No, it wasn’t.
But it’s not about the tuning.
It’s about how insanely OP your character becomes based on the mechanics of the abilities you get and the lack of mechanics the enemies had and the lack of threads the tower presented you.
Well just know when you cry about not being able to go to the toilet in Torghast you’re purposely being intellectually dishonest to yourself for no real reason.
You’re right. Next time the baby is crying, or the Amazon guy is delivering a package, or someone slips and falls, or or or, I’ll just ignore them, and KEEP PLAYING A VIDEO GAME. Real life should always have a lower priority than a video game, right?
Way to change the conversation to try and win a point.
And to me it just seems like you just want to tell everyone they’re wrong because it’s only Alpha and reasons. After the horror show that was Azerite gear people have every reason to be skeptical.
The point was about not being able to go AFK. What are you harping on about now?
If you’re alone with a baby maybe don’t play an online video game.
Amazon packages take a minute to grab.
Slips and falls? That’s such an edge case emergency, no, a video game shouldn’t account for someone slipping and falling and injuring themselves.
The issue inherent in saying that they won’t take feedback by those who disagree with the timer by principle is that literally it’s in Alpha. Nobody has access to it and the only way we can see it is through the lens of high end players via live streams.
Which is why I want them to not do a “key” system for entering Torghast. If you get screwed into “wasting” one of your finite keys because luck wasn’t on your side, that really sucks. If Blizzard hamstrings the difficulty of Torghast to prevent that from happening, that really really sucks.
Also farming content you don’t like to get at the content you do enjoy is pretty awful by itself. See: Island expeditions.