IT WAS irrelevant content.
But now with the Exile’s Reach-levelling-current xpac levelling path, you could make an argument that NO XPAC should be viewed as ‘‘irrelevant’’.
IT WAS irrelevant content.
But now with the Exile’s Reach-levelling-current xpac levelling path, you could make an argument that NO XPAC should be viewed as ‘‘irrelevant’’.
It isn’t endgame.
This is WoW.
It is irrelevant.
Your statement was:
Last I checked, I could still do that with my DKs in Unholy spec. Of course, I don’t RELY on those mass summons to do my damage because of the overall difference of time gates, nor have I ever done so. Demonology Warlocks have since Legion, but they are a caster class, not a melee class like the DK.
I never stand back from the fight on my DKs. While the one Talent that allows me to bust zits at long range is nice, considering I need to be up close to put them on, it doesn’t make it as valuable outside of PvP.
And while both Necros and UHDKs will use minions, UHDKs don’t have to (it’s helpful, but not a reliance).
I’d have to check the next time I’m running DPS with a DK, but I’m fairly sure that most of the moves I do involve making zits, popping zits, healing myself, or firing off a ranged blast at point blank range. I only occasionally bring out the dead.
Show me a current DK on Azeroth or Outland that was a Warlock made DK. All the ones face today were created through the Scourge, with the first ones being fallen Paladins, or heroes raised since then by the power of the Lich King.
You didn’t define how this is actually a problem.
Yes, please tell a DRUID how bad their set it and forget it healing is, when that is pretty much the only healing I have.
Simple answer, these are all timed pets. Concern for the health of these pets would be the same concern as you have for your Storm Earth and Fire move, or a Warlock’s Felstalkers. None.
Most of the Necromancers I played in Warcraft summoned skeletons for a short time period. This is not a new mechanic in the game, and it’s not like something similar isn’t being used somewhere else.
Sure, a stealthing Paladin/Shaman would be nice, but that assumes they let it use stealth.
Lack of evidence is not evidence of lack.
Name one ranged class they removed. BTW, a spec more focused on melee on a class that has had melee abilities, isn’t removing a class.
Well, there is the band that first came out in TBC, but I lost track of them a while back
I think the conflicts with Necromancer are too much inside people’s heads and too much conflation. I think it would be the best option for a cloth caster with a Healing spec out of what has been seen in the Warcraft universe. If you can think of something better with those two qualifications, I’d love to hear it.
But there is also the Warden that could be added, and they could wear Mail, too.
There are four ways of addressing this:
The rest assumes starting at level 1 or 10
They create the Order Hall and Artifacts and skins. (What a Shocker! Who could have thought?!)
They do not have an Order Hall and a Quest Board is added in Dalaran specifically for them.
Chromie does not allow them to access the Broken Isles at all, period, end of story.
So, not as hard as you think.
Hmmm, well… I speculate they tend to scrap new classes in mid-development and just change the existing classes with new powers or old forgotten powers in favor of adding new classes… because of how specs work in this game.
So I say…its probably going to be Hero Class as to not repeat some already mention: Lich, Dark Ranger, Witch Doctor/Shadow Hunter, Rune Master, Spell Breaker, Blood Mage, Lightslayer, TInker… and I add Night Warrior but it either ends up as Paladin for Night Elves or a spec for Demon Hunters. Some may even end up together as a new Class entirely… Like Bard, Dragonsworn or a Graven one, could easily mech together a lot of these mention to crate its own unique Class.
Then again many have been scrap in favor of adding to existing specs… but those would be my guess and wishes to be honest… to bad at the end of the day the “BIG BOSS MAN” is the one that decides what’s going to go, as a New Class or spread as another set of new powers/talents/borrow power or racial (new add Allied Races) for the next expansion…
Hopefully the covenants powers will get a pass and might get implemented with some of the unique powers of the Corruption/Azerite gear, Maw Powers and Legendary item powers, if not we will see some implemented in the specs of the future changing our talents/racial/abilities…yet again for that fresh new feel, like they say.
But this is just an extremely wild guess on my part… just joining in the Tin Foil hat group to speculate!
you will lose that bet lmfao!
My preferences is of the following;
Cloth Wearer, sadly not.
But in my head the ideal design of the Tinker would be able to be all 3 specs.
Tinkers would probably wear Mail as well.
Why do people keep saying Bard? This isn’t ESO. Name any NPC in WoW that is a bard? Bard isn’t in the lore so why would they even make a class for this? Necromancer there is already a warlock and death knight. They aren’t going to make a necromancer imo.
People have mentioned multiple bards in the game in previous posts, as if that really matters at all.
If they could come up with a good way of building it so it wouldn’t just step on Shaman toes, a spell casting melee fighter type would be very interesting, I think.
Bards are indeed in the lore, going all the way back to WC3.
https://wow.gamepedia.com/Kodo_Beast_(Warcraft_III)
This one isnt as popular nor do I feel they would add it but here goes my idea of what would be good.
Spellbreaker; can use shields and glaives (at least main hand) and wears MAIL armor since it would be the best fit. Along with being either an arcane healer/buffer or tank.
That way we have another mail wearer and I personally wouldn’t mind another healing class at least. I only said tanking because that’s what they basically were in wc3. And they did a shield wall well with archmage and blood mage aoe in the back.
honestly idk they have a lot of bases covered
instead of a new class i would prefer new specs and building up the classes we have
bard would fit right into this game’s fantasy
“Songs of Chi” a literal monk spell
I’d rather them focus and rework some other unused specs, than add another class and spec into the meta race.
The entire summoning disposable minions thing is a part of the DK thematic. The UH mastery increases both shadow damage dealt and minion damage for a reason. Just because the numbers are currently tuned against those disposable minions in favor of the pimple popping rotation =/= that the theme is non-existant.
Historically UHDK is about Diseases(initially dots) and undead minions. The main thing behind necros in WoW is that they ‘summon undead minions.’ Trying to say that because Blizzard has minimized an aspect of the DK class (because they gave the mass summon archetype to locks) means that you can give the archetype to another one is absurd by blizzard definition. Blizzard is very, very anti overlap in theme and archetype. Going back to the roots of UHDK by hyper focusing on the Disease/undead minion thematic should be the obvious move to incorporate necromancers in player game play.
Standing back and using range atm is impossible because there is no means of doing the full pimple popping rotation at ranged. If the talent let you both apply and pop at ranged I can almost guarantee that some players would use it that way and xmog glorious cloth robes to be a ‘necromancer.’ You can very easily generate a ranged class that would literally fit into what the ‘necromancer’ class is with some relatively simple modifications to the spec as is. UHDK literally hits every single checkbox a necromancer does relatively easily without introducing a new class which is why i advocate against it.
Trying to argue that ‘new dks are not old dks’ is goofy as well. You don’t think that Ner’zul, the guy who taught Gul’dan, was a part of the shadow council and original lich king (who was also warlock btw) didn’t grant knowledge on how to old school dks worked to his DK creations? Let’s not forget that Arthas literally merged with said spirit in a way either. Trying to say knowledge like that would never have been passed down via the horseman who literally served under every lich king and eventually became a part of the ebon blade is kinda silly.
I argued against giving easy set it and forget it types of spells because of how druids work. That type of tool-kit is why druids during the majority of WoW have been either near unkillable or kneecapped. Trying to say you play the class means nothing towards my argument against those types of abilities.
Anyway I’m glad that we can be childish about me making a logical argument as to why bard should be the next class by comparing it to a stealth paladin/shaman. Because literally creating a class that is designed to make the rest of the group do it’s job better is totally done in this game atm rolls eyes
FWIW
Dude sings people to sleep and provides a magical flute that makes people dance. Sounds kinda bard like to me?
Edit: pardon edits, tying on tiny phone screens and ensuring reasonable quality writing can be hard
It would be a very strange culture indeed that didn’t have some kind of musician, and with all the magical instruments in the world, a magical bard is hardly a stretch even if there were not several examples of the class in the game to begin with.
Do we need ANOTHER expansion tank class?
As I said, Death Knights are not reliant on it due to the time gates involved. Currently they are damage boosters at best for Unholys. But you are the one who said that minion spamming was taken over by Demo Warlocks as if Unholys were doing this all the time. This has never been the case for Unholys. Up until Legion they had one mass summon spell: Army of the Dead, and it was not Unholy specific till Legion.
Sorry, that is wrong. Unholy was MORE about the undead minions than the other specs, but it was not a focus. It was more the focus of spell-casting then minions if we go by the original Talent Tree. At most, we see a couple Talents improving the ONE Ghoul that all DKs can summon (just like now), reducing the 20 minute cooldown of Army of the Dead (as well as the Battle Res), and then summoning the Gargoyle.
Except that your underlying premise is a lie. Death Knights never had it minimized. It’s actually gotten stronger in Unholy as the expansions went on, and it still isn’t a focus of the spec. Demo Warlocks as of Legion were the first to have their primary focus of damage be through pets, and that’s still the case.
No, it does not. DKs are melee-focused and wear plate, Necromancers wear cloth and are ranged focused. DKs are augmented by minions, Necromancers would be reliant on them. DKs can tank, Necromancers will not be expected to tank, and likely would have a healing spec to have an expansion healer that can’t tank. DKs use Rune Magic while Necromancers will not.
Not true at all.
Death Knights of the Second War were literally wizards in every sense as they were the Mage equivalent of the Horde. Nor have we seen ANY of them since the Second War.
Death Knights of Scourge are melee fighters, designed to get in to the thick of battle.
In short, they are as as similar as the Priest and the Paladin.
It actually does when you dismiss them while Druids have been strong healers for quite some time, even after losing Healing Touch.
I wasn’t being childish, I was simply pointing out what a Bard would be. I notice that you didn’t really counter that’s what it would be.
Also consider this, there is a reason why Paladins and Shamans aren’t just buff bots. Being a class that was designed to make the rest of the group do it’s job better was literally the job of Paladins and Shaman from Vanilla (where it was pretty much their ONLY job in group content) till the pruning of Legion, and they stopped being just buff bots in TBC when they actually were given skills to do more.
Again, your trying to say that the theme for UH isn’t about diseases and undead minions? stop thats literally what unholy is. Everything in the initial class was themed around your spells doing more damage (so your diseases) and pet doing the same. The pet reliably died unless you talented for it to be an actual pet (as a focus) and the CD was dramatically reduced in addition to the talent that let you buff your pet.
That sounds like a talented focus towards undead minions to me?
Talent trees are there to focus the class abilities… having talents that increase the disposable pet duration to infinite, reduce CDs of all the undead summons, summon more undead, and a talent to empower said summon sounds to me like you are focusing in on a specific theme of the DK namely the disease/summoning aspects of the DK that you find in the unholy tree. Trying to argue otherwise is an argument in bad faith. I said the major focus of the UH DK was on diseases and undead, which is historically what the tree does. It makes your minions better AND make your diseases better not really some shock here.
You claimed that the undead minions were not a thematic and that its primarily about the pimple popping I said that historically UHDK is about diseases and undead minions and they shifted away from the disposable minion focus when they remade demo (which they did) its quite literally that simple. When you played the spec optimally you took all but 1 of the pet buffing talents. Sounds like summoning undead stuff and taking talents that focused on it was a reliable thematic of the class/spec.
So you can’t shift some numbers around to literally push them into summon reliance and wear int plate? Getting hung up on the armor type seems foolish.
An UHDK can’t tank unless hes so stupidly over geared then it doesn’t matter. Your basically trying to justify necromancers by saying that a fury warrior can tank here.
never seen since the second war you say…
We were given Arthas wanna be DKs due to game mechanics/design. There are tons of DKs in game that cast actual spells. Look at the ranks of the 4 horseman.
The difference between priest and paladin is that while they share that they use light they swing it differently. Necromancers and DKs technically do the same thing with the whole undead shtick and the archetype of mass summoner belongs to warlocks.
making a claim that a class would be a stealth shaman/pallie was kinda childish. The shaman and pallie buff stuff was mitigated because Blizzard wasn’t able to really balance them properly with the way they were initially designed. Doesn’t change that a more active buff cycle that is not ‘set it and forget it’ would be a relatively new and welcome design to the game. It’s also not my job to regurgitate the hundreds of bard designs that have been put up on the forums.
The class that primarily buffs thing was never a full on design for shaman or paladin. They were always doing that AND something else. Usually healing because the tank/dps specs were terribly balanced and straight up trash until TBC when the buffs were toned down pretty hard. Nothing has stepped in to fill that niche since.
would prefer if the work on better balance the classes we have. adding another to the mix right now, ouch.