Anamnesis
    Upon death, your shadow persists for 8 sec, You cannot move, allowing you to continue fighting.
    Grants immunity to all damage and harmful effects for the duration.

  • Mind Melt
    Increases your Mind spells critically strike chance by 10%.

  • Pain of Death
    Your Shadow Word: Pain damage has a chance to empower your Shadow Word: Death to deal additional damage to every target afflicted by your Shadow Word: Pain.

  • Mental Fragments
    Your Mind Blast reduces the cooldown of Dark Archangel or Voidform by 3 sec.

  • Mind Spike
    Blasts the target for Shadowfrost damage, but extinguishes your Shadow damage-over-time effects from the target in the process.
    Mind Spike also increases the critical strike chance of your next Mind Blast on the target by 30%. Stacks up to 3 times.

  • Dark Archangel: Deaths Wraith
    While under the effects of Dark Archangel, your Shadow Word: Death has 1 additional charge & cleaves 2 additional nearby targets afflicting each target struck with Deaths Wraith.
    Your Shadow Word: Death causes each target with Deaths Wraith to erupt with Shadow damage causing 50% of the damage dealt to all targets within 5 yards.
    If Dark Archangel is known, also grant 20% Mind Spells damage and 5% Haste.

  • Coalescing Shadows
    While under the effects of Dark Archangel or Voidform, Generate 1 orb every 3 seconds.

(Switch) Choice Talent

  • Focusing Shadows
    While under the effects of Dark Archangel or Voidform, your maximum Shadow Orbs is increased by 1.
  • Void Torrent
    (Replaces Mind Flay while in Voidform)
    Channel a torrent of void energy into the target, causing Shadow damage over 4.5 sec and reduces Voidforms cooldown by 1 sec each time it does damage. Reduces Voidform cooldown by an additional 1 sec for each of your damage over time spells afflicted on the target. This effect is doubled when it critically strikes.

(Switch) Choice Talent

  • Insanity
    Casting Devouring Plague transforms your Mind Flay spell into Insanity for 5 seconds. Insanity’s damage is double that of Mind Flay.
  • Void Bolt
    Sends a bolt of pure void energy at the enemy, causing Shadow damage
    refreshing the duration of Devouring Plague on the target and extending the duration of Shadow Word: Pain and Vampiric Touch on all nearby targets by 3 sec
    Requires Voidform.
    Generates 1 Shadow Orb

  • Surge of Darkness
    Your Devouring Plague and Vampiric Touch have a 10% chance to make your next Mind Spike instant, deal 50% more damage, and not consume your damage-over-time effects. Up to 3 charges.

  • Clarity of Power
    Your Mind Spike, Mind Sear, and Shadow Word: Death deal 40% additional damage to targets not affected by your Shadow Word: Pain or Vampiric Touch. Also reduces the cooldown on Mind Blast by 3 sec and makes it instant cast.

  • Auspicious Spirits
    You shadowy Apparitions have an increased 20% chance to critically hit and generate 1 Shadow Orb

  • Unstable Darkness
    Dark Archangel
    [Voidform]
    increases your critical strike chance by 30% for 15 sec, reducing by 2% every sec.

  • Surrender to Madness
    Deals [(64.6% of Spell power) * 2] Shadow damage to the target and activates Voidform.
    For the next 30 sec, your Shadow Orb generating abilities generate additional Shadow Orb and you can cast while moving.
    If the target does not die within 30 sec of using Surrender to Madness, you die.

  • Idol of the Gods

    • Idol of C’Thun
      Mind Flay and Mind Sear have a chance to spawn a Void Tendril or Void Lasher that channels at your target for 15 sec, generating 1 Shadow Orb every 3 sec.
      Idol of Yogg-Saron
      After conjuring 50 Shadowy Apparitions, you summon a Thing from Beyond that serves you for 20 sec. The Thing from Beyond blasts enemies for Shadow damage.
      Idol of N’Zoth
      Damage dealt by Shadow word: Pain, Vampiric Touch, and Devouring Plague has a 20% chance to apply Echoing Void. Each time Echoing Void is applied, it has a chance to collapse, dealing Shadow damage to all nearby enemies untill no stacks remain.
      Idol of Y’Shaarj
      Shadowfiend causes you to gain a benefit based on your targets current emotional state.
  • Shadow Power
    Increases the critical damage of your Shadow spells by 10/20%.

  • Dark Alignment
    (Replaces Power Infusion)
    You and the nearest party or raid member gain Power Infusion at 60% effectiveness when you have Shadow Word: Pain, Vampiric Touch & Devouring Plague on the same target.

(Switch) Choice Talent

  • Overwhelming Power
    Your Power Infusion provides 60% more power.
  • Power Overwhelming
    Devouring Plague and Void Eruption has a 10/20% chance to Activate Dark Archangel or Voidform for 6 sec. If you are currently under the effects of Dark Archangel or Voidform, then extend the duration by 6 sec.

TTM Import for Tree as seen in images above.

  • 1.3.7:custom:1:Shadow Priest - Aneurysm-09 - Custom:This is the preset for the Shadow Priest.__n__You can start editing the tree/loadout now.:TTM Note__cl____n__Due to tree changes loadout has been revalidated and one or more skillset was invalidated!__n____n__:46:0;0:Mind Flay:Assaults the target's mind with Shadow energy__cm__ causing (128.4% of Spell power) Shadow damage over 4.5 sec and slowing their movement speed by 50%.:0:1:11:1:0:0::1,2,17:mindFlay.png,default.png;1:Vampiric Touch:A touch of darkness that causes 49 Shadow damage over 21 sec__cm__ and heals you for 50% of damage dealt.__n____n__Vampiric Touch__n__If Vampiric Touch is dispelled__cm__ the dispeller flees in Horror for 3 sec__n____n__Generates 5 Insanity.:0:5:11:1:0:0:0:10,6,58:vampiricTouch.png,default.png;2:Devouring Plague:3 Shadow Orbs__n__Afflicts the target with a disease that instantly causes (49.036% of Spell power) Shadow damage plus an additional 4 Shadow damage over 6 sec. Heals you for 50% of damage dealt.__n____n__If this effect is reapplied__cm__ any remaining damage will be added to the new Devouring Plague.:0:3:8:1:0:0:0:11,19:devouringPlague.png,default.png;6:Misery:Vampiric Touch also applies Shadow Word__cl__ Pain to the target.:1:7:13:1:0:0:1::misery.png,misery.png;9:Vampiric Embrace:Fills you with the embrace of Shadow energy for 15 sec__cm__ causing you to heal a nearby ally for 50% of any single-target Shadow spell damage you deal.:0:9:7:1:8:0:11:14,46,31:vampiricEmbrace.png,default.png;10:Unfurling Darkness:After casting Vampiric Touch on a target__cm__ your next Vampiric Touch within 8 sec is instant cast and deals (105.4% of Spell power) Shadow damage immediately.__n____n__This effect cannot occur more than once every 15 sec.:1:7:9:1:0:0:1::unfurlingDarkness.png,default.png;11:Vampiric Insight:Vampiric Touch periodic damage has a chance to reset the remaining cooldown on Mind Blast and cause your next Mind Blast to be instant.__n____n__Mind Blast gains 1 additional charge.:1:7:5:1:0:0:2:39,9,24:vampiricInsight.png,default.png;13:Dispersion:Disperse into pure shadow energy__cm__ reducing all damage taken by 75% for 6 sec__cm__ but you are unable to attack or cast spells.__n____n__Dispersion__n__Increases movement speed by 50% and makes you immune to all movement impairing effects__n____n__Castable while stunned__cm__ feared__cm__ or silenced.:0:9:15:1:8:0:16:20,34,32:dispersion.png,default.png;14:San'layn,Sanguine Teachings:Reduces the cooldown of Vampiric Embrace by 45 sec and increases its healing done by 25%.,Vampiric Touch and Devouring Plague heals you and your group or raid for 25% of the damage dealt.:2:11:5:1:8:0:9:44:sanlayn.png,sanguineTeachings.png;16:Shadowy Apparitions:When you use Mind Blast__cm__ Devouring Plague or Void Bolt you also create a shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch dealing (17% of Spell power)% Shadow damage.__n____n__Critical strikes will cause two Apparitions to be created.:1:7:17:1:0:0:17:47,13,18:shadowyApparitions.png,default.png;17:Void Eruption:3 Shadow Orbs__n__Releases an explosive blast of pure void energy__cm__ causing Shadow damage to all enemies within 10 yds of your target. Extending the duration of Shadow Word__cl__ Pain and Vampiric Touch by 3 sec.:0:3:14:1:0:0:0:16,59:voidEruption.png,default.png;18:Monomania:While channeling Mind Flay or Mind Sear__cm__ the rate of your Vampiric Touch and Shadow Word__cl__ Pain on your current target is increased by 100%.:1:9:17:1:8:0:16::monomania.png,default.png;19:Psychic Horror:Terrifies the target in place__cm__ stunning them for 4 sec.:0:5:8:1:0:0:2::psychicHorror.png,default.png;20:Intangibility,Mental Fortitude:Dispersion heals for 50% of your maximum health over its duration and has 30 sec reduced cooldown.,Healing from Vampiric Touch & Devouring Plague when you are at maximum health will shield you for the same amount. Shield cannot exceed (Total health * 4 / 100) damage absorbed.:2:11:17:1:8:0:13:36:intangibility.png,mentalFortitude.png;21:Psychic Link:Mind Blast deals 60% of its damage to all other targets afflicted by your Vampiric Touch within 40 yards.:1:13:11:1:8:0:43:61:psychicLink.png,default.png;23:Surrender to Madness,Hungering Void:Deals [(64.6% of Spell power) * 2] Shadow damage to the target and activates Voidform.__n____n__For the next 30 sec__cm__ your Shadow Orb generating abilities generate addtional Shadow Orb and you can cast while moving.__n____n__If the target does not die within 30 sec of using Surrender to Madness__cm__ you die.,Void Bolt causes the target to become vulnerable to the void__cm__ increasing their damage taken from you by 10% for 6 sec. This effect may only be active on one target at a time.__n____n__Casting Void Bolt on an enemy that is already vulnerable extends the duration of your Voidform by 1 sec__cm__ or 2 sec if Void Bolt critically strikes.:2:17:17:1:20:0:62::surrenderToMadness.png,hungeringVoid.png;24:Damnation:Instantly afflicts the target with Shadow Word__cl__ Pain__cm__ Vampiric Touch and Devouring Plague.:0:9:5:1:8:0:11::damnation.png,default.png;27:Unstable Darkness:Dark Archangel __n__[Voidform] __n__increases your critical strike chance by 30% for 15 sec__cm__ reducing by 2% every sec.:1:17:11:1:20:0:61,54,29:50,55,51:voidApparitions.png,default.png;29:Void Torrent,Insanity:(Replaces Mind Flay while in Voidform)__n__Channel a torrent of void energy into the target__cm__ causing Shadow damage over 4.5 sec and reduces Voidforms cooldown by 1 sec each time it does damage. Reduces Voidform cooldown by an additional 1 sec for each of your damage over time spells afflicted on the target. This effect is doubled when it critically strikes.,Casting Devouring Plague transforms your Mind Flay spell into Insanity for 5 seconds. Insanitys damage is double that of Mind Flay.:2:15:13:1:20:0:36:27:voidTorrent.png,ShadowSoulleech.png;31:Insidious Ire:While you have Shadow Word__cl__ Pain__cm__ Devouring Plague__cm__ and Vampiric Touch active on the same target__cm__ your Mind Blast deals 40% more damage.:1:11:9:1:8:0:9:60:insidiousIre.png,default.png;32:Mind Devourer:Mind Blast deals 10% increased damage and has a 20% chance to make your next Devouring Plague cost no Shadow Orbs.:1:11:13:1:8:0:13:56:mindDevourer.png,default.png;34:Unleash the Shadows:your Shadowy Apparitions now explode for 50% additional damage within 5 yards when they hit the target.:1:11:15:1:8:0:13::auspiciousSpirits.png,default.png;36:Abyssal Knowledge:Increases the critical strike chance of Shadow Word__cl__ Pain and Vampiric Touch by 10%.:1:13:15:1:8:0:20:62,29:abyssalKnowledge.png,default.png;39:Living Shadow:Consuming Vampiric Insight causes your shadow to animate after a moment. For 10 sec__cm__ whenever you cast a spell__cm__ your shadow will cast a similar spell.:1:9:3:1:8:0:11:49:livingShadow.png,default.png;43:Dark Archangel__cl__ Death,Voidform:While under the effects of Dark Archangel__cm__ your Shadow Word__cl__ Deaths cooldown is reduced by 50% and does 100% additional damage to targets afflicted with Shadow Word__cl__ Pain__cm__ Vampiric Touch & Devouring Plague.__n____n__If Dark Archangel is known__cm__ also grant 20% Mind Spells damage and 5% Haste.,1.5 min cooldown__n__Twists your Shadowform with the powers of the Void__cm__ increasing spell damage you deal by 20% and granting an additional charge of Mind Blast__cm__ and refreshing Mind Blast's cooldown.__n__Last 15 sec.__n____n__(Replaces Dark Archangel if known):2:11:11:1:8:0:65,64:21,60,56:DarkArchangel.png,Voidform.png;44:Mind Melt:Increases your Mind spells critically strike chance by 10%.:1:13:7:1:8:0:14:45,54:MindMelt.png,default.png;45:Mind Spike:Blasts the target for Shadowfrost damage__cm__ but extinguishes your Shadow damage-over-time effects from the target in the process.__n__Mind Spike also increases the critical strike chance of your next Mind Blast on the target by 30%. Stacks up to 3 times.:0:15:5:1:20:0:44:53,52:MindSpike.png,default.png;46:Dark Contagion:While your Devouring Plague is active on a target__cm__ every target afflicted by your Shadow Word__cl__ Pain & Vampiric Touch deal an additional 50% of their damage to all targets within 5 yards.:1:11:7:1:8:0:9::misery.png,default.png;47:Spectral Shift:Gain 1 charge of Spectral Guise and you have a 20% chance to cast Spectral Guise upon getting hit with a melee attack. Cannot occur more than once every 30 sec.__n__This effect does not consume a charge of Spectral Guise.:1:9:19:1:8:0:16:48:SpectralGuise.png,default.png;48:Anamnesis:Upon death__cm__ your shadow persists for 8 sec__cm__ You cannot move__cm__ allowing you to continue fighting.__n____n__Grants immunity to all damage and harmful effects for the duration.:1:11:19:1:8:0:47::Shadowform.png,default.png;49:Binding Shadows:Your Living Shadow and Spectral Guise replicate your next 3 single target Shadow spells on targets your currently in combat with. Spectral Guise now last 6 sec or until killed.:1:11:3:1:8:0:39::ShadesofDarkness.png,default.png;50:Shadow Power:Increases the critical damage of your Shadow spells by 10%.,Increases the critical damage of your Shadow spells by 20%.:1:19:9:2:20:0:27::ShadowPower.png,default.png;51:Dark Alignment,Overwhelming Power:(Replaces Power Infusion)__n__You and the nearest party or raid member gain Power Infusion at 60% effectiveness when you have Shadow Word__cl__ Pain__cm__ Vampiric Touch & Devouring Plague on the same target.,Your Power Infusion provides 60% more power.:2:19:11:1:20:0:27::TwistedFaith.png,Overpowered.png;52:Clarity of Power,Auspicious Spirits:Your Mind Spike__cm__ Mind Sear__cm__ and Shadow Word__cl__ Death deal 40% additional damage to targets not affected by your Shadow Word__cl__ Pain or Vampiric Touch. Also reduces the cooldown on Mind Blast by 3 sec and makes it instant cast.,You shadowy Apparitions have an increased 20% chance to critically hit and generate 1 Shadow Orb:2:17:5:1:20:0:45::mentalFortitude.png,auspiciousSpirits.png;53:Surge of Darkness:Your Devouring Plague and Vampiric Touch have a 10% chance to make your next Mind Spike instant__cm__ deal 50% more damage__cm__ and not consume your damage-over-time effects. Up to 3 charges.:1:17:3:1:20:0:45::SurgeofDarkness.png,default.png;54:Dark Archangel__cl__ Deaths Wraith:While under the effects of Dark Archangel__cm__ your Shadow Word__cl__ Death has 1 additional charge & cleaves 2 additional nearby targets afflicting each target struck with Deaths Wraith.__n____n__Your Shadow Word__cl__ Death causes each target with Deaths Wraith to erupt with Shadow damage causing 50% of the damage dealt to all targets within 5 yards.__n____n__If Dark Archangel is known__cm__ also grant 20% Mind Spells damage and 5% Haste.:1:15:9:1:20:0:44:27:Death.png,default.png;55:Power Overwhelming:Devouring Plague and Void Eruption has a 10% chance to Activate Dark Archangel or Voidform for 6 sec. If you are currently under the effects of Dark Archangel or Voidform__cm__ then extend the duration by 6 sec.,Devouring Plague and Void Eruption has a 20% chance to Activate Dark Archangel or Voidform for 6 sec. If you are currently under the effects of Dark Archangel or Voidform__cm__ then extend the duration by 6 sec.:1:19:13:2:20:0:27::Darknaaru.png,default.png;56:Mental Fragments:Your Mind Blast reduces the cooldown of Dark Archangel or Voidform by 3 sec.:1:13:13:1:8:0:32,43:61:Mind.png,default.png;57:Idol of the Gods:Idol of C'Thun__n__Mind Flay and Mind Sear have a chance to spawn a Void Tendril or Void Lasher that channels at your target for 15 sec__cm__ generating 1 Shadow Orb  every 3 sec.__n____n__Idol of Yogg-Saron__n__After conjuring 50 Shadowy Apparitions__cm__ you summon a Thing from Beyond that serves you for 20 sec. The Thing from Beyond blasts enemies for Shadow damage.__n____n__Idol of N'Zoth__n__Damage dealt by Shadow word__cl__ Pain__cm__ Vampiric Touch__cm__ and Devouring Plague has a 20% chance to apply Echoing Void. Each time Echoing Void is applied__cm__ it has a chance to collapse__cm__ dealing Shadow damage to all nearby enemies untill no stacks remain.__n____n__Idol of Y'Shaarj__n__Shadowfiend causes you to gain a benefit based on your targets current emotional state.:1:17:19:1:20:0:62::ancientMadness.png,default.png;58:Shadowform:Assume a Shadowform__cm__ increasing your spell damage by 15%__cm__ reducing all damage done to you by 15%.:0:7:11:1:0:0:1:65,64:Shadowform.png,Voidform.png;59:Orb of Darkness:When you consume Shadow Orbs__cm__ you have a 15% chance per orb consumed to empower your next Mind Blast or Shadow Word Death to Deal 50% additional damage and generate an additional Shadow Orb.:1:5:14:1:0:0:17::ShadowOrbs.png,default.png;60:Pain of Death:Your Shadow Word__cl__ Pain damage has a chance to empower your Shadow Word__cl__ Death to deal additional damage to every target afflicted by your Shadow Word__cl__ Pain.:1:13:9:1:8:0:31,43:61:ShadowwordPain.png,default.png;61:Coalescing Shadows,Focusing Shadows:While under the effects of Dark Archangel or Voidfrom__cm__ Generate 1 orb every 3 seconds.,While under the effects of Dark Archangel or Voidform__cm__ your maximum Shadow Orbs is increased by 1.:2:15:11:1:20:0:21,60,56:27:ShadowOrbs.png,ShadowOrbPurple.png;62:Void Bolt:Sends a bolt of pure void energy at the enemy__cm__ causing Shadow damage__n__refreshing the duration of Devouring Plague on the target and extending the duration of Shadow Word__cl__ Pain and Vampiric Touch on all nearby targets by 3 sec__n____n__Requires Voidform.__n__Generates 1 Shadow Orb:0:15:17:1:20:0:36:23,57:voidTouched.png,default.png;64:Dark Infusion:Consuming any Shadow Orb increases your haste by 15% while in Shadowform for 6 sec.:1:9:10:1:8:0:58:43:Overpowered.png,default.png;65:Dying Light,Embrace the Void:Your Shadow Fiend generates 3 Shadow Orbs per hit.,Your Mindbender extends Dark Archangel or Voidform by 3 sec per hit.:2:9:12:1:8:0:58:43:shadowfiend.png,mindbender.png;
    

Link to TTM builder…

3 Likes

Let’s take your last stuff then…

The problen isn’t that PI does not line up with VF. The problem is that VF doesn’t line up with any of our cds.

Making PI stronger isn’t the sollution… it’s to be able to make VF shorter so it better line up with our toolkits.

Fae guardians already does that and shadow made use of it earlier in SL for this reason.

Rather then make PI stronger with a new thing , I’d rather we add something we already had that interreacts well with all 3 specs.

I have seen multiple people make the point that Power Infusion not lining up with Voidform cooldown feels bad.

What this causes is people feel like they need to hold Voidform for PI to come off cooldown.

So the option to have a reduced effectiveness but able to be used more often… lining up with other cooldowns sounds like a cool idea for a talent.

This can also benefit Disc and Holy if they want to have access to it more often.

This is very clunky with Shadow. This I assume is a big reason why it didn’t make it as a talent option in ANY of the Priest trees because its very nature is clunky and not something they want to move ahead with.

Same can be said with Boon of the Ascended as that’s horrible for Shadow and another reason why it did not make it into the talents.

Unholy Nova was just damage and had no interaction. So it was very bland and boring. So this makes sense why it didn’t make it into the talent trees.

Mindgames is the ONLY one that not only seems interesting as far at it reversing the harm/help effect but that its also another dot spell… and since we are still viewed as a DOT Spec/Class (all 3 specs have SW:P) then it easily fits as the best candidate to join the Priest talents.

So now I think we can agree that there was really only 1 logical option out of the 4 covenant priest class abilities to bring over to the new talents, which by extension makes your argument invalid.

So back to my idea, my idea takes a current ability and changes it up… GUESS WHAT, That’s what most of the talents do across the board. They change up abilities.

If you look at my suggestions, MOST of them are just modifiers to existing abilities or bringing back fan favorite abilities. I have very FEW actual new abilities.

So try and bring a better argument because this was poorly thought out.

Apparently YOU have no idea what your talking about when it comes to priest if you think Fae Guardians is a good fit for a “Priest” ability.

Edit:

My class tree only really has 1 and possibly an argument for 3 actual never before thought up abilities.
Shadow tree has 1 new abilities, though I would argue that the code already exists in several forms from other abilities that they can just borrow and fast track the implementation.

But regardless, they are ideas… ideas that may spark other ideas from other people. The more ideas people come up with, the more we can explore and really see what would be a good fit for Priest and its specs and thus help focus the feedback without much ambiguity.

You are welcomed to build your own version of what you think Priest and its specs should be. Nothing is stopping you except yourself. Just because I want to explore the potential the class and specs are to be, doesn’t justify people trying to downplay my ideas by foolish drivel of “that’s now how the class / spec currently plays” yea… I know, that’s why I am making suggestions as to what I think would be a cool playstyle option to talent into. That’s the entire reason for me doing what I am doing, its to actually get back to a playstyle that I think it more fun as it was in the past.

And just to clarify, my stance on what a new ability’s is, is something that never existed in the game and they have to create something from scratch to implement it.

Everything that used to be apart of the game and / or just modifies current abilities I don’t count as those don’t have near as much required to address / create as it already exists in the code and they just add on to it which is pretty easy compared to creating a brand new ability / effect alongside its sound, animation and how it connects / interacts with the rest of the game from other players and how it can or cant be used on the games mobs and to what effect.

None of that extra work is required for nearly all my suggestions.
So nearly everything I bring forth has once existed at a base ability in the game and thus they have the code to refer to and not have to start from scratch.

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Keep it up aneurysm. Don’t bother buying shadowlands just to level to 60 and remember that these naysayers haven’t generated any ideas.

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I actually bought Shadowlands, I made the mistake to preorder it during beta right before the Priest changes were announced that they ran out of time for further adjustments. I mainly got SL for the weapon illusion as it looked cool on my Demon Hunters Warglaives.

But regarding these ideas or lack there of…

I gave the link to the TTM tool. If anyone thinks / wants to build a talent tree or modify the current ones… you have the ability to do so rather easily and in a nice and presentable fashion.

Choosing not to either means they have nothing to add or don’t care enough to try and rather just waste time judging others ideas or rather… the person with the ideas “level” of current in game situation.

So until someone else comes up with a talent tree (I’m not holding my breath) then I just scoff at all the nonsensical arguments when they have nothing backing up what they say and just full of hot air. Just a bunch of internet forum warriors I suppose lol.

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Oh, so because multiple people said it, we shoule comply?

…

Except it’s really not? One could argue that when used during our VF window, it would generate more insanity which we don’t really need. But the fact of the matter is that fae guardians was used during VF mostly because of soulbind/conduit interactions that further increased your haste and what not… NF is pretty fun as shadow for ST really. It’s just outclassed by necro covenant legendary since it was introduced.

You agree with yourself. NF is a pretty interesting option in my book and if it doesn’t compete with throughput, everyone will want to take it because it’s a nice cd that all of our 3 specs would want to use.

Except you’re changing a really powerful external that is already extremely powerful. If PI wasn’t external, this could be interesting but your options will just exacerbate the issues for it because priest will be asked to take one in favor of the other to better line up with someone else cd and whatnot…

:joy:

And that’s fine. But I’m saying that your lack of knowledge of current priest shows in your ideas. Which is why people bring this up. I’m not saying all your ideas are bad or that you should shut up. It’s nice that someone tries to keep this discussion alive because we really have nothing going for us in terms of iterations in our trees… So really there isn’t much to say that hasn’t already been said. So people throwing ‘new’ ideas in here is really the only thing we can do.

Sure. I’m not really interested in doing that myself though. I’ve already given a lot of feedback and that’s enough for me. I don’t feel that building a complete tree myself is well invested time tbh, as most people here don’t even look at it I feel? But hats off to you who’s taking the time to do it.

You really need to better handle criticism in regards to your ideas. Saying that you lack experience with current priest is valid criticism.

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Disc and Holy are officially the only specs without an interrupt. This is going to bar us from high keys and should be fixed. It doesn’t have to be silence, just give us an interrupt on the class tree that can be upgraded to silence in the shadow tree.

To give some perspective, 36/38 or 95% of specs have an interrupt. I cant think of any other piece of utility that is missing on only 2 specs

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If I see common complaints / issues and I get an idea to address them, I will share my idea.

You act like whatever I say or suggest is going to be taken wholesale as a set in stone implementation. I’m actually flattered that you are so worried that my ideas would be taken so serious by the devs lol. Because this “comply” notion is ridiculous. Comply with what exactly? I am simply sharing ideas, nothing more.

So do you have a detailed write up of feedback explaining your massive disappointment on blizzard devs not including Fae Guardians? I would like to read it myself actually lol.

Also, if it was such a good idea to incorporate it yet they only chose to bring in Mindgames (which I agree with) then either Blizzard don’t know what they are doing or I know more than someone like you when it comes to designing Priest on at least some level just because of that point alone. Either way, it appears I am more aligned already with blizzards goal.
For the record, I have yet to see 1 positive post wanting Fae Guardians to make it back into the talents, your the 1st one. So since your the only one… should we comply as you say and incorporate it? Using your logic and all lol.

Apparently Blizzard and I agree at least. Also I haven’t heard many people… if any actually aside from yourself trying to argue for any other Covenant ability bright back instead of Mindgames.

And? You do know that talents make other talents better right? Not all talents are stand alone. You have to sacrifice a point (or more) to achieve this outcome.
If you look at my talent trees and actually try and make a build (Class talent specifically here) you will find that its actually a tough decision to make as you have so many other options you would want to take.

Crying of laughter is rich from someone that thinks Fae Guardians is better for a priest as a whole for all 3 specs compared to Mindgames.

Prove it.
Point to an ability that shows it has no merit or value and doesn’t fit a Priest at all.
Just because you don’t like the idea for “balance” reasons doesn’t make it a bad idea. Obviously I am not 100% trying to factor in the perfect balancing numbers, I am simply providing a proof of concept to get the idea of the interaction across. If you stuck on numbers, your doing it wrong.

Fantastic, then do what you will and I will do what I will.

I don’t mind my “ideas” to be challenged. In fact many of my ideas are the result of modified versions of mines or others ideas that I keep tweaking to make them better and more interesting.

What I take issue with is when you don’t focus on the idea itself and you simply say things like this…

I don’t give a toss what you think of me. I am not trying to win a popularity contest. I am trying to provide feedback on how I see fun and interest in Priest / Shadow mainly. Coming from the perspective of what I enjoyed for 10+ years.

I am not going to provide feedback on the train wreak and attempt to salvage the current playstyle that has been wrought with nothing but failure at every iteration.

Instead I am focusing on “playstyle” choice.

These talents and the way they are structured actually offer that “choice” in playstyle that we never had before.

What I am doing is providing various different paths that I think would both accomplish that goal while also making things interesting and fun regardless the type of player and playstyle you want.

If you think me just spouting ideas to be inserted into the current trees will somehow work without issue… then you have not been paying attention.

Both Shadow and the Priest class trees are horribly put together when compared to the rest of the classes.

I have built various different builds for both the talent trees I have created and I find myself using different talent combinations for the type of content and situation I am in to the point where you don’t feel locked in like the current trees and have a lot more options to cater your build.

Will my ideas be incorporated? Who knows… But I am not going to sit back and do nothing when I have the opportunity to really display a working concept for Blizzard to consider and then take and add their own flavor and changes to it.

How about those movement abilities affected by the Evoker ability to allow more uptime. Leap of faith some more lol.

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I don’t because there are plenty of other people who said they wanted it back in DF. Mostly holy priests. But that doesn’t mean all 3 spec could not make use of that and it does help with the VF not lining up properly with other cds. (Because it’s not only a PI problem)

The class tree is so bad right now, fae guardians would def be better in there than a lot of the options we have.

Yeah maybe not for shadow. I’m just saying that FG would help fix the problem you’re suggesting a fix for. I don’t agree with your fix and saying fae could be a sollution if we want to adress said problem is really all I’m saying… Shadow priests don’t care about fae because it has historically been compeeting with throughput options. It could be in the class tree and not compete with throughput and it’s defenetly going to be a good option.

That’s true for disc as well. Disc has been heavily reliant on covenant choice for throughput for the whole of SL. It’s been a good choice for pvp though. And seems to become popular this season in m+ as well (because damage is less important for healers this season in m+)

Shadow has seen good use of nf during s1 and a portion of s2 because of the synergy it had of being able to bring VF to be more closer to other cds. In s2 it was viable still for raiding but after unity was brought in, it really fel behind number wise. People don’t care all that much for it because it’s really nostly a utility option.

I’ve already did with NF but you disagree anyways. Not sure whats the point anynore…

Balance on a class is tweakable with number tuning. An external as strong as PI is a different story. And I did say it would exarcebate the problem of spriest having to pick one or the other to better line up with another person’s cds… that bot really a balance issue, that’s one of the main concerns in regards to PI.

Sure, but I can still comment on your ideas. Because that’s what this thread is for.

That’s your opinion. Current playstyle doesn’t need much to be ‘fixed’ imo. It’s actually quite fun on the ST front.

We can agree here. And, again, hats off to you who provodes new ideas every days.

Well, I feel like you’r gimping ‘my build’ a lot for the sake of yours.

Again, I’m all for kewping this thread alive by keeping throwing in more ideas. We can agree to disagree. But don’t expect people who disagree with your points to atay silent is really what I’m saying…

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Shortening/lengthening VF cooldown does the same thing and doesn’t require a talent that all the specs have to worry about. If VF is on one minute, it lines up with 2 minute PIs. If VF is on 2 minutes, it lines up with 2 minute PIs.

The problem is VF is on an awkward 1.5 min, which is strange for current damage patterns anyway.

Fae Guardians is fire and forget for shadow. The ‘clunk’ only comes if you’re trying to share the benefits for some reason (something the healers do way better). Cast it while targeting an enemy and you already get the CDR/Prot buffs on yourself. It’s also a very interesting power for the healers, and honestly probably SHOULD come back if the middle tier of the talent tree retains its ‘buffer’ feeling. The only real problem with it is we’re already getting a ton of mana in the new talent trees. Adding more is just making an infinite mana healer.

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For context, I play shadow priest almost exclusively in rated 2v2, which puts me in a very small minority. I spend all my time doing no damage without min-maxing 50 globals in a row and getting beat down by almost every other class in the game, especially melee and warlocks. Overall, I think the general priest side is pretty meh but not the worst considering it has to support 3 specs. I am, however, very concerned with the shadow tree.

IMPORTANT: As an aside, please remove megalomania from the game. This makes it to where shadow priests have to sacrifice 65% of their health to do relevant damage. No other class has this cost. Since we don’t know what will happen with pvp talents, I don’t know if this is planned or not.

On to the talents.

What I’m happy about:

  • Shorter CC: CC is a strength of shadow, so we should let it be.
  • Intangibility and San’layn: We get very little value out of Vampiric Embrace right now and are forced to take Intangibility in pvp.
  • Mind blast procs off of VT ticks. This is much better for when you can’t cast much.
  • Mind blast absorbing damage. I think this complements shadow’s support role well and can make shadow really strong without out-damaging other classes. This way people can’t ignore a free casting shadow priest, even if it’s not b/c the damage is really high. It also gives us survivability against rougues if they get a restealth.
  • Damnation without losing other damage.

Those are improvements for sure.

Criticisms/Suggestions:

  • Wasted points. Mind Flay, Devouring Plague, and Vampiric Touch are all wasted points and should be baseline. We need more points later on and in talents that need to exist but don’t yet. I want every point to feel like it’s customizing my gameplay.
  • Void bolt should have a longer cd and be more impactful. We have too many globals as it is. If we spec into it, it should always be the priority if we want to do damage.
  • Void Torrent should be replaced with Void Lasher or Void Barrage.
    • Void Torrent is too hard to get off and takes away from mind flay being good. When I burst I want mind flay to rot the team/generate stacks of something and mind blast to burst/support.
    • Void Torrent doesn’t play a role unless it’s a pet that casts instead of you. That way the enemy can still kick the lasher to avoid damage, but that’s one less kick to use on you. Either that, or replace it with Void Barrage to have a burst button that charges up with VT/flay ticks.
  • Lack of investment in defensive style
    • Spreading dots, purging, faking kicks, and shielding myself should reward me based on how I want to deal with being trained.
    • Do I want to run away, do more damage, or do less damage but become a bad kill target by getting big PWS procs/taking less damage?
    • There should be talents for all three of these playstyles.
    • One idea in this category would be changing Vapiric Embrace to heal based on 200% of dot damage instead of single target and castable while stunned and/or buffing it on yourself or other players.
  • Poor continuity: Why do I have to get Mind Sear to get Silence? Embrace to get Hallucinations?
  • Lack of investment in offensive styles
    • Am I playing a CC and burst comp or a live and rot comp? Right now we get beat by both comps b/c we can’t specialize in either.
    • Example builds:
      • AOE dot spreading Void Form/apparition build (affliction lock).
      • Big Mind Blast build (consistent casted ST damage).
      • Pet build (Mindbender): good for getting damage out while dealing with high CC.
      • Big torrent/barrage build that doesn’t break CC (high ST burst).

I know that’ s too much to add to one spec, but those are some ideas to work with. Overall I would like to play as healer/dps and double dps in 2s while having a chance against every class. It doesn’t matter if my playstyle is to prevent more damage than I do or whatever needs to happen to make it balanced. I don’t want to be a butler for another class, and I want fewer, more impactful offensive globals so I can spend other globals on my support/CC role and game awareness/positioning.

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From what you said earlier, it sounded like you were stating you have already made plenty of feedback and then you bring this example that you already agree is basically not a good option for shadow.

Sure it can “work” but that’s just the same “idea” behind my idea except for way more steps and a lot more complicated. Thus is the reason why it is not a good CLASS ability.

The goal of the “class” talents are to work for every spec of that class… This should be obvious.
The way I structured my tree is leaps and bounds better with both its pathing and options compared to the current class tree.

The current class tree basically pigeon holes you into taking the same path regardless of the type of content you are doing. That is not a very good approach as you can see when you compare most if not all of the other class talent trees.

Not sure if you bothered to look at my Class talent tree, but it basically has everything that the current class tree has but even more and it actually has reason to dip to the other sides of the tree regardless of your spec.

is a backwards complicated extra steps kind of way.
That is not a good approach to have.

No you did not. You just said that a portion of the ability has the chance to do something you want. Meanwhile the rest of the ability is useless. That is NOT a good example.

I would rather PI get removed or moved to Disc tree.

But from Blizzards official response, I am taking that into consideration and giving an option to work around that problem.

It doesn’t matter what form PI is in, it will be subjected to some outside your control in applying it at the right time so a friend can get the bonus. I would at least rather it be more in the players control in how they want to handle it.

Go for it, but criticizing my person is not the same as criticizing my ideas. Keep that in mind when you inevitably forgot about the idea and start discussing my current play time. Because THAT is not something I will entertain.

Think of it this way, you hear and idea and if you have something to say good or bad then say it… But the face behind the idea should not even come into question. If it does, then you have poisoned the well and rather than discuss the idea, you bring your own personal bias into the conversation and instead talk about the character of the person.

THAT is what I have pushed back on when you say I “don’t take criticism well” because in fact you are ignoring the idea because your too narrowly focused on the person behind the idea. THAT is not how you have an engaging conversation.

Right back at you, that’s your opinion.

I favor a more consistent playstyle and I hate the way the Void Bolt interaction is set up with it being tied to 2 other abilities and it unlocking only in 1 half of play and it changing the way the spec interacts causing a massive power imbalance.

So no, it is not that simple to fix.

How so? In what way? Are you saying that my Class talent tree doesn’t offer what you either currently have with the new 10.0 class talent tree or would like to see? I would be surprised if I missed something so impactful to make you make such a statement. I really tried to incorporate all the standout features as well as adding old favorites and having really defining paths that are both simple to understand and fun and desirable to get.