AV queues - i have to say it

Please try to stick to the topic. I know it’s hard for you.

Please shout your prophesies from the mountain tops. The rest of us will use basic math and logic from previous experience.
Oh and some of us don’t care about queues. Did your tea leaves see that coming?

Lol.
So 39 alliance in queue and 390 horde. Seems legit.

Whatever your reason for rolling Forsaken was doesn’t matter. Ultimately, you are another player who had a choice at the character select screen, and for whatever personal reason, you chose to roll Horde. That’s fine, but Horde is well established as the dominant faction in this game. There is a cost for making the choice that you did.

It’s easy to come to the forums and say “Blizzard needs to fix this” as a Horde player who has a problem. How do you go about fixing the problem specifically?

Beyond the fact that AV is a deeply flawed map for many reasons compared to Warsong Gulch and Arathi Basin…there are fundamental barriers to AV being popular time-syncs for most Alliance players based on the current honor/reward meta that exists.

Virtually all Alliance players participating in AV right now are doing so for the Exalted Reputation Reward. For casters; that’s the AV off-hand. For melle DPS, the Unstoppable Force. Nobody Alliance side with a functioning brain is participating in AV right now for honor. The queue problem for Horde in AV is actually going to worsen over time, because more off-hand weapon and 2h weapon options become available for people as additional raid content (RE: BWL and Zul’Gurub) roll out and become outlets for more equipment.

Master Dragonslayer’s Orb says ‘Hi’
Jindos Bag of Whammies says ‘Hi’

Yes, the AV off-hands may be ‘better’ for raid DPS in some cases…but many players who aren’t very hard-core will just look at how miserable the AV reputation grind is and go ‘I can just ask for the Nefarian head…it drops every week’…or ‘I can just get the off-hand from ZG…it’s coming out Wednesday and I can run the raid 2x a week…a lot less stressful and time intensive’.

For AV to become remotely popular with Alliance, one of a few things would need to happen.

If the AV premade change was reverted…you might see people going back to doing premade AV if the honor per hour of participating in and ‘winning’ AV for Alliance is superior to Warsong Gulch. Right now, WSG is the highest honor per hour for premades.

For many players (Horde and Alliance) doing WSG outside a premade is basically asking to get farmed in exchange for very little. Wins against a premade as a pug are scarce, and usually you get (3) capped and lose only getting a mark.

Many Horde and Alliance players who pug do mostly Arathi Basin. This is because the honor per hour for a premade stream-rolling through WSG tends to be higher, and its easier to get 10 competent players than 15.

Horde and Alliance who pug Arathi Basin at least have a decent shot at winning the battleground and not facing a premade. For pugs this is critical. It means Arathi Basin is the map where both sides have the best shot at getting a remotely balanced match-up, and it’s the format where non-premades on both sides actually stand to make some decent honor by making a concerted effort to win.

For Alliance pugs, there is actually a carrot that goes with the stick in Arathi Basin. In AV, there is a tiny carrot on the end of a big stick with a bunch of poison ivy wrapped around it for Alliance players.

In WSG, there is just a big stick laden with thorns that premade groups lash pug players with for 10-12 hours a day.

If you are not participating in a premade group and part of a stack in this meta (especially as Alliance), the only way it is remotely possible to get enough honor in order to rank up to something ‘realistic’ like rank 8 or rank 10 is to repeatedly run Arathi Basin. It doesn’t matter what ‘battleground weekend’ it is. Your never going to run AV, because it’s not like you win AV ever…so the battleground weekend bonus isn’t a compelling draw. WSG battleground weekend doesn’t matter either…because a loss where you cap no flags isn’t going you any good.

Blizzard also hasn’t done anything about a very obvious issue for months. Horde have like…a 98-99% win rate in AV…and Blizzard has done nothing. They haven’t even commented on the issue, because they don’t give a damn about their player base beyond how much money they can wring out of them anymore. The original product obviously has flaws, and some of them may have been constructed intentionally, but the old design team used to respond to glaring issues like this and make an effort to affect positive change. The current design team makes virtually no effort to engage with the community.

Most Alliance players are so broken and demoralized when it comes to AV that losing that battleground is viewed by many as a foregone conclusion. The damage is actually quite severe. You have almost an entire faction of players who’ve basically decided they aren’t going to participate in a specific aspect of the game due to how broken they feel it is.

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please explain

It’s your joke. Are you really asking me to explain your joke to you? :rofl:

i’m under the impression you didn’t get my post. I want you to say “Robo, I’m dumb”. I leave the exact phrasing to you.

That’s bait. Leaving the phrasing to me will get me banned and your feelings hurt. I’ll pass. Fish on.

it’s just reduction to absurd.

Yes remove the letter m, the apostrophe, and the comma. Add an s. There ya go. Phrased for u.

sure!

Then horde can whine about losing wsg, ab and av!

Mercenary mode seems like a fix to this problem.

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How do you justify the following:

-Horde getting to sfgy before ally.
-Horde summoning lok behind a valley out of centre gield and ages away from an ally gy.
-The meeting point, if two teams rush at each other being just near Bal and past sfgy.
-The fact that ibgy has a forward and a rear entry for horde .
-The distance from the ally cave to shgy in comparison to the ibgy from horde spawn.
-The fact horde can just meet the ally zerg hold ground and summon quietly with ally not knowing and ally cant.
-The single apprach to ibgy fot ally versus the huge broad slope by which horde can approach shgy.
-The backdoor.
-The fact ram rides stop well before fw towers where the wolf riders sit in the middle of db attcking everything and every ally going to d the towers.
-The distance inequality.
-That horde can lose ibgy and spawn basically at tp while the ally ride forever up the most defensive slope in the game to get to iwb if we lose shgy.
-Ally having to overly commit to ibgy or sf at the risk of losing shgy and then the game, because theres no way back after that. Horde dont share this risk. If they lose ibgy , one of the worlds greatest chokes, they spawn 30 seonds away and can counter. Ally spawn more than twice as far away.
-And why are win ratios in any other map different?

That should keep you busy.

Noone cares about vanilla. I was there and it took weeks not minites to cler bwl. The game a d kniwledge has changed.

Come and play with me. Ill bank roll and you can check it out.

4 Likes

BEST solution is to re-roll if a shorter q is what you’re after.

I rolled Alliance when I started Classic 2 months ago because I heard the Horde queues were long and the factions numbers were imbalanced because most PvP meta-gamer types went Horde for the racials. I regret my decision.

I came back to Classic looking forward to AV, it was my favorite thing to do in vanilla. So far in AV Classic as Alliance, I’m at about 0 wins and 25 losses. In all those games put together, we captured SF gy one time for a short while, IB zero times, FW zero times, and Relief Hut zero times. We destroyed zero towers. In 25 games, zero towers burned, not even close to burning one. I’ve had the Drek and Tower quests in my journal incomplete for all those games. We also never summoned Ivus. In my last game, the horde got to Vann, destroyed everything, killed the rep NPCS, then decided to leave the Alliance base and go camp the spawn cave for 15 minutes. If I ever queue AV again, it will be to wrap up rep and that’s it until it’s fixed, and that is coming from someone who subscribed to Classic FOR AV in particular.

The cave camp game was about 200hks to 20hks.

TLDR, cave camping is a bad idea if you want shorter queues. I won’t tell you to reroll Alliance because you will never, ever have fun in an AV as Alliance no matter what your queue time is.

2 Likes

What makes me sad is the thought this is what online gaming at large is more inclined to. It’s not specific to WoW. Overwatch games feel a lot more toxic than say, the Quake 2 games I used to play online. I suspect a lot of it comes down to e-sports, e-fame, Twitch streaming, etc, an era of everyone wanting to be the biggest, baddest beast in whatever game they’re playing, even if it means ruining the fun for others. It’s made even worse when this kind of behavior reaches a high enough threshold to drive out casual and relaxed players. Solo queuing battlegrounds nowadays leaves me often wondering, why am I still playing this? Nostalgia and a few friends sadly. It is an awesome game with great mechanics - but not an awesome community. Just reading this forum for a while is testament to that.

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Based on the numerous posts made by horde about queue times, I’d say most of your comrades care.

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Basing this off the revolving multiple avatar system on the forums? Lol. I’ll be posting on an ally avatar later today.
I’m helping the “balance” issues. I’m out of the start zone at least. Lol.

This is not the AV that was in Vanilla… The horde cave was up the back, but so many horde cried it was unfair so they moved it forward at the TBC patch

What? Lol.
I don’t have time to give you a history lesson blizz is asking if we want layering back!