Banning GDKPs is beyond Stupid

No, they don’t break every rule. The concept of price changes because of supply and demand applies to any market that has ever existed. You can disagree if you just want to be wrong. :person_shrugging:

Except supply in a video game is infinite…

Yeah this is what all the GDKP supporters have tricked themselves into believing. It’s hilarious.

It’s not a trick, it’s common sense.

Tell yourself whatever you must to believe GDKPs are a positive. Blizzard apparently disagrees. Enjoy phase 2. :joy:

If you need that kind of incentive to play the game. Stop playing the game.

Probably am on a few toons.

I did not say they were a positive.

I think they are just testing the waters here to see if they will gain/lose subscribers.

I don’t play SOD, was considering it though.

So you’re in the SoD section of the forums arguing about whether GDKPs should be banned on a server set you didn’t even play on? That must be very fulfilling. I highly doubt you’re being honest, but I honestly can’t decide if that makes your comment better or worse.

I know it’s hard to read. But as someone who was considering playing sod it’s a valid reason to be here and comment. Especially as a wrath player and the implications this change may have on cataclysm.

My wrath guild does play SOD. My GDKP group does play SOD as well.

I’m happy that they will be banned. The economy will improve a bit overall. if you dont like it, then dont play

I don’t think we’ll see much change in the economy, if anything BoEs will go up in price.

Not sure that should be a reason to ban a style of play for some.

Classic andys need to gatekeep. GDKP stopped a lot of that. That’s all there is too it.

Ya, that will help the game lol. Just go back to era if you want to kill the game

because people buy gold or pay via RMT for GDKP which screws up economy. only reason it is still allowed in retail is because of WoW tokens so not it’s not beyond stupid. a lot of people do sell GDKP runs for real money or do buy gold they are not going to openly admit it because that alone is “beyond stupid” and a bannable offence as it is against ToS.

i don’t participate in GDKP i simply just play the game. if i want an item that badly i just keep trying and if it is that much of a hassle for me i give up this is literally just phase1 that piece of gear will be outdated eventually

LOL “kill the game”

You’re hilarious. This is a great move for the health of the game. Don’t like it? Don’t play SoD then. And if GDKP was your “reason” for playing, then have a good long look at your life and realize you’ve been playing a lie.

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This seems to be a very compelling argument in favor of GDKP. It incentivizes people to keep playing.

GDKP also has some nice incentives for raid organizers, but does come with some trade offs to consider.

Something that people don’t seem to talk a lot about is the side of organizing and forming groups, and I suppose because most people don’t organize or form their own groups, but with 10-mans being the normal, you’ve got to imagine it’s around 10% of us who are actively recruiting, forming groups, and keeping things going as consistently as possible.

I did one GDKP run in SoD, and opted to stick to BiS > MS > OS for now, thinking, I can always fall back on GDKP if attrition becomes too much of an issue. The reward or incentive of herding cats in WoW is mostly just that, having herded a group of cats to accomplish something can more or less be rewarding in itself.

However, GDKP as a loot distribution system comes with its own sets of trade offs, and some of them make it somewhat easier to ensure that people show up consistently.

Actually, interestingly enough, part of the reason I decided not to keep going with GDKPs was that the GDKP Discord server requires a set day, which does not allow for a rotation reset day (I run raids around resets), and I don’t feel comfortable advertising GDKP as a loot system in public chats, like /Trade or /LookingForGroup (even if the group is forming now), because chat suspensions seem to happen if people are reported enough, and it seems as though a lot of people report any chat that mentions GDKP. That’s one of the trade offs to consider.

Anyway, they did say that SoD is experimental and that they’ll experiment with this and see how it goes. I don’t like the direction they’ve gone with their experiments so far, but that’s my opinion or preference, which seems more obviously isn’t inline with other people’s opinions or preferences in this community.

:woman_shrugging:

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I guess I didn’t even think about the organizers side of things. As a prior RL in a non GDKP raid environment recruiting players and skill retention is by far the most challenging raid boss ever in this game. Those who do it for multiple groups or even just one are key parts in the game when you really think about it.

I think reducing the incentive for some of them is going to have a ripple affect when those toxic players that do GDKPs are now either running or participating in the alternative runs.

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/shrug less options is not a good thing. If you weren’t doing GDKP’s they had no impact on you so all removing them does is remove something that other people were enjoying.

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Yeah. I’ve often thought that the automated systems in Retail that seem to suck the life out of the game are much of the difference between Classic and Retail. Or rather, the presence and reliance on people who organize things in Classic is felt throughout the entire community.

It would be nice to see the dev team cater somewhat towards community cultivators by providing them with tools, rather than displace them with automation and regulations. At least, in my opinion.

:woman_shrugging:

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