Nzoth is a cool idea with the corner cases not ironed out. Ysharrj is boring but at least it can be controlled, Yogg would be good if it triggered off each apparition not each spell that generates them (Doesnt scale with targets right now) and Cthun is trash.
I donât mind the idea of spawning a mind flay tentacle to slow someone for me while I reposition. It just has to spawn reliably.
Yes, I meant apparitions have the problem of not hiting the targets, doing no damage, Nâzoth too.
YoggâSaron has the problem of being cool on paper for AoE but not being an AoE pet. Still they both change nothing for us rotation wise.
Idol of Nâzoth should have both ideas, making it jump to a nearby enimie and having itâs own button to explode. Then you would not lose procs (only damage if enemies die too fast cause you wouldnât hit them anymore) and have agency over when you want to explode.
Idol of Câthun procs has no place anymore since sear is not a filler, flay now competes with more abilities and insanity is not in need as it were when Spriest had the tendrils. It could proc off of DP and Sear with high increased chance since it is so fun to see the tendrils, and just be damage, no insanity generator. To proc off of one filler and one spender is just strange and would mean each would do a different thing based on build/spend not ST/AoE.
Idol of YoggâSaron could just be apparitions explodes on reaching itâs targets. Itâs more appealing, it works on a base ability we have and doesnât have the trouble of when it happens.
With this each idol would serve for ST and AoE at the same time (but having a better purpose and not being dead for the other), so I donât know if it is a good approach. Comments?
My main issue is it seems some of your ideals act as you needing an additional âButtonâ to press beyond what we currently have?
If so⌠Then that needs to be changed. We have to many buttons to press.
I think the best âtriggerâ is to make Devouring Plague âPopâ or âtriggerâ the effects.
Best version of this imo isâŚ
Gain Stacks of X up to X. Next Devouring Plague activates X consuming all stacks.
Iâm pretty happy with ysharaaj as it is. An unbreakable fear every 3 minutes seems fun.
With my Class talent Idea Petrified⌠it would be cool if that effect was applied to that unbreakable fear. So in PvE you donât have to chase the mob⌠you just laser focus nuke it lol.
- Petrified
Targets of your Psychic Scream now tremble in place instead of fleeing in fear.
I know of the button bloat, but the idols should be more meaningful, and one having a button is not much of a deal because the button bloat is caused by the problem with the class in general.
Having Nâzoth exploding after stacks and off of DP means you can have a problem not having enough stacks or needing to DP before you want to explode or DP when you want to sear.
YâShaarj for me is very funcional and pleasing as it is as well. My build includes Void Eruption line and YâShaarj for 2min CD spec. Just wanted to not waste an option of spiting that out.
But I do believe my changes on Nâzoth, Câthun and YoggâSaron are pretty good and relatable.
Rotational
- Mind Flay
- Mind Blast
- Mind Spike
- Mind Sear
- Shadow Word: Pain
- Shadow Word: Death
- Vampiric Touch
- Devouring Plague
- Mind Games
Cooldowns
- Shadow Fiend
- Dark Ascension
- Power Infusion / Void Eruption
Misc.
- Damnation
- Shadow Crash
- Void Torrent
I am not counting Dark Void because I think that will go away imo.
And you want to add more buttons?
We are not even talking utility buttons yet lol.
Might be interesting in dungeons, I donât see myself spending a talent point for that effect though.
Mind spike seems optional, SW:P as well cause misery is pretty much better. Crash or VoiT we already have. Damnation seems garbage to take. I only see damnation being added as another thing to press, the others we already have, counting Mindgames as covenant spell and Mind spike as SW:Pain basically. Until further modification to class tree, Pain will probably not be hard cast, but sure we can still have in our bars.
DA and void eruption as CDs are not a problem since you usually macro and use them so less frequent than rotation.
Even Mindgames doesnât seem rotational and looks more like misc/30 sec CD.
Searing nightmare is gone, though most macroâed inside mind sear.
I personally think we have enough damage buttons.
You can think differently all you like. But I would heavily bet that making any/all of the Idols ANOTHER button to press will not go over well.
But go ahead with your suggestion / feedback⌠I just have high doubts they want to add more buttons into our spec.
But well, thatâs a choice node.
You already lost 2 buttons from covenant and searing nightmare. Now we can forgo MD, Vamp Emb, LoF, Shackle, freeing up spots. Between a bad design or another button, Iâd go for the button.
They donât need to be mutually exclusive.
I would argue that good design comes from talents that enhance what you already do⌠not add more bloat.
Utility keybinds are not the same as damage / rational keybinds.
From a muscle memory perspective for rational abilities, you dont want to have an overwhelming amount. I am saying that with what we have NOW in the current proposed talent tree is already bordering on too many. Its only bearable because of things like Misery.
So adding an extra button that had no other interaction in your spec is BAD design.
Its just a button that when its available you press⌠Nope sorry, that is bad.
I would highly highly advise you to go back to the drawing board and avoid just adding another button. I canât stress this enough that, that is not a good route to go⌠especially with the amount of buttons we have going into DF now.
So we both believe our design were better and both have flaws for each other. How can we come up with something more functional then?
Making each tick having the % chance to explode at tick without the need of a debuff stacking. I believe all problems would be solved with this.
If staying with the debuff stacking is important for RP or feeling, stacks when mob dies jump to another mob, and any echoing void collapsing make others echoing voids within range collapse as well.
I am not saying my design is better or not.
But the âexecutionâ of the Idol talents need to have more âpersonalâ control.
I am merely saying that the âtriggerâ should be based on an ability we already use. The best fit for this is Devouring Plague for many reasonâŚ
- We WILL have it. Its not a choice
- It cant be spammed (Costs Resource), so you have less of a chance to âtriggerâ the Idol effects by accident
- It is instant cast, so no delay
- It synergies with other talents so it doesnât feel out of place or rarely used.
So with that in mind, now we must think how the âtriggerâ happens. I think the best example is that you build up âstacksâ (as it currently works) and then at a defined number of stacks, your next Devouring Plague âactivatesâ the Idol effect OR they scale in power so every time you use Devouring Plague, it triggers Idol effect at a varying degree of power based on how long you held not using Devouring Plague.
Example of the latter is that you are using Mind Sear to dump all your insanity while the stacks build up so you can unleash a giga damage Idol once you reach max stacks and use Devouring Plague. This will make Devouring Plague feel MEATY and really impactful.
Also this shows more diverse options in the capstones in what ability is best used with them (revolves around)⌠or at least it can be if done right.
I donât think its a ridiculous assupmtion. Thats how it was worded and thats what peoiple will assume it will NOW do.
Just because it was different in past builds, does not mean it will be the same function.
Look at Mind Spike, i didnât read any past builds of it removing your dots. A werid interaction that imo has no need to be there.
Anyways. its not a great option, Wowhead trolled with the SWD 250% bonus increase. Saw the actual value in DF, so wowhead plz fix :[.
At this stage anyways, anything is still up to change. I feel like there are going to be a lot of adjustments on our next talent tree builds with some things being removed and or changed. Hopefully, it progresses the spec further not backward like what happened to warlocks.
https://cata-twinhead.twinstar.cz/?spell=73510
Mind Spike
12% of base mana 40 yd range
1.5sec cast
Blasts the target for 1 Shadowfrost damage, but extinguishes your Shadow damage-over-time effects from the target in the process.
Mind Spike also increases the critical strike chance of your next Mind Blast on the target by 30%. Stacks up to 3 times.
It worked AMAZING in Cata.
What we see in the talent tree is HEAVILY leaning into how Cata played. Only adding more interactions. But the core playstyle is basically cata.
i see, so this is Cata iteration. Thanks for sharing!
I honestly donât like this at all and I hope itâs changed.
Reason being? I just find it a clunky mess, especially with how the shadow is now in the modern age.
I also would like shadow orbs to focus on Devour plague. So to take over MOPS playstyle over Cata.
I think they have already established the primary focus going into DF for Shadow.
To change things now and start over⌠again. I think not enough time to think up how it should be played, implement it, iterate on it, test it, balance it in time for release.
Best course of action is to give feedback on what you like/dislike and suggestions to make better.
this i fully disagree.
The spec is still a mess realistically and it can easily change at any given point. They did this for warlock on just the SECOND week. Second warlock spec build changed everything. Seems like a lot of stuff where just placeholders. And i feel this is the same thing going on with the priest spec. So prepare for mass changes again.
But they need to get things cleaned up and thier vision sorted out soon. Those months of silence have put a lot of pressure on DRuid and Priest Class overall.