MOP/WOD Shadow Orbs is a passive priest ability learned at level 21 for those with the Shadow specialization. The Orbs function as a resource system, generated through the use of Mind Blast and spent with Devouring Plague and empowering Psychic Horror.
You canât be completely sure about that. Itâs likely that Blizzard feels enough content for Dragonflight has been tested to move into the beta release. Given the circumstances of testing for Druids and Priests during the alpha release, there is nothing holding them back from making more vision changes during beta. Software is rarely designed using waterfall methods anymore.
Besides, Blizzardâs definition of alpha and beta releases is loose. By most standards, Blizzardâs alpha release is a beta release since several users outside of the organization are testing the product and publicly giving feedback.
I get it though, this seems to be a direction you really like and you will try your best to defend it to stay that way.
MoPâs version had dp hitting for 264% spell power up front and the same again over 6 seconds. Dp casts were less frequent but they felt good to press. To compare, dp now hits for 50% spell power with 85% again over 6 seconds.
Yeah right now DP hits like a potato. Most of my dmg in PVP is Vampiric touch, Shadowword pain, and Mind blast from having 3 dots up.
DP just sits in the middle. feels so meh to use really. makes me sad. I want it to regain its power! such a boring spender to use currently, canât feel it.
It feels like they brought it back as this spammy single target maintenance dot to give us more busywork in the rotation to engage zoomer brains who were losing constant Voidbolt spam. Mind spike with surge of darkness can now scratch that itch and it should free up dp to have impact again. Iâll spam mind flay for 15 seconds straight if it means my dp has punch.
We were in same boat going into SL during that Beta cycle. As seen as beta hit, everything that was preset stays⌠only iteration.
I see the same things now. The vision is clear and they are not going to do major reworks at this time⌠Forgot the fact thatâs its BETA⌠its a TIME issue. thatâs what needs to be understood.
They need to finish how it will be played, then tested, then iterated on, then balanced / how it works in a group environment.
To toss out what is now established and reworking from scratch is NOT going to happen.
I would LOVE for Insanity resource to go away and we go back to Mana with Shadow Orbs amping us up⌠Because right now on Beta, Insanity is not really doing anything. DP using insanity is more of an afterthought, it does not seem like a CORE aspect to the talent tree atm. But I donât expect them do toss out the insanity resource going into DF. So we need to work within that confine⌠I provided feedback explaining in detail why its a problem but again, i mentioned it more for something to consider as I donât think we have enough time to rework our resource system.
Yes but the main problem of theses iterations are mastery too.
So, mastery in cata: increase shadow orb (used to cast DP and Psychic Horror) damage by mastery amount
Mastery in MoP: Dots have mastery chance to tick twice
Mastery in WoD: increase mind spike, mind blast and mind flay damage by mastery amount
Mastery in SL: increase damage done by mastery amount per each dot active on target
It is easier to scrap a new mastery for us basicallyâŚ
They didnât rework Shadow in SL. They didnât have the time⌠similar reasons being that we provided a lot of feedback but nothing was done till last moment it ended up just being a band-aid fix. But it was NOT a rework.
Going into Legion from WoD was a rework.
What you were asking earlier is on that level of rework. I am saying now, we donât have time for a rework. We only have time to iterate on what they have chosen going forward.
What they have chosen is heavily leaning into Cata. So use that as a reference point.
I would like for our mastery to change TBH. I am concerned on how it will work right now. especially with the loss of voidform as a central theme to the build. Right now its time to change what our mastery does to apply well on all of these iterations they are shoving into our class tree.
yeah, right now on live, devour is just to proc my tier sets for more mind blast. Having the conduit mind devour repeat this process more ofthen.
At times this is what ends up happening
3 dots - mind blast - void form, more DP into Mind blast. A few instant mind blast, some free devours that causes more mind blast. Use damnation for more devour when out for more mind blast and try to repeat the cycle.
DPâs purpose just feels like its to complete the mastery and get more Mindblast out lol. It has no solidity on its own anymore.
Vampiric touch is literally my most dmg dot at time. its huge. Meanwhile, where is DP on my charts? lol
Mastery: Increases your damage on the target for each Shadow Word: Pain, Vampiric Touch and Devouring Plague effect that you have active on the target . During Voidform all targets receive the maximum effect. Versatility: Increases damage and healing done and reduces damage taken.
What is the problem with Mastery?
Putting Mind Spike aside for the moment⌠what is the problem with mastery?
They added Devouring Plague back and made Voidform a cooldown. Thats really it. Everything is is minor.
But the spec still focused around Voidform and it used insanity. That is not to the level of what would be considered a rework⌠a rework is completely changing things from the ground up.
What we have now is a rework. Its sideling Voidform to such a degree that its basically purposeless now.
The last thing we need to complete this rework is changing our resource system to go back to mana / Shadow Orbs. But I think they are shoehorning that in with the Shadow Orb talents as a way to avoid a major rework.
I can also provide arguments for why trying to bring back play styles from Cataclysm and MoP is not a good idea.
An easy iteration is to throw out Mind Spike and Dark Ascension since they are the biggest offenders clashing with well established mechanics. No major overhauls are needed since Shadow priest would essentially play as it does now along with the new Idol abilities that have received a good amount of testing during the alpha release.
If Blizzard really has no time to spare, this is their best option for having something ready for actual release. Too much work would be required to make Mind Spike and Dark Ascension an integral part of Shadow.
Thatâs not a âmasteryâ problem. Thatâs a âVoidformâ problem.
There is nothing inherently wrong with mastery. Its the added/adjusted effects after the fact. But the Mastery âworksâ because we are both a DOT class and a Casting spell / Burst class.
Added DP, made voidform a cd.
Voidform no longer works like before on ramping up. Itâs a straight-up burst cd with the hungering void.
Mastery got changed.
Mastery is stronger during your burst CD.
Mastery gets stronger the more dots on a target unless on voidform.
Old master: Now increase damage of shadow word pain, vampiric touch, mind blast, mind flay, mind sear, void bolt, and void erruption.
Voidform is pretty much like Balance during incarnation mode with its mastery interaction. Full effect with less work.
Legendary changes the playstyle further.
Conduits as well
and teir sets ist eh final Nudge that puts everything together.
looks like a rework to me. An incomplete one until tier sets. But Shadowlands was in beta until the final stage. it was pretty much-neglected expansion.