PvP is what DF shadow is best equipped for when compared to m+ or raiding. It can go pretty much every minute.
Yeah, cant speak for raid and m+ but i feel spriest is looking really good for pvp and much better than SL.
Lots of instant casts and ST damage.
Doing some research to choose my main alt. Just saw Stahpâs video who is multi R1 spriest say heâs really happy with the talent trees so far so that gives me a pretty good indication. Played a bit on pre patch and looks fun so think ive made my choice to go spriest over boomkin.
ahh you amuse me., Get what you want and then complain some more
When you can proc DA on an entire mythic raid team then of course it needs to be kept in check. This wasnt the case in WoD etc.
You would take it in M+ on the way to aegis. You arent taking it for itself.
I would doubt it. If as you say DA sucks why would you take a stat to make it better. My opinion as a lowly pleb is you wont be trying to maxmise it in your way and more run haste crit as per usual which will grant more DA more often rather in maxmising something with mastery that you cant reliably game out as a buffer ahead of time.
yuck, were you playing holy.
I would like to see Empyreal Blaze changed to a choice talent.
Choice 1: exactly what it is now
Choice 2: instead of a cooldown to make the next 3 casts instant it would be a passive stacking buff that makes the next holy fire instant. Every 10 seconds you gain a charge up to 3.
Itâs a subtle difference but with the power of choice talents I think this exact kind of thing should be included.
I immediately noticed that starting with pre-patch I donât have a reliable way of dealing with more than one target at a time. Knowing how the B-team seems to think âDifficulty = many-on-one encountersâ kinda worried about my survival chances.
Interesting stuff looking at the logs.
https://www.warcraftlogs.com/zone/statistics/29#metric=hps
Holy Priests (pre-patch) shot up to #1 on hps. Disc Priests arenât far behind either.
Resto Druids got knocked down a few pegs.
https://www.warcraftlogs.com/zone/statistics/29#
Shadows going to need some more tuning come next expansion. Itâs the 2nd bottom dps.
Worth noting Disc has some pre-patch cheese for raid.
Fae Guardians reducing rapture after all those PW:S buffs, along with the Venthyr Legendary working while youâre not Venthyr (and mindgames is at its weakest - so you always get full crit value) are both contributing a bit to it being silly right now.
You amuse me more.
At this point just remove DA devs. You know you want to because youâre too chicken to make it worth a damn in M+
Just remove it, Iâm done with retail.
What are you? 15 yrs of age. You wanted more pws, You wanted DA. you got it and still not happy. We told you that DA would be ineffectual in keys.
moving on.
The changes come are interesting. Evang going to 3 mins. Thats a worrying change. I can only assume that they feel other things we do, like DA, increased pws, rapture, mini ramps etc will be enough to make us competative but making it 3 min just seems designed to drive a whle bunch of casuals away from playing disc.
Did anyone ever actually intend on taking Crystalline Reflection? Was surprised to see the nerf there.
Not shocked by the Holy Priest healing nerfs and Shadow Priest buffs after seeing their raid performance.
These nerfs are completely misguided and fail to account that everyone is
- still using valid Legendaries, which can stack with talents (i.e. flash concentration and Lightweaver)
- still using Covenant trees (i.e. Night Fae Dreamweaver overheal shields doing boatloads) which also give considerable bonuses in addition to conduits
- people still donât have 70 and complete access to synergies within their talent schemes
These are kneejerk nerfs that are completely unfounded considering that they are not reflected in the Beta and will only serve to hamstring legitimate balance. The only exception would probably be windwalker monk and Shamans, but shamans on live are abusing chain harvest to the fullest.
Itâs a justified healing reduction because Holy quickly shot up from #3-4 to #1 in terms of hps whilst being one of the most popular heal specs. Theyâre also parsing fairly high on the beta as well from what I read as well. If you combined all the new talents Holy received about a +15-20% hps boost just in the pre-patch.
Iâm actually more surprised Blizzard is making healing adjustments this early. They historically havenât touched healers at all except for the 0.05 and 0.1 patches.
Itâs more likely to draw every top player away from Disc.
Thatâs a terrible change, and makes Evoker likely better than Disc at Discâs only job the past few expansions considering Evoker also has a whole lot of healing outside that window.
unless we see buffs else where, mana reduction something to compensate us, were going to be oom about 2 minutes in and do less healing than a spriest in vamp window.
i am being a little hyperbolic but even you have to admit if changes go like this with nothing to compensate this will make disc obsolete.
Clandon did a post disagreeing with you my friend. I leave you go maths and I do more intuit and feel. I will tell you why I think you are wrong
The maths might bare out and disc may still be one of the best healers. We donât know. If thatâs the case the elite will still make it work. They will be forced to. Better damage amplifies this
But the beginner will struggle for the reasons clandon outlined. Disc is already under played. Public perception will make it thatâs itâs hard and the payoff for a casual isnât there.
People just wonât bother
Which as I said makes their nerf to mind games very odd if pushing us to mini ramps
I donât disagree. I think we are in dangerous territory and on the verge of disappearing for a tier
see im not against this but we need some mana gains to compensate for the massive L were taking. or maybe your raid has 6 druids and you can get vates
As clandon said maybe we are back at ramp and do nothing until next ramp. Not nice game play admittedly. I think itâs too late to make these huge sweeping changes so late in the game
Every disc priest out there needs to play badly after these changes or donât play disc at all so they consider reverting the change lol
Guys, let me ask you a question. Yes, going into Dragonflight we are losing massive burst healing. But we are gaining in many other areas. Would you be ok with going back to a 1.5 min Evangelism if we gave up all of the following?
- Divine Aegis proccing off all our crit healing.
- Baseline shields shielding for far more.
- Harsh discipline penance frequently available.
- Being able to take Castigation and Twist of Fate in addition to Schism, instead of just Schism
- Shadow Word: Death proccing atonement
- Radiance hitting harder than Holy Word: Sanctify
IâŠhonestly wouldnât. I think the Devs had a hard decision to make and they made it.
Our burst is becoming weaker, sure. But our overall kit is becoming more flexible. It really does suck losing a 1.5min Evangelism. But looking at everything we are gaining/losing, it would suck to lose all the other stuff a bit more.
The lack of communication from the devs on why they are making the Evangelism change really doesnât help. But reviewing everything, it really seems like this is why.