The point is to say that your argument that they must continue forward with keeping Mind Spike and Dark Ascension is because they have no time to do anything else. If that is the case, they are better off removing the abilities more than anything else. Void form may not be that popular, but it works. This seems to be the direction they are going with Arcane mages.
I’m not saying that they actually should remove Mind Spike and Dark Ascension. I’m saying they probably have more time on their hands than you think to make changes to how Shadow will play in Dragonflight.
Those are all “adjustments” not “reworks”
What we have here is a failure of communication.
Your definition of s “rework” is a lot less work compared to my definition.
They feedback you gave would fall under “adjustments” not “reworks”. There is a BIG difference…
Again see WoD Shadow going into Legion… THAT is a rework from the ground up.
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I personally think almost everything but mind spike line are good in this iteration. Mind spike work against our mastery and create more work making it function with the rest of our kit.
The spells, rotation, mastery, and gameplay style were changed completely. how is that not a rework? Even the DEV called it a rework lol.
I call this a bad rework and a half azz one.
You cannot compare BFA Shadowpriest and SL shadow priest and view it as the same class. Thats entirely false.
Changes yes… NOT reworks.
Big difference.
Just for clarity’s sake… You don’t need to take Mind Spike and Dark Ascension (at least in the current build) so what’s the issue?
You’re just moving goal posts.
And yet none of them functioned that well that they are still the same. That’s why the classes evolves as the game. Our current design is pretty good though, just nostalgic people hate it, we just needed searing nightmare to go basically
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How so?
Are you talking about the stripping of dots?
Let me ask you this… How do you think Cata played with Dots and Mind Spike stripping dots?
I can explain if you like, but I want you to take a moment and consider that it worked in the past… it worked well enough for them to bring it back.
Now ask WHY… do you really think it has issues now that it didn’t before?
They used the same spells… with the addition of Devouring Plague.
They used the same resource system… just used for Devouring Plague instead of draining.
All they did was adjust things… they did not toss them out and start over as a “rework” implies.
I plan on taking Mind Spike and Surge of Darkness in most of the builds I want to try. They work with what I want to do. By itself, Mind Spike is quite wonky. I have no interest in Dark Ascension and Void Form, though.
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For now i plan on doing this too unless i see shadow orbs prioritize Devour plague(crosses fingers, devs plz do this).
I don’t want void form so i refuse.
Dark ascension cast time won’t be fun in PVP, which is why i made void form instant in my SL build. Just hard at times to unleash it if it’s not instant.
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And our version of SL worked as well, with is problems. As did legion. Every version worked at some extent with some problems, every spec has it. Our main problem going to DF was the tier set and AoE. They resolved with shadow crash applying VT, everything else is not that mandatory if work or time is the problem.
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I want this. NO PROBLEMS when the game comes out. The spec should work straight out of DF launch.
No future fillers to fix the issues. No gear to fix the issues, no tear sets to fix the issues. Just work from day one.
At this current stage, i don’t see that happening yet.
break this madness cycle.
I want to take the 2mim CDs and work as similar as we do now. I liked legion priest the most though. If kind spike with surge is better, I can work that off, but I enjoy the apparitions style the most, so that my focus.
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Wrong man sorry.
Ever since Legion… every patch Shadow has had glaring issues.
The reason it was nerfed over and over into BFA was its unlimited scaling potential.
Then is BFA it was a husk and it wasn’t till late in BFA once it got all those borrowed powers that it went crazy again… So they fixed the scaling aspect in Shadow Lands as a band-aid fix. But that still ended up with crazy scaling issues.
The Entire Voidform from birth to now its coming death has been wrought with issue after issue each content patch.
It’s clear its not working on many levels from both a content side, Design constraints and player side.
It’s the cata, moP, and WoD iteration. The only time it didn’t remove dots was like season 1 of legion before the talent got removed for being convoluted and nonsensical with voidform.
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That’s exactly what Voidform has been since its inception. It REQUIRED additional power effects to compete. Once all that got stripped away going into SL… it was a husk. Once everyone saw that, THAT’S where then outcry got loud and then they band aid fixed it as i mentioned.
I am so happy to see that they added a way to apply Vampiric Touch on multiple targets. I love Shadowy Apparitions. I’m really disappointed that I missed playing Shadow during the expansions that let you generate huge amounts of them.
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thanks for further clarifying this. every time i looked into it, I’ve only got the none removing dot version so was curious to why it was doing it now.
Imma be real with you. That wasn’t additional powers being stripped away, that was bliz reducing haste per stack from 1% to 0.5% and nuking the drain ratio. Sure Mass Hysteria and Chorus added a tonne of damage, but they could have easily just put all of that back into dots baseline and kept everything else as is.
Voidform’s stacking haste was never really where the damage came from, it just made the button feel good.
Like idk man. It really feels like you’re gloating at this point.
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