Trust me, we know. And that’s fine. You’re entitled to complain. Seems silly to me though. Things change, that’s the nature of everything. You can’t stop it. The best you can do is understand it and decide when it’s no longer fun for you. I can say if I didn’t enjoy the game I wouldn’t be here and I hope that’s the same for everyone else. But expectations that it’ll go back to the way it was are unrealistic. If you revel in being in a perpetual state of saltiness, by all means, enjoy your masochism. But don’t delude yourself, it’s entirely self inflicted.
Bonuses that, unless I am mistaken, are only active in Nazj and EP, one can runs sims with that unchecked. If the Benthic gear is still tops without the bonuses active, then we have an issue. Otherwise it comes down to the same basic concept that was around when resist gear was needed for raids or at least certain fights: outside of those fights, the gear was near useless outside the other stats provided.
Really, people are acting like this gear is the best in all situations. If you want the effect reduced or inactive for the raid, that is one thing, hell for mythic any damage increase effect likely should be (the reduced falling damage not so much), but for goodness sake keep it in its perspective. There is also the new mega dungeon to do, do you really expect people to believe that Benthic gear, the bonuses of which don’t work outside of Nazj and EP, will be the BIS gear for that instance as well?
To break it down: for the raid some pieces of Benthic will likely be BiS, outside of the raid and Nazj the higher ilvl and statted gear will likely still reign supreme. There is more content then just raids, so BiS sometimes has to be for different situations.
EP is the relevant content for this patch. This thread actually specifies mythic raiding right there in the title.
It’s the best by far in the situations raiders care about.
Funny side note: The sort of players who look at 415 as an upgrade are already crying foul that the mecha dungeon, for all the effort it requires, drops the same level gear as emissaries. Sounds familiar.
Small adjustment for you.
Meaning keystones and rated PvP. No one gives a toss about “strongest for world quests.” Also this entire thread has been about raiding.
Yet you seemed to have missed this one line:
This is the only real fix for the issue, they could even keep the healing, threat, reduced fall damage active and still be fine.
You want to fix something for raiding, then come up with solutions for raiding, leave the rest alone. Even though this topic was focused around raiding, there were those that were coming across like raiders wanted Benthic gear nerfed all around.
The solution has been stated, there is also the fact you can do without, so is it a real issue or is it only an issue because people can’t control themselves and choose what they want to do to gear up?
Several raiders in this thread have suggested that exact thing: Disabling the effects in eternal palace. That’d be absolutely dandy. Yet somehow even that was absolutely offensive to people like Nyl who think there should be no advantage granted at all for beating a greater challenge. Or that beating the hardest content should give you anything to look forward to at all.
Well, there are those of us, at the LFR/N/H lvl that like any small increase we can get, so for us the effects should be in place for those difficulties. Blizzard could easily deactivate them for Mythic with say a debuff called “Azura’s wrath” (name open for suggestions) at least till the race to world first is done.
Thing is, some look at the long term, is the gear an upgrade while EP is the content? Not unless the bonuses are deactivated in at least mythic difficulty. However, once the next patch is out and EP is no longer relevant, any gear from mythic will reign supreme unless Blizzard repeats the mess
It is just a lesser form of instant gratification for that second part. It should be taken into account, but also needs to be put into perspective. If nothing else, the gear can be saved or used in the other content till it is the top gear again.
For a week or less, when it’s immediately replaced by the new tier of 460/475 items. Nothing survives the beginning of a new tier anymore.
Fun little anecdote that means absolutely nothing in the grand scheme: Cleared the first 4 heroic bosses tonight. Among the drops I saw: 455 titanforged caster trinket, 445 caster gloves with socket, 440 belt with socket, after two bosses. Direct quote from one of my guildies, as most of us are laughing: “Why the f*** are we doing mythic?”
So many tears in this thread. I am really enjoying it.
That’s not my position. Mythic rewards are better than Heroic, Heroic rewards are better than Normal. And correspondingly, people who raid those difficulties are geared more than people who are down the chain from them. That’s a fact. It’s a fact that Blizzard explicitly told us in one of the Q&A’s. It’s something you can look at WCL and see the average ilvl of a mythic raid parse is higher than the average ilvl of a heroic raid parse and so on. If the advantage isn’t big enough for you too bad. That’s my position. Just to set the record straight.
That is good no resting on your laurels. You want newer and better gear go out there and get it.
While you were typing that, I got a new ilvl 415 weapon.
I win?
You’re just as bad at logic as you are at reading comprehension.
So that’s the conversation. I think that’s pretty cut and dry. What you say you want is exactly what the situation is. Benthic gear fills, at most, 25% of the slots 4 out of 15/16 pending 1h or 2h. That leaves 75% that comes from Mythic raiding. Which is, as you put it, exactly what you want. And that’s exactly the way it is. What’s the problem again? Please, by all means, explain what I’m not comprehending that you’re writing. Because the options as I see them are I understood you perfectly and you’re just throwing out insults because you get off on being rude or you lied about what you want. But if there’s an alternative I’m not seeing enlighten me. My bet though is you’re not going to respond to this point. You’ll make some vague claim and handwave this post away because I’m right. That’s if you respond at all of course.
You’re not interested in having a conversation you’re just spewing your rhetoric over and over and over with your fingers in your ears going “lalalalala i can’t hear you” thinking that you found a “gotcha” moment but you never even understood the conversation to begin with.
So this thread is basically a giant fight about what content deserves to have the best gear rewards.
But setting that aside completely, doesn’t anyone else just think it’s off that my Benthic boots and gloves are stronger than boots/gloves 30 ilvls higher than them? (Not exagerrating, I simmed my character) From any content - raids, dungeons, crafting, emissaries, other Benthic pieces - nothing comes anywhere close to comparing with these specific pieces.
That’s just weird balance. Why do people think that’s not weird, like “non-raiding players should get good gear” isn’t a counter-argument to “why is this 385 gear an upgrade from 415 socketed gear”
Dear Blizz, please stop letting casuals get gear, it means I can’t feel superior to them for the size of my massive ilvl.
Signed,
Person that doesn’t mythic raid yet still complains about how the 0.1% of players that do might be forced to do boring content like everyone else to get some gear.
I am so happy you 2 are back at it again.
/made my day
If blizz hasnt announced a nerf from 3% and are leaving it unchanged then maybe the SIM is reading the bonus wrong. Its not like calculating/comparing raw stats and has blizzard or anyone actually crunched the bonus numbers from the piece in game?
I am sure it will be sorted it out before mythic goes live next week.
Just like the stupid punch card trinket.
The whole argument is based on “muh SIM bruh”
I’m confused as to what you’re saying, are you saying Blizzard did nerf the bonus? A % bonus to crit damage is definitely something sims can calculate. Crunching numbers is literally what sims do…
Yeah, I’m using sims to calculate the damage increase from pieces of gear. That’s what sims do. Is this a “math isn’t real” thing?
The piece in question only says “increases dmg to critical strikes” without providing any details.
WoWhead suggested it was formally 3% but thats not what the actual piece says (got it on my rogue)
So how does the SIM know what the actual value is?
It could still be using a former metric from the ptr. I haven’t seen any evidence provided from a blizzard source it is still 3%.
Again just “muh SIM does the math bruh”
So what numeric value is this SIM using and where did it get it from is my question… sounds like your SIM has more explaining to do than blizzard.