No it’s not. Resilience not only added damage reduction but also crit chance reduction. That helped to cut out a lot of the burstiness. Plus resilience actually made the gear PVP gear. Versatility is probably the least sought after stat for all DPS overall.
100%
Gearing in WoD was the best experience for me. I only did “casual” PvP and it was awesome. Gearing alts was enjoyable, gearing and playing my main was enjoyable. Deciding what piece of gear to get next was enjoyable. This system really misses the mark.
My response to that would be that you’re talking about 3 slots rather than an entire gear set. I mean, I still have a bunch of random Azeroth pieces in my bags that I haven’t even chosen traits for just in case but that’s mainly because I’m a hoarder. I really only use 2 sets of 3. I can see a pve player using an extra set for aoe, maybe another set for another offspec depending on your class and how many roles you can fill… it can get a little wonky. But it isn’t the same as having to fill 2 bags with entire gearsets to be able to pve/pvp
It is really nice on a DK…
But yes, resilience was better overall because of the the player specific effects.
I think the old honor / conquest vendors similar to WOD would be what you are asking for. I miss that also.
Crit’s already been nerfed in pvp and the damage between it and regular hits is basically what it would have been back in the day with full resilience. No one except pallies and ele shaman go for crit either, there’s a reason its the worst stat in pvp for basically everyone that doesnt rely on crits for procs in their rotation. Versatility reduces your damage taken from everything and increases your healing/damage done as well
Still the same issue across all gear, PVE stats do not equal PvP stats.
That would work too.
It’d be cool though if you could get basic pvp gear from a vendor or rng drops that gave 385 and you earned a pvp currency that you could upgrade the item level.
Yeah, the key here is that player agency has been removed and the game is worse for it.
This system is a downgrade with no discernible benefit.
Nah, you are confused. That’s why the game would be better off without PvP period because it encourage nasty behavior.
You were already given the reason why PvP doesn’t have vendors anymore and that is because PvPers can’t find them.
If you think about that, it really is a legitimate concern. A player leveling up doing PvE, the gear is all from the content itself. A player leveling up doing PvP, you have vendors all over the places and it really is just a bad system.
PvP gear needs to be more directly obtained from the activity itself.
Isn’t that just for instanced pvp?
Um, not true. Don’t use Arena guides as guides for BG’s or world.
But it is not a benefit to pvp’ers. Why grind for subpar gear with versatility in pvp when someone can buy raid/m+ carries for superior gear?
Resilience gave PvP’ers the edge in content that they invested into. PVP. A real reward for time invested outside of boring cosmetic items and titles.
Obvious troll is obvious bud. Appreciate the free bumps though.
Jeez. I guess some people just don’t have anything better to do than troll on the wow forums
was just trying to find pvp in naz for the last 15 min to make this picture, but no, basically everything you said is wrong.
https://i.imgur.com/V78SEIZ.png
horrible sample size, but basically the average and max hits/crits are right in line with crits being 50% larger than hits in pvp rather than 100% like in pve. This was in world pvp (obviously), but it works the same in instanced pvp. But the stats you would want for bgs will probably be very similar if not identical to arenas, unless you’re planning on flag carrying or something specific like that. Also, no one except maybe resto shaman and demon hunters want to be stacking versa to the moon, but if you look at the top 10 ranked players in 3v3 (8 different classes too, yay for parity), except for smexxin every single one has between about 7-13% versatility. and lol@thinking I got this information from a guide rather than just actually thinking and using my brain.
After hitting the 20-25%~ haste threshold where you start to see diminishing returns on it due to breakpoints, and whatever the required sweet spot is for your classes’ mastery (15%-ish feels super prime for rdruids while maintaining 23%~ haste and 10%~ vers, for example), basically every single class in the game will see a huge benefit to having some versatility in pvp. Its not just an accident the best players in the world all start trying to pick up versatility after a certain point.
This tangent we’re currently on is super off topic, but I have a feeling its people like you that really have no clue about how classes should gear for pvp that resulted in complaints about “buying the wrong ring” that got vendors removed for everyone.
No, everything I said is not wrong. I asked about the crit in instanced. It wasn’t a declaration so how was it wrong? And crit is not only exclusive to ele and paladins. Again, do NOT use Arena guides for BG’s. Both the specs and stats will vary as fight lengths vary depending on classes and situations. Kinda common sense.
As for the rest of your rant, I don’t even know what you are arguing for or against.
Only someone looking at guides would try to declare that all but 2 classes ignore crit. Fury benefits from crit over haste depending on the az trait. I could go down a list but I think it’d be pointless since you have some weird attraction to versatility.
Either you have played every class/spec(doubtful), or you’re using guides. Don’t know why you are offended by that. It’s just fact. Either that or you’re pulling it out of the rear.
Your words. For most classes, Versatility is NOT as optimal and necessary for PvP as resilience was or crit IS.
Versatility is one of the least valued stats across all DPS overall. And you still cannot address the fact that versatility, being on all gear(pve and pvp), makes the time people invest into pvp less valuable. The optimal gear is still coming from pve. So when crybabies didn’t want to pvp for pvp gear, and would rather have their pvp viability handed to them through the other aspect of the game, pvp’ers are stuck running pve to do what they want at a more optimal level.
You seem to be as out of touch as Ion on the subject and are defending that trash stat that is primarily known as the PvE Tank stat. Just more excuses as to why they don’t have to put in thought and work. “Just slap on versatility, remove this, remove that. Remove vendors. Add RNG…” And then sit and wonder why participation is in the basement.
I think, to some extent, the current system is to entice PvE players into PvP. What it did was chase away a lot of casual PvPers.
I would love a system like this in pvp. I used to love bgs when you could actually work towards rewards but now it feels like it’s useless to do. Would be really cool if the item bonuses had pvp effects too so it doesn’t overstep into pve territory too much since raiders tend to get salty when any other forms of content award gear.
Thats fair about fury, but for most classes in pvp, crit is not as beneficial as other secondaries, it just isn’t. Like, if you attack 1 time per second for 100 seconds@100 average damage/hit and 10% crit, and increase your haste by 1%, you’re getting one more attack in that time period. So your damage overall would go from (roughly) 10500 to 10600, which is a little less than a 1% gain (this is ignoring stuff like cd’s finishing quicker just for simplicity sake, but they only further increase its value). If you increase your crit by 1% you’re going to on average have 1 more of those 100 attacks be for 150 and your gains on average will go from 10500 to 10550 in that time period, which is a little less than a 0.5% dps increase in pvp. You can do this for every stat to see that crit is just not as valuable. There’s a reason the vast majority of the best players dont stack crit
You cant use pve stat weights and sims for pvp when crit is half as good in pvp. Also I will reiterate, versatility is not a trash stat and anyone will see a tangible benefit to having a small amount of it (as I said though, most dont want to stack it to the moon and other stuff like haste or mastery will be more important up to a certain point). Again, this is pvp specifically, not pve
Obviously versa isn’t as necessary for pvp as resilience was because crit wasn’t nerfed in pvp when resilience was a thing, thats not the argument. But combined with the pvp crit nerf you need less versatility to get to the same place (in fact I’d argue the mitigation is a lot higher now except for classes that could get double 2 piece set bonuses to stack ridiculous amounts of res). The only other notable difference is that resilience reduced the effect of mana burns, but DH is the only class with a mana burn so thats kind of negligible now too
Let’s just clarify something. In order to make Versatility a slightly better stat, and to address the void that resilience left, they had to nerf crit? I ask seeing as how Resilience offered damage reduction AND reduced crit chance. It was the better versatility for PvP.
It’s(Res) effect on the gearing situation also seems to have been more positive than what we have now. Overall, Resilience not only did what versatility does, but it also nerfed the crit to reduce burst, AND it made pvp gear more valuable for pvp.
In WoD, they had a great idea in the scaling of the pvp gear in pvp combat. Against the raiders, you could hold your own, in PvE, you had to earn the gear for it. The damage reduction from the 2 pvp trinkets helped to combat the raid trinket issue. BUT, if you wanted to use the trinket and be more of a glass cannon, you could. It was a better design that offered more choice. Having the vendors was also fine.
Just to throw in this is why I think WoD > BFA. The classes felt better, the pvp was better, the gearing was better, and there was still a shell of resilience left in the dmg reduction trinket bonus. But that’s way off topic.
We don’t want to PvE to PvP
Clear enough?
Vendors worked fine from 2005 to 2016. That fool Ion then claimed players were too stupid to use the vendor. You’re in the minority enjoying this craptastic system.