Ah no, you are correct. I think it’s just a little unclear to the average player.
It is an aoe silence, but in pvp you’ll most of the time be hitting one target.
Yes on DF you might be able to get the cat silene now, but that also requires you to burn some GCDs and get out of your boomy form.
I mean I like your idea, I just think they won’t do it. It’s really good. Everyone will just save the interrupt for when someone is casting and most of the time always hit it. Allowing them to constantly put pressure on dps casters and healers. they will control too much.
But eehy i dont mind the adding brokeness lol
Edit:
If you mean this is for PVE only, then its alright. But why the added bonus? Curious since i don’t PVE.
I personally don’t really care. I would use other things like Fear or Physic Horror or Mind control to prevent another cast if I could.
But lots of PvE people want short cooldown interrupts.
hmm well, I guess if the interruption is only for none players, then should be fine.
Does Mindbender still overtake shadowfiend? Or can we have two pets now?
Mind Bender is so dumb… I think the only real reason why they added that was because it doesn’t have to crawl around chasing someone… it just sucks on the face lol.
Since then we have had this odd split between Mind Bender and Shadowfiend.
I think now Shadow Fiend fits the “damage” version while Mind Bender fits the “Resource generation” version.
But to answer your question, I cant say for certain but I would wager you can only have either 1 or the other. If that’s not the case, I’ll eat a shoe lol.
haha yeah…
I mean if figure we can only have one. Just trying to change my stuff up now that i was clarified on the 250% SWD tooltip error (frowns).
But I agree on your thoughts on it nevertheless.
I wonder what Shadow Orbs, Puppet master and harnessed shadows will do…
EEH, i guess for NOW i’ll go this build.
I really Dislike derangement man. Feels so BAD here. one of my least fav talents.
As I mentioned earlier since there is so much callback to Cata… I have to believe that Shadow Orbs and Harnessed Shadows will be the talents that will amp up your Mind Blast and Mind Spike damage just like in Cata.
Again, for my version… I would think it would be something along these lines.
-
Shadow Orbs
Your Shadow Word: Pain and Mind Flay have 5% chance to generate a Shadow Orb each time they deal damage. Max 3.
Your Mind Blast and Mind Spike consume all Shadow Orbs and deal [15% of mastery] more damage per Shadow Orb consumed. -
Harnessed Shadows
During Dark Ascension or Voidform, Your Mind Blast and Mind Spike deal damage as though they consumed 3 Shadow Orbs.
Then for Puppet master… I would think it would be the 4 set dying light tier 13 bonus.
Your Shadow Fiend and Shadowy Apparitions generate 3 orbs on striking.
official language is this…
- Shadow, 2P – Shadow Word: Death deals an additional 55% damage, and reduces the damage you take from your own Shadow Word: Death when the target fails to die by 95%.[4]
- Shadow, 4P – Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.
If I had to guess… it would only work off of Shadow Fiend hits.
We spawn way to many Shadowy Apparitions in recent times. Back then it was 1 at a time and it walked… it didn’t float. They were targetable and enemy’s can kill them. Warriors can charge them and kill them for rage… its was stupid. That was the main reason I didn’t talent into them doing PvP lol.
Putting the past stuff here for everyone to see.
Harnessed Shadows is a 3rd tier Shadow priest talent that increases the chance to gain a Shadow Orb by:
- 4/8% chance using Mind Flay and Shadow Word: Pain
- 50/100% when hit critically by any physical or spell attack.
MOP/WOD
Shadow Orbs is a passive priest ability learned at level 21 for those with the Shadow specialization. The Orbs function as a resource system, generated through the use of Mind Blast and spent with Devouring Plague and empowering Psychic Horror
This is the Cata version…
You have a 0% chance for your Shadow Word: Pain and Mind Flay spells to grant you a Shadow Orb each time they deal damage. Casting your Mind Blast or Mind Spike spell consumes all Shadow Orbs, increasing damage of that spell by 0% per Shadow Orb, and granting 0% increased damage on your periodic Shadow spells for 15sec. You can have up to a maximum of 15000 orbs.
Old DF talent
Puppet Master: Shadowfiend and Dominant Mind increase your Mastery by [3/6]% while active. Two Rank Talent.
That’s a shame, too, because Divine Words seems like a higher skill ability that would be fun to bring into the spec. But that won’t happen if it means giving up passive and on-demand throughput.
This is not the correct version.
That was MoP/WoD version
This is the Cata version…
https://cata-twinhead.twinstar.cz/index.php?spell=95740&refresh-cache
You have a 0% chance for your Shadow Word: Pain and Mind Flay spells to grant you a Shadow Orb each time they deal damage. Casting your Mind Blast or Mind Spike spell consumes all Shadow Orbs, increasing damage of that spell by 0% per Shadow Orb, and granting 0% increased damage on your periodic Shadow spells for 15sec. You can have up to a maximum of 15000 orbs.
Obviously those numbers are not accurate. But it was a low chance.
Well its one of its iterations at least.
I’ll add the cata version to the list, thank you
So quoting the bellow itterations.
Why is the puppet master in the middle of the two in the DF talent tree path for shadow? Intrigued/curious.
Its going to be tha Cata version. Ill bet money on that lol.
The WoD version required Shadow Orbs to use DP or Psychic Horror.
Cata version did not, it only enhanced them. So that is the only model that makes sense given we still using insanity as a resource.
i wouldn’t mind etheir or. If they don’t do the Mop/wod one, then i see no reason to keep Derangement in the current path position and or state.
I also dont see why puppet master is in between orbs and harnessed shadow. Werid.
I can only guess that Shadow Orbs is the first as it kicks of the base generation of them.
Then Puppet Master will get more procs on demand instead of fishing for procs from small chance from SW:P and Mind Flay.
Then Harnessed Shadows might allow rational guarantee generation like from SW:D like in MoP and WoD.
OR
My version where you get full power orbs during DPS cooldown phase.
But the more I think on it, the more I think it will just make SW:D Generate them. But that just seems like a big investment to spend 3 points to only generate 1 on SW:D cooldown.
I have to think there will be more interactions.
hopefully by this week, all of this is clarified better.
and hopefully it won’t take another month lol. no hate devs.
Pretty sure they will dial this in more before they stop. They are in the middle of it and I at least have been providing as much feedback as I can in what I would like to say in a “guiding” sense of what would be a good direction to go in.
Meanwhile you got a lot of others giving feedback on what “currently” is going on and the issues they find. Basically they the testers, I am taking a more design role in my feedback… What cool interactions would help build out the spec if you will.
I know I have had a pretty involved portion on the current tree as I see almost direct word for word and interactions taken from my suggestions and put into mainly the Class and Shadow trees. So with that new found knowledge, I know they are paying attention and so I want to double down and not drag my feet with my thought process of what makes a Shadow Priest fun to play.
Calling it right now…
Some people asked for Vampiric Embrace to be moved to the Class tree… But now you don’t see any Holy or Disc picking it up in their builds they are sharing on forums or vids. Reason is that it just doesn’t fit with how those 2 specs play.
So I am betting it will come back to Shadows tree. I can not see a world where that wont happen… its just does not make sense.
I have not seen like ANYONE pointing this flaw out… aside from myself. So we shall see what happens lol.
Puppet master will be a 10% chance for an apparition if shadowfiend hit to generate an orb.
Harnessed shadows will summon a living shadow when orbs are consumed.
Hopefully dp takes the place of damnation and they implement mop orbs.