Just for fun and to go buck wild a little, how about a broker type class? Like they could teach us their ways of selling and buying souls and energy, how to use these things to our advantage to use our foes against themselves. Imagining enticing enemies to do a portion of attacks they do on their own friends or something. We could borrow spells from other classes, heals could lend their health and shields, have a potion table like a mage table that can act as a resource boost when used or some silly stuff like that! Any race could fit the bill on that sort of class. Goblins especially hehe.
I feel like all of the classes you just suggested run into the same problems as necros do for you.
ninjas are rogues
bloodmages have been split between warlocks/fire mages already
a samurai is an arms warrior.
gunslinger could have potential as a tinker spec, but it would also likely step on hunter toes.
and illusionists just feels like something to give to mages rather than make its own class.
i dont care as long as its a caster, tired of all the melee crap, this game is majorly lacking in casters.
They need to fix the classes they have instead of worrying about new ones
Hearthsinger Forresten from Strath, that one random dwarf from the Twilight Highlands quests, Tauren Chieftens and Blightboar as bands, Death Metal Knight is possibly one as well, but he’s also a DK. Plenty of bard characters
But I think the safest thing to say about any new class is “It’ll probably use mail as its armor”. I still think the likier choices are from the Tinker/Necro/Dragonsworn side of things though
You omitted my “lol.” You are way to serious. It’s called sarcastic humor. lol
bard because it’s the only unique class
Bard is far from a “unique class” and would likely be a bad copy paste job from every other game.
Bard is far from a “unique class” and would likely be a bad copy paste job from every other game.
While you’re right, that’s hardly different from nearly every other class in the game.
Do we need ANOTHER expansion tank class?
I’ll never say no to more diversity in roles. Especially considering Tinker / Tinkerer would be ranged, in a sense.
Tinkers, but for goblin and gnome only!
Again, your trying to say that the theme for UH isn’t about diseases and undead minions? stop thats literally what unholy is. Everything in the initial class was themed around your spells doing more damage (so your diseases) and pet doing the same. The pet reliably died unless you talented for it to be an actual pet (as a focus) and the CD was dramatically reduced in addition to the talent that let you buff your pet.
That sounds like a talented focus towards undead minions to me?
Go look at how many spells supported the Death Knight Minions in Wrath of the Lich King.
Now compare how many Talents in the Unholy Tree were for the pets as opposed to magic and disease. In fact, you’ll probably find about 1 or 2 more in that tree than you find today, and Wrath’s Tree was MUCH larger.
Minions were a side hustle for Unholy in Wrath at best, and still not a reliant focus of the UHDK today.
You claimed that the undead minions were not a thematic
That is a lie. I never said that. I’ve said that UHDK’s are not reliant on pet damage nor have minions as a focus, nor ever have been.
The statement you quoted was regarding having the UHDK’s minions be minimized, when their abilities in that regard have actually grown. It’s still not a focus for UHDKs rely on.
Army of the Dead’s recharge timer was reduced more than it could ever be talented for. Apocalypse became available at the same time that Demonology became a pet spammer. The Talent to double your pets has been around for quite a while now.
So no, it was never minimized, only grown. Yet it is not the focus of the class’s fighting style due to its time gates on those abilities.
So you can’t shift some numbers around to literally push them into summon reliance and wear int plate? Getting hung up on the armor type seems foolish.
An UHDK can’t tank unless hes so stupidly over geared then it doesn’t matter. Your basically trying to justify necromancers by saying that a fury warrior can tank here.
I can’t because DK’s can’t use Int, nor am I a developer. Plate is a point because that is one of the defining differences between Paladin and Priest, which even you mentioned.
DK’s can’t heal, either, a position that I think Necromancers could actually.
never seen since the second war you say…
Okay, one. Where’s the rest?
We were given Arthas wanna be DKs due to game mechanics/design.
No, it was because of the Scourge storyline. And when I referenced Wizard, I was being very literal. The 2nd War Death Knights were as easy to put down as a Mage.
The difference between priest and paladin is that while they share that they use light they swing it differently. Necromancers and DKs technically do the same thing with the whole undead shtick and the archetype of mass summoner belongs to warlocks.
Necromancers do not use rune magic. They are caster focused instead of melee focused. And I might add, I never said that Necromancers should be a mass summoner, but a spam summoner. Look up the Theurgist from Dark Age of Camelot for a better idea of what I’m talking about.
making a claim that a class would be a stealth shaman/pallie was kinda childish.
Just as much as saying Necromancers are UHDKs. Less so, actually, because it provides a quick reference of what to expect from a Bard.
And if Paladin Auras and Shaman Totems couldn’t be properly balanced, what makes you think that a Bard wouldn’t have the same problem?
And the adjustments to their buffs weren’t what allowed the Paladins and Shaman to step out of that avenue, it was the adjustment of other skills and some inclusion of others, as well as new gear, that allowed them to focus beyond being healing buff bots. Bards probably won’t be having a Healing spec, which means they’ll either be shooting or stabbing.
So TL;DR, Bards would be Rogues with Paladin Auras that might be able to Stealth.
i dont care as long as its a caster, tired of all the melee crap, this game is majorly lacking in casters.
One of the reasons I keep bringing up the Necro.
I’ll never say no to more diversity in roles. Especially considering Tinker / Tinkerer would be ranged, in a sense.
There is no guarantee they would be ranged or melee. But if they are going to Tank, that spec will be melee.
I have two problems with the Necromancer as a class, and they’re just personal.
First, necros are bad guys, and we have enough “bad guy” classes already (death knight, demon hunter, shadow priest) for an allegedly heroic game where we do good deeds and save the world.
Second, it would require stealing a lot of things from other classes which was annoying enough with Demon Hunters when they took stuff from several other classes to build.
First, necros are bad guys, and we have enough “bad guy” classes already (death knight, demon hunter, shadow priest) for an allegedly heroic game where we do good deeds and save the world.
You forgot warlocks. Also Warcraft hasn’t really ever been the Heroic game where people are out there doing good things. That just sometimes seems to happen when worse things are out there to end all life. Other than that its unending faction war.
Lol I’m all for this class.
Also Warcraft hasn’t really ever been the Heroic game where people are out there doing good things.
You’re right about Warlocks.
But the quests are almost all about helping people, doing good, protecting people etc except a few of the Horde areas (mostly forsaken).
Expecting necros now is like expecting demon hunters if Legion didn’t introduce them, just stop. If blizz wanted them as a class they would’ve done it for SL. Now they’re best introduced as a lock skin.
I see your concern about Necromancers, but have a look at Maldraxxus Necromancers/Lichs, their Skills and Visuals are all completely unique and different from DKs and Warlocks.
Ofcourse their will be an overlap, every class does, we all have builders and spenders and skills which really do the same thing, have a look at Hunters, Mages and Shamans all having a lust with basically a different name.
But this shouldn’t really deter us from another class being released and playable to those who may enjoy it.
I do hope they release Necromancers and Tinkers eventually, I think they both fit into WoW great just they need a little thought to make them stand out!
I agree that it would probably take a themed expansion to expect to see a new class (monks in Pandria, Death Knights in Northrend, etc). Classes like Illusionist and Bard can fit in pretty much any expansion but Blizzard likes to give new classes a special event-style intro and in-game explanation.
Sorry, i’m a bit tired of the goalposts shifting with you.
If you played DKs at all you would know that since the RTS days they have thematically been about summoning undead. Disposable minions have been an important toolset of DKs since forever even if limited in uptime. Your trying to minimize that fact when you argue in favor of necros which is kinda impossible.
Implying that its not a core theme of a DK is wrong. The reason the CDs were long on UD summons was to make the temporary minions feel impactful when they were up. Just because they are not perm pets =/= they are a side note. When i say that they were minimized I mean from a damage and importance standpoint for the UHDK. I don’t recall really thinking it being an imperative to nuke the DK pet to turn off the easy consistent damage since they have made it significantly easier to summon. The theme of UHDK to this day is still Undead and diseases no matter how you try and swing it.
Blizzard has been doubling down on the undead summon thematic for DK since wrath by your own admission.
The point between paladin and priest is that there are 3 differences between the classes. 2 game play limitations and 1 lore difference. plate and ranged/melee are the gameplay differences. The lore difference which to me is the most important one is that a paladin channels the light into themselves to become a weapon while a priest channels it like a traditional spell. Anduin can do priest things while wearing plate armor not because hes anduin but because he can. It’s why there is also tons of cloth shoulder pads that look like plate. Scaling off of strength or int is a relatively moot point but one i made because casters can wear plate and be effective in lore (WC2 DKs wore plate and rode undead horses). I made an example of a relatively simple way to adjust the change.
You want more potential DKs that cast spells? Ok we can play shift the goal post. How about the lich king himself? Pretty sure Ner’zul being a part of the shadow council and knowing the necromantic arts means that he would impart his magic to his chosen leader types in the scourge. The train of thought that warlocks use death magic is literally why the warlocks had death coil to begin with. Arthas didn’t magically know how to death coil after he grabbed frostmourne, he was obviously shown how since magic clearly needs to be taught (see dalaran’s reason for existence). Arthas merged with the same person who most likely taught him which would give him access to all that death magic. Guess who made the current death knight order? Arthas fused with Ner’zul!
DKs use more than simple rune magic. I have listed quite a few DKs who don’t use rune magic as a focus for a reason. The rune resource is a game play mechanic that with adjustments can be manipulated for them to play as a caster. Trying to argue why necromancers don’t fit thematically when we already have DKs has already been listed.
We were given melee DK’s because arthas was a melee character in WC3 who could summon undead and heal/damage undead/living units. During that time frame using ranged attacks required specific gear and let us not forget that the design of classes was much more shared between specs. WC2 DKs were low HP zone control units in the RTS. guess what? they still wore bits of armor in the art. specifically boots/greaves, bracers, and shoulder pads. They were in game play terms a caster wearing plate. Warlocks are already a spam summoner. They literally summon imps every few casts and dogs every 10 ish seconds. Demo Warlock fills the spam/mass summoner archetype. They get their huge swarms when they summon the tyrant and/or use the summon portal
The reason i said that auras and totems weren’t balanced was because they were set it/forget it. Using an active buff system where the player has to do stuff to keep buffs rolling was my suggestion as to how to give them a unique style that would be welcome. You brought stealth into this somehow. so TLDR : your being facetious
i’d like a necromancer but…
sounds like the kind of class that would have lots of permanent pets that might have to be focused. would be hell for arenas/nameplates lol
can already imagine myself having to tab target 6+ times to target a necro
then everyone would have to bind their “tab” to “target nearest player” instead of nearest enemy everytime they go into an arena, but still manually click the high priority minion(s) when needed? - meh.
at this point tinker or bard would be more “fitting” even tho the necro does sound cooler.