I really hope so. Even though we got a huge update. this class is still behinde due to the long Silence.
I am 100 percent with you on the VE and silence thing. Silence would be a better option.
Safest route can always be done too. Just copy envokers. Weaker in class tree, Stronger in dps tree.
lol low key I want this so badly tbh. Will be good with Derangement. It will also explain why mind spike is removing your dots to begin with cuze i find it unnecessary clunkiness right now.
So I am hoping this is just another way of building priest for a more DOT build through DP.
Hereās a couple of tweaks Iāve been thinking about to assist with button bloat and maybe help voidform lovers and mop lovers alike.
Move Mind Spike to the root node.
Shift dp below shadow orbs and return itās missing damage. It now costs orbs instead of insanity.
Rework void torrent. When you are above 25 insanity mind flay transforms into void torrent. Void torrent drains 25 insanity per damage tick deals increased damage, and is castable while moving. Itās now an early choice node after mind spike.
Rework void eruption. When void torrent deals damage you gain Unstable Power for 1 second. Stacks to 3. At 3 stacks, you erupt into an explosion of void energies and enter voidform and generate 75 insanity. Voidform has no passive buffa to damage. During voidform, mindspike transforms into Voidbolt and void torrent can be cast without draining insanity. Insanity drains at an increasingly rapid rate during voidform. You exit voidform when insanity reaches 0.
IF they adjusted Devouring Plague to not be the primary ability and instead it becomes talent after Shadow Orbs so that it consumes Orbs insteadā¦ Then the 1st talent in the tree should be Vampiric Touch.
But I donāt know the likelihood of making that level of change.
The real change that should happen is just go to Shadow Orbs OR just back to mana and move insanity to Voidform only as the drain mechanic.
Add in a choice node between surge of darkness and a new talent called void spike. Void spike reduces mind spikes damage, but increases its insanity gen and it no longer removes dots. Mind spike is now the filler outside of voidform for the void boys.
But to be frank, I think we have reached a point of no return going into Dragonflight.
I donāt see any backtracking to cater to Voidform playstyleā¦ its either staying as it isā¦ for whatās left of it or even more will be going to the wayside.
This is the biggest issue with Voidform Redesign in Legionā¦ it changed shadow to SUCH a degree that it created a massive friction between 2 radically different ways to play shadow that its makes it near impossible to coexist in the same talent tree while also making other talents lean into both playstyles while also keeping some semblance of balance while ALSO not confusing people on what talents are good for what playstyle etc.
I think blizzard made the correct choice and decided to move back to basics and what worked. Cata style was fun and didnāt have balance issues, Going with Cata is a good choice.
My expectation is shadow orbs are the dots make orbs bit and harnessed shadows is the orbs make dots bit. Thatās what the icons correspond to. I donāt think we get DS 4set off the rip.
This is seriously how Death and Madness works on Beta? I would hope it is a bug, but most likely it is just a terrible description of the talent. For the latter, they should at least add that the effect can only occur once every X number of seconds.
This is really disappointing to hear. I was looking forward to incorporating Death and Madness and Painbreakerās Psalm into some of my builds to create a potent execute rotation. The talents Death and Madness, Misery, Tithe Evasion, Pain Breakerās Psalm, Lunacy, and other damage modifier talents would translate into the following execute rotation:
Vampiric Touch ā Shadow Word: Death x2 ā Devouring Plague
If Death and Madness worked exactly as it says, Shadow Flame Prism would have made this execute rotation even more powerful. With the information you have provided, you could still do this, but just less often.
Execute aside, Painbreakerās Psalm does still provide an interesting 20 second cooldown burst and insanity generator for targets above 20% health. I disagree with the sentiment that it is antithetical to Shadow priest mechanics (using, maintaining, and enhancing damage over time abilities). It doesnāt merely reduce the duration of Vampiric Touch and Shadow Word: Pain by 8 seconds. It is instantly doing damage that would have been done during those 8 seconds and rewarding 20 insanity on top of it. Sure, the trade off is that you will have to reapply Vampiric Touch and shadow Word: Pain more often, but that is made easier with talents such as Misery and Mental Decay. Vampiric Touch and Shadow Word: Pain become a better resource for insanity generation on top of providing periodic damage, being a damage modifier via mastery, and a source for proccing abilities.
I would really hate to see Painbreakerās Psalm be removed. I never used it in this expansion due to the restrictions of the Legendary system and the fact that it does not synergize well with the Shadowlands priest design. It looks more appealing to me in the Dragonflight priest design since it is easier to obtain and synergizes with other talents.
But just to add, when is not one hit, you can use after the first damage to heal and increase the max health. Thatās why I like desperate prayer a lot
Given that we do have more talent interactions that seem to make Painbreakerās Psalm moreā¦ ātolerableā, then in order to start cutting the āfatā if you will with the talentsā¦ What would you prefer to gut more?
Painbreakerās Psalm
Shadow Word: Death consumes 2/4 sec of Shadow Word: Pain and Vampiric Touch, instantly dealing that damage to the target and generating up to 10 Insanity.
OR
Mind Devourer
Mind Blast has a 8/16% chance to make your next Devouring Plague cost no insanity.
Also, to address the post you made in the beta forumsā¦ I tried to fix the bottom section pathingā¦
In case you noticedā¦ I am leaning on the side of having Painbreakerās Psalm over current version of Mind Devourer
Maybe its just me but it really seems like everyone that is thinking this obviously never played Shadow Pre Legion and they donāt even bother to look up how Shadow worked when they start making these obvious ridiculous assumptions lol.
Itās clear to see that blizzard are going into each class/spec past and pulling out the greatest hits. So it would stand to reason to see if what they and implementing actually existed in the past in a similar form before going hog wild on theory crafting when we have hard evidence of it already been implemented prior lol.
Why are you surprised? That is exactly what the talent says it would do ONLY for targets at or below 20% health. Itās not too much different than other very low cooldown execute abilities. The damage backlash of the ability even with Tithe Evasion is an interesting deterrent for literal endless spam.
I wouldnāt say number of hits is irrelevant. A single hit of 25k would be reduced by 100% with a max hp increase whereas the dr would still only reduce that incoming damage by 25%.
How is it a ridiculous assumption when the talent as worded indicates no internal cooldowns? Death and Madness, as worded, would only allow spamming of Shadow Word: Death on targets below 20% health. Even with Tithe Evasion, the damage backlash would limit endless spam. Itās a more interesting mechanic than other low cooldown execute abilities. It makes Shadow Mend and Masochism more appealing too.
Because we had that in the game before and it didnāt work like that at all.
It started out as a glyph in Cata I think.
But it would break the spec interaction to a degenerate level. With something like Execute for warriors, they have to be in melee range and have rage to keep it going. With SW:Dā¦ if it gave you resource AND reset AND its ranged so you can snipe anybodyā¦ that is obviously ridiculous. No way something like that will happen.
You actually want a cooldown on it in order for it to be a meaningful and meaty button.
If you can constantly reset itā¦ it HAS to hit like a wet noodleā¦ at that point, why bother using a GCD on it.
Unless my napkin math is wrong, which it might be. You are looking at it from the wrong perspective. Think of it from a damage prevented angle.
Increased max health follows d-0.25h=dp.
Dr follows d*0.25 = dp.
Solve for the situation where they are equivalent and youāll find they are exactly the same when the d=0.333h. Below this threshold, max hp prevents more damage and past this threshold damage resistance prevents more. The magnitude of the damage matters.