Thank you for trying to help the community. There are a ton of trolls or just flat out rude people on the forums and I don’t envy having to sift through the rude to hear the civil.
I would like to give my 2 cents on the state of PvP server health. There are multiple big issues that are regularly brought up on the forums and I think PvP server health is one of the biggest. There are many of us that are very upset with how blizzard has handled server population. As background, I came back to wow with the launch of Classic. My friends and I rolled horde on Skeram at launch, which became completely horde populated by AQ40. With the opening of the dark portal, our guild decided to transfer to Bennediction, which at the time was roughly 60% alliance 40% horde (using weekly unqiue character raid logs as the metric). For a while this was a great decision, but the free transfers from “dead” servers caused a mass alliance migration to bennediction. For reasons I don’t fully understand, the massive horde population on bennediction has mostly transferred. I know that you can’t read the minds of the blizzard decision makers, but the free transfer that were offered were either not well thought out (directing the transfers would have gone a long way imo,) or the transfers were done in such a simple manner that it appears to me the goal was to generate revenue from players not offered free transfers. What ever the thought process was on the free transfers, they may have made the problem worse. I paid for two character transfers to bennediction (most of my guildmates did 2 or more). I refuse to pay for another transfer, but the state of the horde faction on bennediction may cause me to give up wow if my guild decides to leave.
My understanding of your posts regarding server health (forgive me if I am misunderstanding, I tried to look for all of your posts related to this topic)is that blizzard decision makers are still in the early stages of discussing the problem. This is very disheartening. To me, it feels like blizzard has no concern for PvP servers and has been operating off the idea that they could let PvP servers fail, make tons of money off transfers, and try to use the past as a roadmap for the path of least new work needed to continue to a future of PvE only servers. If blizzard needs some suggestions on PvP servers, here are mine:
Faction balance of PvP servers are less a issue than size of the minority faction. The biggest obstacle to the minority faction on a pvp server is being able to find groups for pve content and AH activity. This solutions to this fall into two broad catefories of either merging or not merging servers.
If servers are not merged, a LFG cross server feature could be modifiied to allow players of small faction population to access pve content. My time playing retail is very short (shadowlands launch), but I noticed the current LFG tool in retail is a double edge sword. Players can relativley quickly get groups but those groups felt very socially disconnected (nearly every group I joined was trying to speed run everything without any conversation). To preserve the overal more social vibe (imo) of pugs in classic, I think a modifed LFG tool could be used. If a player on a small faction size is using the in game LFG tool and is in que for more than 20 mins for a specific dungeon, that player should become available to join a LFM from another server. This would prioritize keeping players on the same server in a community but would allow for players without a large enough community to support regular dungeon groups the chance to still access pve content. Linking AH for specific small faction population PvP servers could also address the AH problem. I admit I don’t know what the minimum size of AH activity should be. My experience was that bennediction on the horde side had >50k AH posts every time I scanned the AH during its peak population size. It has been at >20k auctions for about 2 months now, which seems to be OK. However, I think this will drop quite a bit in the coming weeks.
The other category of solutions to PvP server health, server merges, seem to be mentioned more and might be more acceptable to the majority of players. IMO, if server merging is used, I think a single mega pvp server for each region should be created. (I would also vote to convert faerlina to a PvE server as those cowardly horde transfers don’t really want a PvP server). Once the PvP servers for the regions are merged, direct transfers between the PvP servers should be prevented. Players should be allowed to transfer off the PvP server to a PvE server, which would trigger a cooldown for being able to transfer again for 3-6 months. Additionally, I think the rule of PvE characters being prevented from transfering to PvP servers should be revisited.
The issue of layering is contentious. Initially, I did not like the idea of layering. However, after experiencing it on bennediction since TBC release, I now believe layers greatly improve the quality of the game. To keep this post from growing too large, I’ll end here. I look forward to the community council attempting to direct constructive feedback for the developers.