Bellular pretty much gets it

Just to make it clear, each level after the torments start taking place has an “intermission” zone where you are safe and unable to be affected by torments etc etc, exactly so that you can do that.

The only time torments actually matter is during the actual floor clear itself. If you need to sort out dinner or grab a drink or go to the bathroom you are free to do so after completing each floor at absolutely no penalty.

You can’t, actually.

Here is my experience going in at Floor 13, with Shadestalkers:
https://us.forums.blizzard.com/en/wow/t/feedback-torghast-tower-of-the-damned/498548/197?u=adreaver-undermine

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What I mean is you’re supposed to be able to at the “rest room”, it seems like there was a bit an issue with that pat.

Providing feedback like that is very helpful though, and I read through and it was good feedback.

And if the unexpected happens during the floor, sucks to be you.

There is NO need for time pressures inside of Torghast.

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BFA Bellular in a nutshell, folks.

Yes, and it is a persistent issue, which I have encountered multiple times.

Other times it didn’t matter because I was either on lower floors where things weren’t as dangerous, or I had enough anima powers that I could brute force my way through it.

Well that’s the theory at least. Look up 5 posts.

That’s a fair point, but that is it working against it’s intention.

One would assume that by beta and certainly by live that wouldn’t be an issue.

Because Blizzard has a fantastic track record of listening to people in beta/early live and making big changes. /light-sarcasm

Once its baked in, its done. And right now, Blizzard is desperately trying to bake in time pressures in Torghast.

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Eh, I don’t disagree, but you get what you expect right?

Blizzard has been on point with feedback and discussion with the community so far in Shadowlands and released the content so much earlier than they have in passed expansions.

Feedback is good, but bashing on Blizzard based on their old track record I don’t think is fair when they are clearly trying to turn it around this time. They know they failed hard with BfA and they seem to be putting in an effort to right that this expansion.

GUIZ Bellularz gets it. He gets things!

Actually I agree with you with bashing based on past events, at first.

Their latest actions shows IMHO that its just b.s. corporate tactics all over again, BfA2 basically. I’ve lost faith in Blizzard (again) for lying about no time pressures in Torghast, and rightly so.

So at this point, its five times bitten, once shy. Its up to Blizzard to work their way back into their customers good graces, and stop seeming to lie to them.

And right now, WoW is really important for allot of people stuck at home. Its not just a money-making service, it has more importance than that.

But that’s the thing - there is feedback all over the place that the torments are working counter to their stated goals: 3 of 6 Torments act merely as AFK checks if you have the anima powers to deal with them, but can be run destroyers if you don’t. 2 of 6 Torments act as soft enrages, ending your run when the stack gets too high and bosses can oneshot you. Only the decreased damage done Torment achieves the stated goal of nudging you along because it gets harder if you take too long, but you can still play around it if you are careful and use your toolkit effectively.

With that said, I don’t understand the purpose of the stated goal in the first place. If the Torments are only meant to kick in at 13 and up, and all the mandatory progression is meant to happen from 1-18, by the time your Torment is active, you can overpower any of them with anima powers. If the concern is waiting on 10 minute CDs, it’s ridiculous to be worrying about that at those levels, because it simply isn’t necessary, even on the super basic premades we have on alpha.

I get the concern about waiting on long CDs when pushing higher floors, and people feeling like they have to do it, because that’s the most effective (not efficient) way to guarantee success, but if there is no power progression on higher floors, why do we care whether people feel compelled to play like that?

Somebody in one of the threads commented that they would Vanish every time Cheat Death procced, and wouldn’t go back in combat until all their CDs were up again. So what? If somebody wants to spend hours pushing a single floor for cosmetic rewards, more power to them. I’ll wait until I have the gear to push those floors in a way that’s actually fun.

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Definitely better to let them know how we feel now while their idea is half-baked.

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Like I’m torn on this one as I don’t really hate timers that much but the fact that they’re hell bent on putting timers in so we don’t just blow CDs on pulls could be easily fixed by only letting lust once per floor

Like personally I don’t see myself sitting around waiting for evasion to pop up every pull considering I’ll just be able to look at mobs general direction and explode them after a while

I can see why they’re doing it but after seeing a video of it, it seemed wrong

Maybe instead of debuffs they should do something like treasure goblins.

Not in the rare mob way; but in that after a certain amount of time the power available in a level that can be obtained goes down. Have the mobs that run away with or stealing some of the anima or other resources from the floor if your going slow.

So some one spending time wisely get a reward but you can still spend time if you get stuck but not for free.

Honestly I’m mostly in the same boat with you there, but after seeing Classic’s release I’m have a bit more trepidation. People have absolutely ruined that game by abusing exploitive mechanics.

Really they need to start issuing more keys so we have a bit more foot work on it, but if it doesn’t work then sure they need to change or adjust it, but I’m not sure if carte blanche is the way to go, and I know hard timers aren’t the way to go either.
I’d rather they investigate soft enrage timers that encourage a behaviour rather than do a hard stop, at least then you have options.
Totally agree though, if things like the damage taken ones are just getting people immediately ejected, then maybe that isn’t the right one to have you know.

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Yeah, that is weird. I like both, and I support both. They usually make the same points but come at them in different ways.

I feel like Bellular gets a lot of stuff. He’s got a very respected opinion because of this.

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I’m just tired of everything being an exercise in player punishment for daring to do something counter-meta. Incentivize the gameplay you want, rather than penalizing the gameplay you don’t. The people who care about getting the most rewards (read: the only people who would bother to wait 10 minutes between pulls in the first place) will play the way you want them to if they get better rewards by doing so.

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