Bad Idea, RDF is needed in 2022

I’m going to go over 4 main reasons why RDF is a good thing, and needed in 2022.

Time - The majority of people that play are adults, we all have lives we have to worry about. Not everyone can spend 8 hours each day on WoW. Not everyone wants to waste their time looking for groups, only to be kicked because our necklace wasn’t the BiS.

Social Aspect - I keep seeing people say it took away the social aspect, how does spamming LFG help that? When I started, as a kid, I never really interacted with people in games until dungeon finder, which made me friends to start raiding with. I hear they are basing this off statistics, but what stats? From where? Current records or records during the height of WoTLK? Leveling my alts is ruining the social aspect of WoW? No, the social aspect is ruined because the PEOPLE that play this game, they ruined it.

Content - Without RDF, the majority of dungeons will not be completed, only by completionist or people looking for certain items. This at least gave people more options instead of trying to get a group for a dungeon that no one will want to run.

Classic “feel” - Boost are okay but RDF isn’t? Where is the logic in that? RDF was released in WoTLK but boost were not. Boost take away from the real social aspect, not spamming dungeons for a few hours. Classic feel was after a long day of running on my main, I hop over to an alt, relax for awhile and run some dungeons.

I have tanked and healed thousands of dungeons in my time playing, the people who used RDF are not that bad, they do not ruin the group so don’t give me that excuse. PVP is way worse.
Honestly, in the current state of gaming RDF will be a good thing for the game. Many people use dungeons as a leveling method for alts, nobody wants to go through the same quest four times. In the long run, this will only lead to a quicker end of WoTLK and feeling burnt out even sooner, leading to less active subs.
There are ways that RDF could be done even better as well, its possible.
I want to hear a REAL argument against this, not your copy&paste argument.

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The whole reason about ruining the social aspect is absolute BS, I did probably hundreds of dungeons using this LFG since the beginning of the pre-patch of WOTLK and I can count the amount of time people even tried to do any form of social interaction on one hand.
Othewise all they say is “Hi” and “GG” even that isn’t super common.

There is no such thing as social interactions while leveling in dungeons period, this isn’t 2006-2010 anymore people no longer use MMORPGs to do “social” unless they are in a guild group, by what I saw so far 99% of people do not want to social with random people in random dungeons while leveling.

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in the hyerarchy of arguments, “it’s the current year” never made the list.

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agree with all this but be careful you are about to get all the trolls with a dozen alts on here with this post

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2022, in regards to the majority of players are older and the way we socialize isn’t the same as 2009.
The game is different, life is different, people are different.

Me saying 2022 isn’t used as an argument.

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people were entitled in 2009 also. Actually, Wrath is when they started being entitled, come to think of it.

now’s blizzard’s chance to put the noobs back in their place and take control of their game and not repeat the same mistakes.

The worst of the worst players should NOT dictate development for the rest of us capable to overcome adversity.

this is 2022. the Age of Whiners has passed.

see, that wasn’t so hard. i can do it too.

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I like the ratios here. Nice work :wink:

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Without RDF or Joyous Journeys the game just isnt that fun right now :confused: it feels more like a chore now

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So much irony in a single post. I love it!

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You mean it feels exactly like it did back when it was released back when levelling wasn’t a one and done deal for the day?

Sooo, do you want RDF or not?
Your answer wasn’t that clear.

If you don’t, your response wasn’t that good of an argument.

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automated grouping only, manual travel.

that’s what i want. Anything with auto-teleport is a Nyet from me.

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Inb4 no-lifers call you a massive casual just for having a productive life. They don’t realize that people want to have fun, plus dungeons take a long time in Classic than typical modern MMOs anyway.

Pretty much. People act like RDF ruined social interaction but in reality the community did. While I don’t like the LFR tool, I recognize that WoW has devolved from a fun game that’s more casual friendly than, say, EverQuest to a game full of min-maxers and believing spending 10 hrs a day on it makes you “hardcore”.

Plus people won’t have to AFK and spam LFG chat. With RDF you can get actual dungeons done with what limited time you have, instead of giving up because you spent 2 hours waiting for a tank. Plus, WoW Classic leveling is outdated despite how much I love it. Why else is there an overwhelming demand for Joyous Journeys to return?

I wasn’t around much for the boosting fiasco, but I can imagine it slogging social interactions because many leveling areas and dungeons are just dead so I get your point there.

Yep. This is one of the best RDF defense posts I’ve ever seen. A lot of amazing points brought up here. Great job

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At release people were more social because the game was something new and exciting, people were playing for the sake of adventure, and you’d do dungeons many times with the same group instead of one and done. You also hadn’t done the content a million times over 14 years by that point.

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I’ve heard of the “enlightenment” when exactly was the age of entitlement in your opinion.

See, now that is something I could get behind. I haven’t heard that response yet.

If they did that, and refined in too a good point, that might work.

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This 100%, back in 2006-2009 those way of speaking with so many people online at the sametime wasn’t super common, it was kind of a new thing and everybody wanted to try it, today everybody use discord or twitter and etc to get their fill of"Social interactions"

Once they log in game all they want to do play the game, do their dungeons quests or whatever their goals are in the dungeons and that’s it, they do not want to start to talk to Mr Bob in the middle of the dungeons.

Stop talking and pull the next pack please.
(Literally what a guy told me in one dungeon, Funny enough it was one of the rare social interactions I got so far lol.)

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I do agree with this, other games I play are the same way.
The big adventure aspect, the unknown aspect isn’t really there as well.

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When WoW came out I was already used to playing FFXI fighting the same mob in a party for 8 hours straight, the grind was just how the MMO world worked back then due to Everquest’s influence.

But we learned with WoW that the infinite kill 20 mobs collect 15 items quests weren’t good design. RDF made it bearable, you’d do the quests while in queue, or you’d level fast as a tank/healer and it was fine, you’d always be playing with other people and having a more social experience, it was a fun experience.

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God I love Thousand Needles but after a million times that place is just painful to traverse :sob:

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