There was plenty of fans of Arthas and Garrosh and they killed them.
Look, stories end. It does not matter how long her story has been running. Long history does not mean it can’t end.
Sure–and they can kill Sylvanas. But just because you can do something doesn’t mean you should.
I’m about to make the case that she has more to offer the story alive than dead. But maybe her time is up–that’s fine. But if she’s going to go, she should go in a way that pushes the plot forward while giving her long arc a fitting conclusion, similar to the way Varian’s death finished his arc as a self-sacrificing warrior king. Tossing her away for shock value on a mid-patch boss is a bad joke.
Ask any given WoW player to describe Sylvanas’s personality, and you’ll get a consistent list of strong, memorable traits. Some hate her, some love her, but we know exactly what she’s about, and a lot of us are invested. Why?
A big part of it is just the sheer amount of story she’s been through and that we watched her go through in game. Sure, the executive summary of her backstory isn’t anything new, but story experienced counts for a lot more than story exposited. We watched Sylvanas become who she is in WC3, in FT, and in WoW, and that means a lot of us have more buy-in than we would for some brand new character with an identical backstory and aesthetic.
Also, because of how long she’s been kicking around, Sylvanas has relationships that can add depth to a scene. For example: Sylvanas needles Anduin about the blood on Varian’s blade. Basic villain dialogue. But, when the villain waxing sadistic is also the warchief who ordered the retreat that killed Varian, there’s another layer of meaning that both adds emotion to the scene and adds complexity to both characters situations.
History with the players adds potential to characters, and that’s not something to be squandered because you cannot replace it even with brilliant writing.
She becomes a better warcheif, deals with voidy crap with death powers, then we can finally keep the faction leaders in the background.
The story’s fixation on the warchief position is getting real old, I agree. And you know, I don’t really know what I want until good writing surprises me with it, so who knows, maybe you’re right.
But I don’t see it. Her precarious in-game position aside, just on a meta level she alienates too many players from the Horde. After Teldrassil, after Derek, after Undercity, a lot of players refuse to identify with whatever group she leads, and if that group is The Horde, that’s a big problem.
Given that she can’t stay warchief, the choices are to either eliminate her completely or to give her a different role in the story.
Your next problem is that she is not really the kind of character to walk away.
True. Sylvanas will probably have to suffer a serious defeat or undergo a major transformation to get in a position where the main plot can ignore her for a while.
It does not follow that we have to kill her to get her out of the plot. It follows that she has to suffer a major defeat or undergo a major transformation.
Ending Sylvanas story preferably her having to suffer consequences for her actions, not only fixes the Horde with this dumb story they wrote for her as the Warchief but it offers the much deserved closure for Night Elf players.
No, it won’t. Barring some brilliant swan song story for Sylvanas, her death will give the Horde and the NE’s exactly 3 seconds of catharsis. Then they have to deal with the weak story again. A strong story is the only solution, and you can’t build a strong narrative on dead characters and schaddenfreude.