Depends on the elites and if one of the players is tanking.
Ive been in a group doing the elite world quests without a tank and it did not go well. Good thing i have a pocket tank
And some elites have dumb mechanics that make them pretty hard to do. Like the ones that put down the totems. Or the ones that send you flyinh through the air into a pack of 5 more elites.
Oh and some like to respawn at the same rate you kill them meaning combat never ends.
That area can get messy depending on what youre doing.
Of course if its just the kill dogs one, that one is simple enough to just solo.
I actually unsubbed because an account of mine was permabanned for using cheat software, which I have never had on my computer. So they clearly didn’t check my computer using Warden, or they would have found that out.
So what did they do? After a surprising number of players saying this happened to them or someone they knew as well, I came to the conclusion that the “investigation” looked at my playstyle, which is playing lots of characters and logging in and out a lot on different servers, which is now their criteria for determining whether a character is a “bot”. Maybe they figured that, as a “botter”, I will just buy a new account and boost characters to replace the ones I’ve lost.
I canceled all my subscriptions. It clearly would happen again.
I see it’s completely changed since the other day when everyone was saying the exact opposite. I didn’t see that in the patch notes.
Good luck finding anyone for those WQs. I sat for a few minutes for each one on a pretty busy server various times. Searched in the queue, even put my own submission in the queue when there were no groups (which you have to type in manually for some reason to add)…
So if anyone’s doing those, they’re rare. I just decided that the rewards weren’t worth the time and effort. I don’t play to sit in a queue and search for a group. That’s never been WoW for me.
I appreciate Murdercarpet’s opinion of why those quests exist or who they exist for, but logically it doesn’t add up. There’s barely anything there to attract solo players, let alone raiders. But maybe there’s some rare meaningful reward attached to them that I haven’t seen yet.
Gearing in this game has gotten so convulted with upgrade systems, grade systems and multiple currencies and magic machines that work for this not that but that with this…
I am finding it really hard to take any of it serious anymore.
Because I’m coming from legion where I spent a ton of time in the open world and it was the best time I had in this game since Wrath. Apparently ya’ll hated legion or something though and want this game to be loggers of mythic plus craft. It’s fine I guess, after 3 failed expansions (for me) in a row I think I can finally write this game off for good.
There are a lot of people like you who imagine that this game has always only been the hardest game in the genre, where in reality it became so popular because it was marketed as the easy MMO that anybody could play even if they had no friends online.
80% of players in every successful MMO are casuals. You can increase the percentage of hardcore players in your game by dramatically decreasing the number of casuals. That’s what Blizzard has done rather successfully. But I’m not sure how good it has been for profitability to laser focus on 3 pillar players and assume making them happy would result in casuals coming back to spam high keys and do heroic raiding, because they haven’t.
Yeah those guys are terrible. Being a tank I can do most of those WQs alone even in this jank gear, but one DPS is very much an improvement. 2 would make it a faceroll.
I’m just speaking from my own experience. Those areas aren’t worse than the elite maw or storms areas, none of which ever required a raid group or high level gear for small groups. Have you even been to the area yourself?
Yeah, that’s the big problem. But I was mainly responding to the claim that you need a raid group of geared toons to do them, which is blatantly untrue.
Stop taking it serious. Come join us in Sanctuary. Lol.
Lightning can strike twice…
This expansion is bleeding subs and Blizzard can’t figure out why and even shills like Bellular and Tallie can’t figure out why. Could it be their assumption that “build a good raid and people will come back or stay in mass” is wrong?
Or maybe you don’t know anything about where subs are?
Maybe blizzard figured out a long time ago that casuals are subbed for fewer months of the year than a so called “hardcore” raider no matter what they do and they require a much bigger $$$ investment that is also not cost effective in order to increase sub retention.
It’s a business. Accept that when the evidence suggests a company isn’t trying as hard to retain you as a customer vs other customers that you are not their target audience probably because you are less cost effective to retain.
It’s an MMO. No one cares about casual solo open world players. WoW begins after you finish with solo content. Designing and catering content for you means less time designing content for and catering content to players like me… or players like I used to be once upon a time who tip of the spear the try hard content.
I get that doing difficult stuff isn’t for everyone. Hell, I’m not the player I used to be either. Life and stuff like that, right? But that doesn’t mean because I changed the game should change to cater to me. It’s not a casual solo game. If you want that, go play something else.
If you want to solo farm and be relatively antisocial and/or just bad enough at the game that no one wants to play with you, go play d4. It’s surprisingly fun and enough people run around in the world that it doesn’t feel like you’re playing a solo game.
Link to your source. I know it’s often been repeated that “raiders never unsubscribe, while casuals play for a week, unsub, and come back next year”, but I know lots of raiders who take breaks after completing their raids, and lots of casuals who keep playing casual content.
And maybe they just decided this was truth™ because they wanted it to be. Casual content is way cheaper than raids and dungeons.
It is irresponsible to their investors for a company like Blizzard, which took a huge hit in sales with Dragonflight - as many were predicting would happen - to decide to jettison even more customers.