Balancing the Vote-Kick Penalty: A Call for Change

I think I get your point now.
So if you loot boss 1 and 2…get kicked.
When you come back in later you wont get the loot from those first 2 bosses at all now.

Yeah…I spose that wont work then

I was replying to this

If loot was to be placed at the end of a wing, or dungeon, if you were to DC or get kicked, even if you’ve already done some of the bosses, then you would be forced into a situation where you had to defeat them again to reach the end.

While it is an intriguing idea, I do believe that it would wind up causing more problems than we have now.

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yeah…I see it now.
I didnt think that one thru very well. lol

I think limiting the vote kicks per day per Bnet will stop a lot of the bogus kicks.
If we know we only have so many we’ll not waste them to trash kicks quite as much…and if we do, we wont have them when real problems show up, so we’ll get what we asked for over our own bad behavior

Yeah, that’s the case for most of these solutions. That’s why it hasn’t changed. It’s such a minor problem and any “solution” would make things worse for more people more often.

That would only be for lockout bosses and currently all dungeon modes with vote kick doesn’t have any.

Would still be terrible, if only to lose all loots if you leave the dungeon for any reason near the end of the dungeon.

Yeah now that you’ve pointed out the downside to that one I can see why it’s a bad idea

As far as I’m concerned limiting us to three votes a day is probably limiting enough

And again I would get rid of the time out entirely. If someone doesn’t want to be there I don’t want them to be there

That would be true if the system hadn’t already been changed because of Sacbrood. The way it worked before wasn’t perfect, sure, but it at least had some built-in fairness: you could leave after the first boss without getting penalized, and if you got DC’d or had to deal with real life, you didn’t come back to a 30-minute debuff.

The current system hasn’t fixed anything significant—it’s just added a punishment layer that wasn’t there before. It’s still the same vote-to-kick mechanic, except now there’s a debuff attached, and for what? A problem that would have worked itself out in a short amount of time.

The argument that “any solution would make things worse for more people” doesn’t hold up when the current system has already created more problems than it solved. The penalty doesn’t discourage bad behavior; it punishes players who may have done nothing wrong. If the choice is between sticking with a flawed change or reverting it until a better solution can be implemented, the latter is the more logical path. A rollback doesn’t make things worse—it restores the system to what it was: imperfect, but less open to abuse and frustration.

Ignoring problems just because they seem minor undermines the long-term health of the game. Reverting the changes would buy time to find a solution that actually works for more people instead of just punishing them.

I believe that’s what all these posts are trying to get at.

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''People don’t get kicked for “no reason”

Clearly you haven’t played long enough if you believe this.

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Which was made because of people complaining on the forums, btw. So how much is your complaint on a forum worth? No one here has considered the consequences of what they’re asking for. You’re not the exception.

Then aren’t you in the same situation of killing bosses that you’ve already killed and there is no incentive for the extra kill? It’s no different than what currently exists with the problem with backfilling in LFR.

and trolls like this is why vote kick needs a revamp. guarantee you have initiated a vote because you didn’t like someones transmog lmao

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Well apparently if it can be changed once because enough people were on the forum, then it can be said that change can occur again if enough people talk about it.

I don’t see this as complaining because people are offering suggestions to overall improvement. Complaining is just about arguing over a situation and not providing feedback for change.

And yeah, I do try and think of the ramifications, I know the previous system wasn’t perfect, but as it stands now, it’s actually worse. It hasn’t prevented people from leaving a dungeon, and it doesn’t reward people for staying and slaying the same boss they’ve already killed.

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LFR has boss lockout, I just explained that…

Yeah it can be, that doesn’t mean any of these ideas proposed so far are any good

so you just pay to access forums and troll? lmao pitiful

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No but if I did, that still falls within the posted rules lol.

Stay mad.

Classic is a thing. The fact you seem to not know suggests this might be a you issue more than it is for me lol.

Boss lockout, as if that’s supposed to mean that I don’t kill that boss a second time?

Exactly. And the fact is the system has been changed in the past to account for abuses and so it should be changed in the present to account for current abuses

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According to your opinion. I have mine, you have yours. Apparently there were enough to get Blizzard to implement their version as well.

That doesn’t mean that their version is perfect either, hence why we’re here discussing this.

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Yeah, as I said it’s no bueno. I’m just commenting on your “no incentive to kill” because yes there is incentive, you will get loot in any queue dungeon. It’s nothing like LFR.