Balancing the Vote-Kick Penalty: A Call for Change

You said the system needs addressing after complaining that you were forced to backfill, but when you requeue and leave after the boss you need, you’re forcing someone else to backfill.

The system doesn’t need to change to fix this, you just need to not leave after the boss you need, and it breaks the cycle. If enough people just don’t leave after the boss they need, and take 15 minutes to finish the wing, rather than leaving and getting a 30 minute debuff, no one would be forced to backfill, like you complained about.

The deserter debuff reduces the need to backfill by preventing players from leaving.

If there is no debuff, everyone can leave after the first boss, and the need to backfill goes up.

How do you actually not understand that.

Well no, because you just admitted that you alter your behavior to be better in group content because you don’t want to get kicked. It’s forcing you to play nicer with others, which you usually wouldn’t.

Perhaps if they put all the loot at the last boss it might solve a lot of these problems of leaving and backfilling.

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BuT wHy ShOuLd ThE rEsT oF tHe GrOuP bE pUnIsHeD fOr ThE aCtIoNs Of A 1? :rofl: :rofl:

I understand it perfectly. Those who CHOOSE to stay and get backfilled can. Those who do not, can CHOOSE to leave. Man are you even trying anymore? LOL

This in association with reverting the deserter back gone after first boss is my wet dream. Make it act like M+. If you got something off each boss, it’ll be in a chest after you kill the last boss.

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Maybe.

If you got into a group that became toxic after the second of four bosses, would you rather:

  1. Get your piece of loot from the first two bosses and leave, getting a 30 minutes debuff
  2. Leave, get zero loot from those two bosses even though you already did the work to clear them, and then try and find a new group

The escalating penalty system makes sense, but not if it starts at 30 minutes, what? No. Starting at 30 mins will just get abused again. Do something more rational, 10 minutes, then 20 minutes, then 30 minutes. Cannot go past 30 minutes max.

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“I understand it perfectly”
proves they don’t understand it at all

Go back and read until you get it, then explain to me the exact way you misunderstood.

That’s not complaining, that’s stating a fact, it’s a presentation of information so that you’ll understand what I say next.

The issue with what you’re defending, by not leaving, is players who help down a boss are not receiving anything for their efforts. Breaking the cycle should be the responsibility of the queue system, not the player.

The debuff has proven to not stop backfilling, it only adds a demoralizing component to content.

As I mentioned previously, the system should be set up in a way so that you do not have to defeat a boss you’ve already done. If that means queueing for individual bosses, then so be it. If you want to keep the system as if, then the compromise is that if you do backfill, then you’re next queue puts in a raid that is in a position to kill the bosses that you already missed.

These are just some suggestions to address the system for the better, other than the failed debuff which does nothing to alleviate the problem.

Ooh! This one of those “I’m going to say you don’t understand what I said, but I’m also not going to clarify, so I can feel better about myself” replies? I love those!

On topic, giving players a choice that doesn’t end up in a mandatory 30 minute debuff sure seems like an impossibly tall task for you. :smile:

Loot should not be obtained till you down the last boss. Like M+ all loot should be in a chest after the run is over with. If you bail prematurely no loot. Which should be a encouragement to tolerate each other if you want gear.

I think having loot at the end of the run will solve bailing and backfilling.

It’s not, it’s one of those “I’m becoming increasingly suspicious that you’re either not intellectually honest or competent enough to discuss this with, so I want to see if you have the ability to figure out your misunderstanding on your own because that would prove that you are” things.

It could, yeah. I’m not against it.

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But what about the part where you keep insisting the debuff needs to be absolute? The report player fuction should be fine after removing a disruptive player. Deserter is not necessary. It wasn’t for YEARS leading up to TWW. One trinket caused this change, and that trinket is no longer relevant, as this change is no longer relevant.

I am very much glad we have found common ground on this.

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The one thing that I can see complicating this is what happens if you are either kicked, or lose connection.

Both can currently apply the debuff. But let’s say your patient enough to wait it out and go back in, do you repeat the bosses that you’ve already killed?

Right now there are people defending VTK for whatever reason they see fit, so if you go into wing and down two bosses but get kicked prior to defeating the 3rd, you have no access to loot from those you’ve already completed.

I think this would only create more problems instead of addressing the ones we currently face.

Kicking and leaving both caused deserter at start of dungeon since weeks after LFG became a thing in Wrath. What TWW did was also add a time limit. It used to be first boss kill counted. Now it’s a time limit so everyone couldn’t just dip after sacbrood boss.

It was a knee jerk reaction. Problem would have fixed itself the instant season started. They should revert.

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I thought the way it worked with like lock out content was you still could loot any boss you hadnt yet looted.

lol most ppl here dont want any change unless its more heavy handed
this games something else. why do u want harsher punishments if it “isnt that bad?” lol.

I was posting my thoughts on the idea of moving the loot to the end of the last boss. Similar to the way M+ is done.

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The system was ALMOST tolerable having to do the first boss before bailing.

If a group is trolls or bigots, I can stomach them for one boss before bailing.